Utility
Balanced
DTier
34Very Slow

Attack and Defense carry most of Meltan's stat budget. Speed's the obvious dump stat. Near-impossible to catch and yields 1 Attack EV. Follows a slow 1.25M XP grind.

Base Stats
300Avg
HP46
D
Attack65
C
Defense65
C
Sp. Atk55
D
Sp. Def35
F
Speed34
F
Total300
Low <60
Avg 60-89
High 90-149
Top 150+
EV Yield
HPAtk+1DefSpASpDSpe
Details
Catch3LegendarySlow1.25M XP0.2m / 0'08"8kg / 17.6 lbs150Base XP
Pokedex Entries

It dissolves and eats metal. Circulating liquid metal within its body is how it generates energy.

Sword

They live as a group, but when the time comes, one strong Meltan will absorb all the others and evolve.

Shield

Meltan Weakness

Excellent

Meltan is weak to Fire, Fighting, and Ground. On the flip side, it's immune to Poison-type moves entirely. With 10 resistances, the defensive profile is strong. Meltan's physical bulk (base 65 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

4xCritical
None
¼xResist
None
0xImmune
STAB (3)
3Weak
10Resist
1Immune
Score+7
SpikesGrounded — up to 25%
Abilities
Magnet PullPrevents steel opponents from fleeing or switching out.

Meltan is a mythical Steel type that evolves into Melmetal. Breeding won't work. Evolve the one you've got. Evolving adds up to 300 stat points total. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Meltan
#808Meltan
400 Meltan Candy (GO)
Melmetal
#809Melmetal
Stat Comparison 2 Stages
Meltan
Steel
HP
46
135+89
ATK
65
143+78
DEF
65
143+78
SP.ATK
55
80+25
SP.DEF
35
65+30
SPE
34
34
BST
300D-Tier
600B-Tier+300
ROLE
Balanced
Wallbreaker
TYPE
Utility
Physical

Breeding

Unavailable
Undiscovered egg group

Meltan runs a standard defensive wall set. Relaxed nature with max HP and Defense EVs shapes the build, while Leftovers brings passive recovery each turn. Magnetpull supports the kit from the background.

Best Build

Experimental
Wall
Ability
Magnet Pull
Item
LeftoversSUSTAIN
Nature
Relaxed+DEF
EVs

Wall Moveset

  • ToxicUtility
  • Tail Whip
  • Gyro BallSTAB
  • ProtectFAST +4

Recommended Teammates

Moves

TMs carry this one. Meltan learns Steel Beam and Flash Cannon naturally for STAB, but the offensive range comes almost entirely from technical machines. Electric and Dark and beyond give it real matchup play.

Level-Up Moves

Lv 1
Harden
30Normal
Lv 1
Thunder Shock
4010030Electric
Lv 8
Tail Whip
10030Normal
Lv 11
Brutal Swing
6010020Dark
Lv 16
Headbutt
7010015Normal
Lv 24
Thunder Wave
9020Electric
Lv 32
Acid Armor
20Poison
Lv 40
Flash Cannon
8010010Steel

TM Moves

TM
TM130
Charge Beam
509010Electric
TM35
Endure+4
10Normal
TM109
Facade
7010020Normal
TM84
Flash Cannon
8010010Steel
TM55
Giga Impact
150905Normal
TM01
Headbutt
7010015Normal
TM80
Iron Defense
15Steel
TM58
Iron Head
8010015Steel
TM126
Magnet Bomb
6020Steel
TM17
Protect+4
10Normal
TM48
Self-Destruct
2001005Normal
TM157
Steel Beam
140955Steel
TM85
Substitute
10Normal
TM08
Thunder Wave
9020Electric
TM67
Thunderbolt
9010015Electric

Egg Moves

Meltan doesn't have any Egg moves

Tutor Moves

Meltan can't learn any Tutor moves

Meltan is not available as a wild encounter in this game.

This is an event-exclusive or special distribution.

  • Meltan is a Mythical Pokemon rated D-Tier. At 300 BST, it hits hard. It excels as a balanced.

  • Meltan's biggest threats include Infernape (Fire), Conkeldurr (Fighting), and Golem (Ground), all carrying super-effective STAB moves. At base 34 Speed, Meltan won't outrun any of these threats so switching to a resist is usually the safer play.

  • Magnet Pull is the go-to ability for Meltan. It prevents steel opponents from fleeing or switching out. It's Meltan's only ability.

  • Base 34 Speed is low. Priority moves or Trick Room are the way to go. On offense, Meltan is leaning toward the physical side (base 65 Attack). Defensively? Fragile, can't afford to take many hits.

  • The core moveset is Toxic, Tailwhip, Gyroball, and Protect. Toxic leads at 25% usage. This set covers the balanced role with a mix of damage and utility.

Meltan first appeared in Sun & Moon and has been available in 3 titles. Mythical distribution means event-only access in most games, making it one of the harder Pokemon to collect.

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