Special
Cannon
70Speed · Below Avg

Sp. Atk and Defense carry most of Magneton's stat budget. HP's the obvious dump stat. Moderately hard to find and yields 2 Sp. Atk EVs. Follows a medium-fast 1M XP curve.

Base Stats
Above
HP50
D
Attack60
C
Defense95
B
Sp. Atk120
A
Sp. Def70
C
Speed70
C
Total465
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.0 m
Weight60.0 kg
Base XP163
Abilities
Magnet PullNiche
Prevents steel opponents from fleeing or switching out.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
AnalyticHATop Pick
Strengthens moves to 1.3× their power when moving last.
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entries

Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close.

Type-wise, Magneton takes extra damage from Ground, Fire, and Fighting. Watch out for Ground attacks, those deal 4x damage. Poison moves do nothing thanks to a full immunity. With 11 resistances, the defensive profile is strong. Magneton's physical bulk (base 95 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Magneton Weakness and Resistance Chart
DamageTypes
4x (Critical)Ground
2x (Weak)Fire, Fighting
0.5x (Resist)Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Dragon, Fairy
0.25x (Resist)Flying, Steel
0x (Immune)Poison
Type ChartExcellent
3Weak
11Resist
1Immune
Score+8
How to Beat Magneton (Best Counters)
Mesprit
MespritOutspeeds
Psychic
S
Recommended Build
AbilityLevitate
ItemRocky Helmet
NatureRelaxed
Moves
  • U Turn
  • Stealth Rock
  • Psychic Noise
  • Knock Off
Damage vs Magneton
U Turn
6-8%
Knock Off
12-14%
View Mesprit builds →

Sitting between Magnemite and Magnezone, Magneton is part of a chain that requires an evolution item. Not your typical level-up setup. HP has grown the most so far (+25), but there's still another 70 stats to gain in the final evolution. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Magnemite
ElectricSteel
Magneton
ElectricSteel
Magnezone
ElectricSteel
HP
25
50+25
70+20
ATK
35
60+25
70+10
DEF
70
95+25
115+20
SP.ATK
95
120+25
130+10
SP.DEF
55
70+15
90+20
SPE
45
70+25
60-10
BST
325C-Tier
465B-Tier+140
535B-Tier+70
ROLE
Balanced
Cannon
Wallbreaker
TYPE
Special
Special
Special

Breeding

Challenging

Magneton is genderless — breed with Ditto to produce Magnemite eggs. Part of the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

Eviolite makes Magneton bulkier than you'd expect from something that still evolves. Max Sp. Atk without Speed EVs with Modest nature handle the stat profile. The remaining moves keeps it from being passive.

Best Build

All 21 games
Situational pick
Ability
Analytic
Item
EvioliteBULK
Best Nature for Magneton
Modest+SPA

Magneton best EVs are Sp. Atk and HP

EVs

Special Attacker Moveset

  • Flash CannonSTAB
  • Volt SwitchSTAB
  • ThunderboltSTAB
  • Tera Blast

Recommended Teammates

Moves

All 21 games

TMs carry this one. Magneton learns Steel Beam and Zap Cannon naturally for STAB, but the offensive range comes almost entirely from technical machines. Normal and beyond give it real matchup play.

Level-Up Moves

Lv 1
Electric Terrain
C10Electric
Lv 1
Supersonic
5520Normal
Lv 1
Tackle
D4010035Normal
Lv 1
Thunder Shock
4010030Electric
Lv 1
Thunder Wave
S9020Electric
Lv 12
Electro Ball
D10010Electric
Lv 16
Gyro Ball
D1005Steel
Lv 20
Spark
D6510020Electric
Lv 24
Screech
C8540Normal
Lv 28
Magnet Rise
A10Electric
Lv 34
Flash Cannon
S8010010Steel
Lv 40
Discharge
S8010015Electric
Lv 46
Metal Sound
D8540Steel
Lv 52
Light Screen
B30Psychic
Lv 58
Lock-On
D5Normal
Lv 64
Zap Cannon
C120505Electric

TM Moves

TM
TM173
Charge
C20Electric
TM23
Charge Beam
B509010Electric
TM17
Confuse Ray
B10010Ghost
TM96
Eerie Impulse
S10015Electric
TM136
Electric Terrain
C10Electric
TM72
Electro Ball
D10010Electric
TM211
Electroweb
S559515Electric
TM47
Endure+4
C10Normal
TM25
Facade
D7010020Normal
TM93
Flash Cannon
S8010010Steel
TM178
Gravity
C5Psychic
TM180
Gyro Ball
D1005Steel
TM121
Heavy Slam
D10010Steel
TM130
Helping Hand+5
B20Normal
TM163
Hyper Beam
B150905Normal
TM104
Iron Defense
C15Steel
TM99
Iron Head
C8010015Steel
TM75
Light Screen
B30Psychic
TM223
Metal Sound
D8540Steel
TM07
Protect+4
S10Normal
TM50
Rain Dance
C5Water
TM74
Reflect
B20Psychic
TM85
Rest
A5Psychic
TM51
Sandstorm
C10Rock
TM70
Sleep Talk
C10Normal
TM170
Steel Beam
B140955Steel
TM103
Substitute
B10Normal
TM49
Sunny Day
C5Fire
TM32
Swift
C6020Normal
TM01
Take Down
D908520Normal
TM171
Tera Blast
S8010010Normal
TM166
Thunder
A1107010Electric
TM82
Thunder Wave
S9020Electric
TM126
Thunderbolt
S9010015Electric
TM48
Volt Switch
S7010020Electric
TM147
Wild Charge
C9010015Electric

Egg Moves

Magneton doesn't have any Egg moves

Tutor Moves

Magneton can't learn any Tutor moves
All 21 games

You're catching Magnemite first, not Magneton. Magnemite appears at decent rates in the encounters below. The step cards map the full 2-stage line with evolution methods between each stage.

How to Obtain Magneton in Scarlet & Violet

To get Magneton, start by catching Magnemite through walking encounters at Lv. 16-34. The chain covers 1 catchable stage before reaching the final form.

  1. Magnemite
    Step 1Catch Magnemite
    East Province (Area Three) - Grass
    ScarletOverworld Lv.16-34 Route
    25%Mid
    East Province (Area Three) - Grass
    VioletOverworld Lv.16-34 Route
    25%Mid
    East Province (Area Two) - Grass
    VioletOverworld Lv.16-34 Route
    25%Mid
    East Province (Area Two) - Grass
    ScarletOverworld Lv.16-34 Route
    25%Mid
    East Province (Area Three) - Near Town
    ScarletOverworld Lv.16-34 Route
    10%Mid
    East Province (Area Three) - Near Town
    VioletOverworld Lv.16-34 Route
    10%Mid
    East Province (Area Two) - Near Town
    VioletOverworld Lv.16-34 Route
    10%Mid
    East Province (Area Two) - Near Town
    ScarletOverworld Lv.16-34 Route
    10%Mid
  2. Magneton
    Step 2Magneton
  • Magneton is meant to evolve into Magnezone. At 465 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Magneton's biggest threats include Golem (Ground), Charizard (Fire), and Hitmonlee (Fighting), all carrying super-effective STAB moves. Golem is the most dangerous since Ground moves deal 4x damage.

  • Magnemite evolves into Magneton at level 30. Magneton evolves into Magnezone using a Thunder Stone. Magneton is a middle-stage evolution in the Magnemite line.

  • Magnet Pull is the go-to ability for Magneton. It prevents steel opponents from fleeing or switching out. Its hidden ability Analytic can work in specific setups. Sturdy is the other option. Pick based on what your team needs.

  • Base 70 Speed is workable. Faster than some, slower than many. On offense, Magneton is a special attacker with base 120 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as a cannon.

One of the original 151, Magneton has appeared in 21 games — nearly every mainline game. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.

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