Ghost moves don't affect Stoutland at all — that's the advantage of Normal typing. Intimidate lowers the opponent's Attack on switch-in. Known as the Big-Hearted Pokemon. Introduced in Gen 5.
Attack and Defense carry most of Stoutland's stat budget. Sp. Atk's the obvious dump stat. Tough to catch and yields 3 Attack EVs. Follows a 1.06M XP medium-slow curve.
Being wrapped in its long fur is so comfortable that a person would be fine even overnight on a wintry mountain.
Stoutland Weakness
GoodStoutland is weak to Fighting-type moves. On the flip side, it's immune to Ghost-type moves entirely. With 85 HP and balanced defenses, Stoutland can afford to eat a neutral hit or two.
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
End of the line. Stoutland caps a three-stage chain that started at Lillipup. Breeding produces the base form, and eggs are quick to hatch. Attack grew the most through evolution (+50 over Lillipup), and Stoutland peaks at 500 total stats.
How to Evolve
Breed with Stoutland to get Lillipup eggs easily from the Ground egg group. Notable egg moves include Charm, Endure, Fire Fang and 8 more.
Return is the safe click most turns. Choice Band locks Stoutland into it but rewards with raw power at the cost of move flexibility. Jolly nature and max Attack and Speed EVs maximize that first hit. Intimidate helps on the margins.
Best Build
Best Stoutland Moveset
- Return
- Crunch
- Superpower
- Facade
Recommended Teammates
Take Down and Last Resort bring the raw damage. But Stoutland also picks up coverage across 11 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
You'll want endgame access before hunting Stoutland. Moderate rates across 8 encounter spots means the location matters. Sort by Best below and target the top-rated area first.
Where To Catch Stoutland in Black 2 & White 2
The path to Stoutland starts with Lillipup at Lv. 4-67 via walking encounters. 3 catchable stages total, with locations listed for each one below.
Step 1Catch LillipupEFFORTLESSFloccesy RanchWhite 2GrassLv.4-7CommonEarlyFacilityAnyEFFORTLESSFloccesy RanchBlack 2GrassLv.4-7CommonEarlyFacilityAny
Step 2Catch or Evolve HerdierEFFORTLESSRoute 1Black 2GrassLv.56-59CommonPostRouteAnyEFFORTLESSRoute 1White 2GrassLv.56-59CommonPostRouteAnyEFFORTLESSRoute 2White 2GrassLv.56-59CommonPostRouteAnyEFFORTLESSRoute 2Black 2GrassLv.56-59CommonPostRouteAnyEFFORTLESSRoute 1White 2GrassLv.64-67CommonPostRouteAnyDouble grassEFFORTLESSRoute 1Black 2GrassLv.64-67CommonPostRouteAnyDouble grassEASYP2 LaboratoryBlack 2GrassLv.56UncommonPostBuildingAnyEASYP2 LaboratoryWhite 2GrassLv.56UncommonPostBuildingAnyEASYRoute 3White 2GrassLv.57UncommonPostRouteAnyEASYRoute 3Black 2GrassLv.57UncommonPostRouteAnyEASYRoute 3White 2GrassLv.65UncommonPostRouteAnyDouble grassEASYRoute 3Black 2GrassLv.65UncommonPostRouteAnyDouble grassor evolve from Lillipup (Step 1)
Step 3Stoutland ✓CHALLENGINGRoute 3White 2GrassLv.58RarePostRouteAnyShaking spotCHALLENGINGRoute 3Black 2GrassLv.58RarePostRouteAnyShaking spotCHALLENGINGP2 LaboratoryBlack 2GrassLv.59RarePostBuildingAnyShaking spotCHALLENGINGP2 LaboratoryWhite 2GrassLv.59RarePostBuildingAnyShaking spotCHALLENGINGRoute 1Black 2GrassLv.59RarePostRouteAnyShaking spotCHALLENGINGRoute 1White 2GrassLv.59RarePostRouteAnyShaking spotCHALLENGINGRoute 2White 2GrassLv.59RarePostRouteAnyShaking spotCHALLENGINGRoute 2Black 2GrassLv.59RarePostRouteAnyShaking spotor evolve from Herdier (Step 2)
Intimidate changes the entire equation for Stoutland. The 500 BST doesn't tell the full story. Ranked C-Tier as an attacker.
Stoutland's biggest threats include Lucario (Fighting), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about.
Intimidate is what you want on Stoutland. Every competitive set worth running is built with that ability in mind. The alternatives (Sand Rush, Scrappy) work on paper but Intimidate is what makes Stoutland worth using.
Base 80 Speed is workable — faster than some, slower than many. On offense, Stoutland is a physical attacker with base 110 Attack. Defensively? Enough bulk to take a hit or two. Best used as an attacker.
Stoutland appears in 7 games, including Black & White, Black 2 & White 2, and X & Y.
Stoutland joined the series in Black & White and has been available in 7 titles so far. With 5 generations of appearances, it's established itself despite the later start.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBWDebut

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A