Utility
Hazard Setter
600Elite
100Fast
ATier

Everything about Mew's stat line is built to win. 100 base HP leads the way, and even its worst stat (100 HP) isn't a real liability. Only weak to Bug, Ghost, and Dark. An original Gen 1 pick.

An unusually even spread gives Mew flexibility. HP barely edges ahead. But any other stat isn't far off. Tough to catch and follows a 1.06M XP medium-slow curve. Yields 3 HP EVs.

Base Stats
600Legend
HP100
B
Attack100
B
Defense100
B
Sp. Atk100
B
Sp. Def100
B
Speed100
B
Total600
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Mew yields +3 HP
HP+3AtkDefSpASpDSpe
Details
Catch45ChallengingMedium Slow1.06M XP0.4m / 1'04"4kg / 8.8 lbs300Base XP
Pokedex Entries

When viewed through a microscope, this Pokémon’s short, fine, delicate hair can be seen.

Lets Go Pikachu / Lets Go Eevee

Mew Weakness

Vulnerable

Mew's Psychic typing leaves it vulnerable to Bug, Ghost, and Dark moves. Mew's overall bulk (100/100/100) lets it take a hit or two from most weaknesses before going down.

4xCriticali
None
½xResisti
¼xResisti
None
0xImmunei
None
3Weak
2Resist
0Immune
Scorei-4
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
SynchronizeCopies burns, paralysis, and poison received onto the Pokémon that inflicted them.

A Psychic-type mythical at 600 base stats, Mew can't breed or evolve. Event distribution is the standard way to obtain one.

How to Evolve

No Evolution
Mew
#151Mew
Does not evolve
Breeding
Unavailable
Undiscovered egg group

This is a pure walling set. Leftovers provides passive recovery each turn so Mew sticks around, and the Bold nature reinforces physical wall. The moveset handles sustain while Synchronize does work passively.

Best Build

Let's Go Pikachu & Eevee uses different battle mechanics.

Competitive build content is not applicable for this game. Select a main series game for builds.

Breadth over depth defines this movepool. Mew won't stack one type's damage ceiling, but coverage across 17 types means it always has an effective option. Dream Eater and Psychic anchor the STAB core.

Level-Up Moves

Lv 1
Confusion
5010025Psychic
Lv 1
Mimic
10Normal
Lv 1
Pound
4010035Normal
Lv 11
Swift
6020Normal
Lv 22
Amnesia
20Psychic
Lv 33
Psywave
10015Psychic
Lv 44
Barrier
20Psychic
Lv 55
Mega Punch
808520Normal
Lv 66
Metronome
10Normal
Lv 77
Psychic
9010010Psychic
Lv 88
Nasty Plot
20Dark
Lv 99
Transform
10Normal

TM Moves

Src
TM51
Blizzard
110705Ice
TM13
Brick Break
7510015Fighting
TM30
Bulk Up
20Fighting
TM33
Calm Mind
20Psychic
TM20
Dark Pulse
8010015Dark
TM32
Dazzling Gleam
8010010Fairy
TM10
Dig
8010010Ground
TM34
Dragon Pulse
8510010Dragon
TM17
Dragon Tail-6
609010Dragon
TM59
Dream Eater
10010015Psychic
TM58
Drill Run
809510Ground
TM41
Earthquake
10010010Ground
TM12
Facade
7010020Normal
TM46
Fire Blast
110855Fire
TM31
Fire Punch
7510015Fire
TM37
Flamethrower
9010015Fire
TM54
Flash Cannon
8010010Steel
TM14
Fly
909515Flying
TM21
Foul Play
9510015Dark
TM01
Headbutt
7010015Normal
TM03
Helping Hand+5
20Normal
TM48
Hyper Beam
150905Normal
TM55
Ice Beam
9010010Ice
TM35
Ice Punch
7510015Ice
TM19
Iron Tail
1007515Steel
TM06
Light Screen
30Psychic
TM53
Mega Drain
7510015Grass
TM60
Megahorn
1208510Bug
TM39
Outrage
12010010Dragon
TM57
Pay Day
4010020Normal
TM44
Play Rough
909010Fairy
TM26
Poison Jab
8010020Poison
TM07
Protect+4
10Normal
TM40
Psychic
9010010Psychic
TM09
Reflect
20Psychic
TM05
Rest
10Psychic
TM22
Rock Slide
759010Rock
TM50
Roost
10Flying
TM29
Scald
8010015Water
TM15
Seismic Toss
10020Fighting
TM42
Self-Destruct
2001005Normal
TM43
Shadow Ball
8010015Ghost
TM52
Sludge Bomb
9010010Poison
TM45
Solar Beam
20010010Grass
TM56
Stealth Rock
20Rock
TM08
Substitute
10Normal
TM49
Superpower
1201005Fighting
TM47
Surf
9010015Water
TM02
Taunt
10020Dark
TM04
Teleport-6
20Psychic
TM38
Thunder
1107010Electric
TM23
Thunder Punch
7510015Electric
TM16
Thunder Wave
9020Electric
TM36
Thunderbolt
9010015Electric
TM27
Toxic
9010Poison
TM28
Tri Attack
8010010Normal
TM18
U-turn
7010020Bug
TM25
Waterfall
8010015Water
TM11
Will-O-Wisp
8515Fire
TM24
X-Scissor
8010015Bug

Egg Moves

Mew doesn't have any Egg moves

Tutor Moves

Mew can't learn any Tutor moves

Mew can't be caught in Let's Go Pikachu & Eevee. Bring it over from Emerald instead. The encounter info below covers the source games.

Mew is not available as a wild encounter in this game.

Also found in:

  • At 600 BST, Mew is built different. We rank it A-Tier. As a Mythical Pokemon, the raw stats back up the reputation. Best used as a hazard setter.

  • Watch for Pinsir (Bug), Gengar (Ghost), and Houndoom (Dark) when using Mew. They all hit it super-effectively with STAB. Mew has enough bulk to absorb a hit, but don't push the matchup. Pivot to a teammate that resists.

  • Mew doesn't evolve. As a Mythical Pokemon, it stands on its own without an evolutionary line. It's a Psychic type with 600 BST.

  • Synchronize copies burns, paralysis, and poison received onto the Pokémon that inflicted them — that's the one you want on Mew. It's the only ability Mew has.

  • Base 100 Speed lets it outrun most of the field. On offense, Mew is leaning toward the physical side (base 100 Attack). Defensively? Tanky enough to absorb a few hits. Best used as a hazard setter.

  • Mew appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

Mew first appeared in Red & Blue and has been available in 20 titles. Mythical distribution means event-only access in most games, making it one of the harder Pokemon to collect.