Physical
Attacker
500High
80Moderate
CTier

Ghost moves don't affect Stoutland at all — that's the advantage of Normal typing. Intimidate lowers the opponent's Attack on switch-in. Known as the Big-Hearted Pokemon. Introduced in Gen 5.

Attack and Defense carry most of Stoutland's stat budget. Sp. Atk's the obvious dump stat. Tough to catch and yields 3 Attack EVs. Follows a 1.06M XP medium-slow curve.

Base Stats
500High
HP85
C
Attack110
B
Defense90
B
Sp. Atk45
D
Sp. Def90
B
Speed80
C
Total500
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Stoutland yields +3 Atk
HPAtk+3DefSpASpDSpe
Details
Catch45ChallengingMedium Slow1.06M XP1.2m / 3'11"61kg / 134.5 lbs225Base XP
Pokedex Entries

Intelligent, good-natured, and valiant, it’s a trustworthy partner on rescue teams.

Sun

With this wise Pokémon, there could be no concern that it would ever attack people. Some parents even trust it to babysit.

Moon

Stoutland Weakness

Good

Stoutland is weak to Fighting-type moves. On the flip side, it's immune to Ghost-type moves entirely. With 85 HP and balanced defenses, Stoutland can afford to eat a neutral hit or two.

4xCriticali
None
2xWeaki
½xResisti
None
¼xResisti
None
0xImmunei
STABi
No super-effective STAB
1Weak
0Resist
1Immune
Scorei+1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
IntimidateLowers opponents' Attack one stage upon entering battle.
Sand RushDoubles Speed during a sandstorm. Protects against sandstorm damage.
ScrappyHALets the Pokémon's normal and fighting moves hit ghost Pokémon.

End of the line. Stoutland caps a three-stage chain that started at Lillipup. Breeding produces the base form, and eggs are quick to hatch. Attack grew the most through evolution (+50 over Lillipup), and Stoutland peaks at 500 total stats.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Lillipup
Normal
Herdier
Normal
Stoutland
Normal
HP
45
65+20
85+20
ATK
60
80+20
110+30
DEF
45
65+20
90+25
SP.ATK
25
35+10
45+10
SP.DEF
45
65+20
90+25
SPE
55
60+5
80+20
BST
275D-Tier
370D-Tier+95
500C-Tier+130
ROLE
Balanced
Balanced
Attacker
TYPE
Physical
Physical
Physical
Breeding
Very Easy

Breed with Stoutland to get Lillipup eggs easily from the Ground egg group. Notable egg moves include After You, Charm, Endure and 10 more.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Egg Moves
13moves

Adamant nature gives Stoutland the physical lean it needs to trade hits effectively. Assault Vest adds a special bulk boost with no status moves allowed, flexible EVs EVs split the difference, and Fighting coverage punishes anything trying to wall it.

Best Build

Bulky Support
Ability
Intimidate
Item
Assault VestBULK
Nature
Adamant+ATK
EVs

Best Stoutland Moveset

  • SuperpowerCoverage
  • Wild Charge
  • FacadeSTAB
  • RetaliateSTAB

Recommended Teammates

Take Down and Last Resort bring the raw damage. But Stoutland also picks up coverage across 12 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.

Level-Up Moves

Lv 1
Bite
6010025Dark
Lv 1
Fire Fang
659515Fire
Lv 1
Ice Fang
659515Ice
Lv 1
Leer
10030Normal
Lv 1
Odor Sleuth
40Normal
Lv 1
Tackle
4010035Normal
Lv 1
Thunder Fang
659515Electric
Lv 5
Odor Sleuth
40Normal
Lv 8
Bite
6010025Dark
Lv 12
Helping Hand+5
20Normal
Lv 15
Take Down
908520Normal
Lv 20
Work Up
30Normal
Lv 24
Crunch
8010015Dark
Lv 29
Roar-6
20Normal
Lv 36
Retaliate
701005Normal
Lv 42
Reversal
10015Fighting
Lv 51
Last Resort
1401005Normal
Lv 59
Giga Impact
150905Normal
Lv 63
Play Rough
909010Fairy

TM Moves

Src
TM40
Aerial Ace
6020Flying
TM45
Attract
10015Normal
TM100
Confide
20Normal
TM32
Double Team
15Normal
TM42
Facade
7010020Normal
TM21
Frustration
10020Normal
TM68
Giga Impact
150905Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM66
Payback
5010010Dark
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM05
Roar-6
20Normal
TM39
Rock Tomb
609515Rock
TM48
Round
6010015Normal
TM30
Shadow Ball
8010015Ghost
TM88
Sleep Talk
10Normal
TM95
Snarl
559515Dark
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM94
Surf
9010015Water
TM87
Swagger
8515Normal
TM25
Thunder
1107010Electric
TM73
Thunder Wave
9020Electric
TM24
Thunderbolt
9010015Electric
TM06
Toxic
9010Poison
TM93
Wild Charge
9010015Electric
TM01
Work Up
30Normal

Egg Moves

Src
Egg
After You
15Normal
Egg
Charm
10020Fairy
Egg
Endure+4
10Normal
Egg
Fire Fang
659515Fire
Egg
Howl
40Normal
Egg
Ice Fang
659515Ice
Egg
Lick
3010030Ghost
Egg
Mud-Slap
2010010Ground
Egg
Psychic Fangs
8510010Psychic
Egg
Pursuit
4010020Dark
Egg
Sand Attack
10015Ground
Egg
Thunder Fang
659515Electric
Egg
Yawn
10Normal

Tutor Moves

Stoutland can't learn any Tutor moves

Reminder Moves

Src
Rem
Baby-Doll Eyes+1
10030Fairy

Transfer Moves

Src
Gen 6
Dig
8010010Ground
Gen 6
Rock Smash
4010015Fighting
Gen 6
Secret Power
7010020Normal
Gen 6
Strength
8010015Normal

You're catching Lillipup first, not Stoutland. Lillipup appears at solid rates in the encounters below. The step cards map the full 3-stage chain with evolution methods between each stage.

How to Obtain Stoutland in Sun & Moon

The path to Stoutland starts with Lillipup at Lv. 11-17 via walking encounters. 1 catchable stage total, with locations listed for each one below.

  1. Lillipup
    Step 1Catch Lillipup
    Paniola Ranch
    MoonGrassLv.12-1540%EarlyFacility
    EFFORTLESS
    Paniola Ranch
    SunGrassLv.12-1540%EarlyFacility
    EFFORTLESS
    Route 4
    SunGrassLv.11-1430%EarlyRoute
    EFFORTLESS
    Route 4
    MoonGrassLv.11-1430%EarlyRoute
    EFFORTLESS
    Route 5
    SunGrassLv.13-1630%EarlyRoute
    EFFORTLESS
    Route 5
    MoonGrassLv.13-1630%EarlyRoute
    EFFORTLESS
    Route 6 - North
    SunGrassLv.14-1730%EarlyRoute
    EFFORTLESS
    Route 6 - North
    MoonGrassLv.14-1730%EarlyRoute
    EFFORTLESS
    Route 6 - South
    SunGrassLv.14-1730%EarlyRoute
    EFFORTLESS
    Route 6 - South
    MoonGrassLv.14-1730%EarlyRoute
    EFFORTLESS
    Brooklet Hill - North
    MoonGrassLv.14-1720%Early
    EASY
    Brooklet Hill - North
    SunGrassLv.14-1720%Early
    EASY
  2. Herdier
    Step 2Evolve into Herdier
  3. Stoutland
    Step 3Stoutland
  • Intimidate changes the entire equation for Stoutland. The 500 BST doesn't tell the full story. Ranked C-Tier as an attacker.

  • Stoutland's biggest threats include Lucario (Fighting), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about.

  • Herdier evolves into Stoutland at level 32. Stoutland is the final evolution in a 3-stage line starting from Lillipup. At 500 BST, it's got solid stats to work with.

  • Intimidate is what you want on Stoutland. Every competitive set worth running is built with that ability in mind. The alternatives (Sand Rush, Scrappy) work on paper but Intimidate is what makes Stoutland worth using.

  • Base 80 Speed is workable — faster than some, slower than many. On offense, Stoutland is a physical attacker with base 110 Attack. Defensively? Enough bulk to take a hit or two. Best used as an attacker.

  • Stoutland appears in 7 games, including Black & White, Black 2 & White 2, and X & Y.

Stoutland joined the series in Black & White and has been available in 7 titles so far. With 5 generations of appearances, it's established itself despite the later start.