Gen 3FRLG33 key itemsUpdated NOV 11, 2026
Pokémon FireRed & LeafGreen Key Items
Two FireRed & LeafGreen key items hold up big chunks of the game. Saffron’s gatehouses won’t let you through without Tea from Celadon, and for the Sevii Islands you’ll need Celio, who takes the Ruby and Tri-Pass and gives you the Rainbow Pass. Berry Pouch and TM Case just appear with your first Berry or TM.
All 33 FireRed & LeafGreen key items
Key items
33| What it does | Where to get it | Compare | |
|---|---|---|---|
| A ticket required to board the ship to Birth Island. It glows beautifully. | |||
| A pouch for carrying Berries. It is attached to the Bag's compartment for important items. | |||
| A folding bicycle that allows faster movement than the Running Shoes. |
After 2 badges | ||
| Take this voucher to the Bike Shop in Cerulean City and exchange it for a bicycle. |
After 2 badges | ||
| A card-type key that unlocks doors in Silph CO.'s Head Office in Saffron City. |
After 5 badges | ||
| A case for holding Coins obtained at the Game Corner. It holds up to 9,999 Coins. |
After 3 badges | ||
| A fossil of an ancient, seafloor-dwelling Pokémon. It appears to be part of a shell. |
After 1 badge | ||
| A device that enables you to recall what you've heard and seen about famous people. |
After 1 badge | ||
| A set of false teeth lost by the Safari Zone's Warden. It makes his smile sparkle. |
After 4 badges | ||
| A new, good-quality fishing rod. Use it by any body of water to fish for wild Pokémon. |
After 4 badges | ||
| A fossil of an ancient, seafloor-dwelling Pokémon. It appears to be part of a seashell. |
After 1 badge | ||
| A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal. |
After 2 badges | ||
| A key that operates the elevator in Team Rocket's Hideout. It bears the Team Rocket logo. |
After 3 badges | ||
| A meteorite that fell from space onto MT. Moon long ago. It is very lumpy and hard. |
After 7 badges | ||
| A ticket required to board the ship to Navel Rock. It glows with a mystic light. | |||
| A parcel to be delivered to Prof. Oak from Viridian City's Pokémon Mart. |
Before the first badge | ||
| A piece of amber that contains the genes of an ancient Pokémon. It is clear with a reddish tint. |
After 2 badges | ||
| An old and beat-up fishing rod. Use it by any body of water to fish for wild Pokémon. |
After 2 badges | ||
| A flute that is said to instantly awaken any Pokémon. It has a lovely tone. |
After 3 badges | ||
| A jar for storing Berry Powder made using a Berry Crusher. |
After 7 badges | ||
| A pass for ferries between Vermilion and the Sevii Islands. It features a drawing of a rainbow. |
Post-game | ||
| An exquisitely beautiful gem that has a red glow. It symbolizes passion. |
Post-game | ||
| The ticket required for sailing on the ferry S.S. Anne. It has a drawing of a ship on it. |
| ||
| An exquisitely beautiful gem that has a blue glow. It symbolizes honesty. | Post-game | ||
| The key to Cinnabar Island Gym's front door. It is colored red and decorated. |
After 6 badges | ||
| A scope that makes unseeable Pokémon visible. It is made by Silph CO. |
After 3 badges | ||
| An awesome, high-tech fishing rod. Use it by any body of water to fish for wild Pokémon. |
After 3 badges | ||
| An aromatic tea prepared by an old lady. It will slake even the worst thirst. |
After 3 badges | ||
| A television set that is tuned to a program with useful tips for novice Trainers. |
Before the first badge | ||
| A case that holds TMs and HMs. It is attached to the Bag's compartment for important items. | |||
| A very convenient map that can be viewed anytime. It even shows your present location. |
Before the first badge | ||
| A pass for ferries between One, Two, and Three Island. It has a drawing of three islands. |
After 7 badges | ||
| A device that indicates Trainers who want to battle. The battery charges while traveling. |
After 2 badges |
Story order
Key items by story stage in FireRed & LeafGreen
Rods are the odd part of this order, since you can reach the Super Rod on Route 12 before the Good Rod in Fuchsia City.
| # | Key item | Where | What it is for |
|---|---|---|---|
| 1 | Viridian CityBefore the first badge | A parcel to be delivered to Prof. Oak from Viridian City's Pokémon Mart. | |
| 2 | Viridian CityBefore the first badge | A television set that is tuned to a program with useful tips for novice Trainers. | |
| 3 | Pallet Town, One IslandBefore the first badge | A very convenient map that can be viewed anytime. It even shows your present location. | |
| 4 | Mt. MoonAfter 1 badge | A fossil of an ancient, seafloor-dwelling Pokémon. It appears to be part of a shell. | |
| 5 | Cerulean CityAfter 1 badge | A device that enables you to recall what you've heard and seen about famous people. | |
| 6 | Mt. MoonAfter 1 badge | A fossil of an ancient, seafloor-dwelling Pokémon. It appears to be part of a seashell. | |
| 7 | Cerulean CityAfter 2 badges | A folding bicycle that allows faster movement than the Running Shoes. | |
| 8 | Vermilion CityAfter 2 badges | Take this voucher to the Bike Shop in Cerulean City and exchange it for a bicycle. | |
| 9 | Route 11After 2 badges | A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal. | |
| 10 | Pewter CityAfter 2 badges | A piece of amber that contains the genes of an ancient Pokémon. It is clear with a reddish tint. | |
| 11 | Vermilion CityAfter 2 badges | An old and beat-up fishing rod. Use it by any body of water to fish for wild Pokémon. | |
| 12 | Vermilion CityAfter 2 badges | A device that indicates Trainers who want to battle. The battery charges while traveling. | |
| 13 | Celadon CityAfter 3 badges | A case for holding Coins obtained at the Game Corner. It holds up to 9,999 Coins. | |
| 14 | Rocket HideoutAfter 3 badges | A key that operates the elevator in Team Rocket's Hideout. It bears the Team Rocket logo. | |
| 15 | Lavender TownAfter 3 badges | A flute that is said to instantly awaken any Pokémon. It has a lovely tone. | |
| 16 | Rocket HideoutAfter 3 badges | A scope that makes unseeable Pokémon visible. It is made by Silph CO. | |
| 17 | Route 12After 3 badges | An awesome, high-tech fishing rod. Use it by any body of water to fish for wild Pokémon. | |
| 18 | Celadon CityAfter 3 badges | An aromatic tea prepared by an old lady. It will slake even the worst thirst. | |
| 19 | Safari ZoneAfter 4 badges | A set of false teeth lost by the Safari Zone's Warden. It makes his smile sparkle. | |
| 20 | Fuchsia CityAfter 4 badges | A new, good-quality fishing rod. Use it by any body of water to fish for wild Pokémon. | |
| 21 | Silph Co.After 5 badges | A card-type key that unlocks doors in Silph CO.'s Head Office in Saffron City. | |
| 22 | Pokémon MansionAfter 6 badges | The key to Cinnabar Island Gym's front door. It is colored red and decorated. | |
| 23 | One IslandAfter 7 badges | A meteorite that fell from space onto MT. Moon long ago. It is very lumpy and hard. | |
| 24 | Cerulean CityAfter 7 badges | A jar for storing Berry Powder made using a Berry Crusher. | |
| 25 | One IslandAfter 7 badges | A pass for ferries between One, Two, and Three Island. It has a drawing of three islands. | |
| 26 | One IslandPost-game | A pass for ferries between Vermilion and the Sevii Islands. It features a drawing of a rainbow. | |
| 27 | Mt. EmberPost-game | An exquisitely beautiful gem that has a red glow. It symbolizes passion. | |
| 28 | Rocket Warehouse, Dotted HolePost-game | An exquisitely beautiful gem that has a blue glow. It symbolizes honesty. |

