Ghost moves don't affect Stoutland at all — that's the advantage of Normal typing. Intimidate lowers the opponent's Attack on switch-in. Known as the Big-Hearted Pokemon. Introduced in Gen 5.
Attack and Defense carry most of Stoutland's stat budget. Sp. Atk's the obvious dump stat. Tough to catch and yields 3 Attack EVs. Follows a 1.06M XP medium-slow curve.
It pays no mind to the cold, thanks to its long warm coat. Stoutland in Alola look a little uncomfortable.
Its fur is long and thick. A long time ago in cold regions, every household kept a Stoutland.
Stoutland Weakness
GoodStoutland is weak to Fighting-type moves. On the flip side, it's immune to Ghost-type moves entirely. With 85 HP and balanced defenses, Stoutland can afford to eat a neutral hit or two.
End of the line. Stoutland caps a three-stage chain that started at Lillipup. Breeding produces the base form, and eggs are quick to hatch. Attack grew the most through evolution (+50 over Lillipup), and Stoutland peaks at 500 total stats.
How to Evolve
Breed with Stoutland to get Lillipup eggs easily from the Ground egg group. Notable egg moves include After You, Charm, Endure and 10 more.
Adamant nature gives Stoutland the physical lean it needs to trade hits effectively. Assault Vest adds a special bulk boost with no status moves allowed, flexible EVs EVs split the difference, and Fighting coverage punishes anything trying to wall it.
Best Build
Best Stoutland Moveset
- Superpower
- Wild Charge
- Facade
- Retaliate
Recommended Teammates
Take Down and Last Resort bring the raw damage. But Stoutland also picks up coverage across 13 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Reminder Moves
Transfer Moves
No wild encounters for Stoutland. The 3-stage chain runs through Lillipup, which you can catch at solid rates from the locations below. Evolve at level 32 once you've got the levels.
How to Obtain Stoutland in Ultra Sun & Ultra Moon
Lillipup is your first catch on the way to Stoutland. You'll find walking encounters from Lv. 11-17 across 16 total spots in the chain.
Step 1Catch LillipupEFFORTLESSRoute 4Ultra MoonGrassLv.11-1430%EarlyRouteEFFORTLESSRoute 4Ultra SunGrassLv.11-1430%EarlyRouteEFFORTLESSRoute 6 - NorthUltra MoonGrassLv.14-1730%EarlyRouteEFFORTLESSRoute 6 - NorthUltra SunGrassLv.14-1730%EarlyRouteEFFORTLESSRoute 6 - SouthUltra MoonGrassLv.14-1730%EarlyRouteEFFORTLESSRoute 6 - SouthUltra SunGrassLv.14-1730%EarlyRouteEASYRoute 4Ultra SunGrassLv.11-1420%EarlyRouteDayEASYRoute 4Ultra MoonGrassLv.11-1420%EarlyRouteDayEASYPaniola RanchUltra MoonGrassLv.12-1520%EarlyFacilityEASYPaniola RanchUltra SunGrassLv.12-1520%EarlyFacilityEASYRoute 5Ultra SunGrassLv.13-1620%EarlyRouteEASYRoute 5Ultra MoonGrassLv.13-1620%EarlyRouteEASYRoute 6 - NorthUltra MoonGrassLv.14-1720%EarlyRouteDayEASYRoute 6 - NorthUltra SunGrassLv.14-1720%EarlyRouteDayEASYRoute 6 - SouthUltra MoonGrassLv.14-1720%EarlyRouteDayEASYRoute 6 - SouthUltra SunGrassLv.14-1720%EarlyRouteDay
Step 2Evolve into Herdier
Step 3Stoutland ✓
Intimidate changes the entire equation for Stoutland. The 500 BST doesn't tell the full story. Ranked C-Tier as an attacker.
Stoutland's biggest threats include Lucario (Fighting), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about.
Intimidate is what you want on Stoutland. Every competitive set worth running is built with that ability in mind. The alternatives (Sand Rush, Scrappy) work on paper but Intimidate is what makes Stoutland worth using.
Base 80 Speed is workable — faster than some, slower than many. On offense, Stoutland is a physical attacker with base 110 Attack. Defensively? Enough bulk to take a hit or two. Best used as an attacker.
Stoutland appears in 7 games, including Black & White, Black 2 & White 2, and X & Y.
Stoutland joined the series in Black & White and has been available in 7 titles so far. With 5 generations of appearances, it's established itself despite the later start.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBWDebut

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A