An unusually even spread gives Mew flexibility. HP barely edges ahead. But any other stat isn't far off. Tough to catch and follows a 1.06M XP medium-slow curve. Yields 3 HP EVs.
Because it can use all kinds of moves, many scientists believe Mew to be the ancestor of Pokémon.
Because it can use all kinds of moves, many scientists believe Mew to be the ancestor of Pokémon.
Mew's Psychic typing leaves it vulnerable to Bug, Ghost, and Dark. Mew's overall bulk (100/100/100) lets it take a hit or two from most weaknesses before going down.
| Damage | Types |
|---|---|
| 2x (Weak) | Bug, Ghost, Dark |
| 0.5x (Resist) | Fighting, Psychic |
Pelipper's Hurricane hits Mew for 36-43%.
A | ||
Recommended Build AbilityRegenerator ItemAssault Vest NatureTimid Moves
Damage vs Mew View Cyclizar builds →Rapid Spin11-13% U Turn 2x20-23% Knock Off 2x18-22% Draco Meteor30-36% | ||
Pelipper Water | B | |
Recommended Build AbilityDrizzle ItemFocus Sash NatureTimid Moves
Damage vs Mew View Pelipper builds →Hurricane36-43% | ||
B | ||
Recommended Build AbilityTechnician ItemToxic Orb NatureAdamant Moves
Damage vs Mew View Breloom builds →Mach Punch8-10% Bullet Seed10-12% | ||
B | ||
Recommended Build AbilityRegenerator ItemLife Orb NatureJolly Moves
Damage vs Mew View Mienshao builds →U Turn 2x44-51% Knock Off 2x41-48% Close Combat28-33% | ||
B | ||
Recommended Build AbilityRegenerator ItemHeavy-Duty Boots NatureSassy Moves
Damage vs Mew View Slowking builds →Scald22-25% | ||
A Psychic-type mythical at 600 base stats, Mew can't breed or evolve. Event distribution is the standard way to obtain one. View every chain in the Evolution Chart.
How to Evolve
Breeding
Synchronize isn't flashy, but it matters. Combined with Red Card for extra utility and flexible EVs, Mew fills the hazard lead slot reliably. Timid nature finishes the spread.
Best Build
Mew best EVs are Sp. Atk and Speed
Special Setup Sweeper Moveset
- Draining Kiss
- Nasty Plot
- Stealth Rock
Recommended Teammates
Doubles Bulky Support Moveset
- Tailwind
- Pollen Puff
- Coaching
Recommended Teammates
Hazard Setter Moveset
- Stealth Rock
- Taunt
- Spikes
- Will O Wisp
Recommended Teammates
Doubles Utility Moveset
- Transform
- Coaching
- Tailwind
- Pollen Puff
Recommended Teammates
Hazard Setter Moveset
- Spikes
- Stealth Rock
- Taunt
- Thunder Wave
Recommended Teammates
Doubles Hazard Setter Moveset
- Tailwind
- Fake Out
- Stealth Rock
- Ice Beam
Hazard Setter Moveset
- Spikes
- Stealth Rock
- Taunt
- Thunder Wave
Recommended Teammates
Doubles Hazard Setter Moveset
- Tailwind
- Fake Out
- Stealth Rock
- Ice Beam
Recommended Teammates
Let's Go Pikachu & Eevee uses different battle mechanics.
Competitive build content is not applicable for this game. Select a main series game for builds.
Moves
Breadth over depth defines this movepool. Mew won't stack one type's damage ceiling, but coverage across 17 types means it always has an effective option. Future Sight and Psychic anchor the STAB core.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Breadth over depth defines this movepool. Mew won't stack one type's damage ceiling, but coverage across 17 types means it always has an effective option. Dream Eater and Psychic anchor the STAB core.
Breadth over depth defines this movepool. Mew won't stack one type's damage ceiling, but coverage across 17 types means it always has an effective option. Future Sight and Psychic anchor the STAB core.
Breadth over depth defines this movepool. Mew won't stack one type's damage ceiling, but coverage across 17 types means it always has an effective option. Dream Eater and Psychic anchor the STAB core.
Mew can't be caught in Scarlet & Violet. Bring it over from Emerald instead. The encounter info below covers the source games.
Mew can't be caught in Brilliant Diamond & Shining Pearl. Bring it over from Emerald instead. The encounter info below covers the source games.
No wild encounters for Mew in Sword & Shield. It's available in Emerald and can be transferred over. The details below show where to find it.
Mew can't be caught in Let's Go Pikachu & Eevee. Bring it over from Emerald instead. The encounter info below covers the source games.
At 600 BST, Mew is built different. We rank it A-Tier. As a Mythical Pokemon, the raw stats back up the reputation. Best used as a hazard setter.
Synchronize copies burns, paralysis, and poison received onto the Pokémon that inflicted them. That's the one you want on Mew. It's the only ability Mew has.
Base 100 Speed lets it outrun most of the field. On offense, Mew is leaning toward the physical side (base 100 Attack). Defensively? Tanky enough to absorb a few hits. Best used as a hazard setter.
Mew has answers, but so do you. Super-effective STAB from faster Pokemon is the simplest answer. Bug, Ghost, and Dark-type attackers hit hardest.
Mew first appeared in Red & Blue and has been available in 20 titles. Mythical distribution means event-only access in most games, making it one of the harder Pokemon to collect.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RBDebut

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
