Gen 3FRLG33 key itemsUpdated NOV 11, 2026

Pokémon FireRed & LeafGreen Key Items

Two FireRed & LeafGreen key items hold up big chunks of the game. Saffron’s gatehouses won’t let you through without Tea from Celadon, and for the Sevii Islands you’ll need Celio, who takes the Ruby and Tri-Pass and gives you the Rainbow Pass. Berry Pouch and TM Case just appear with your first Berry or TM.

All 33 FireRed & LeafGreen key items

Key items

33
Key items
What it doesWhere to get itCompare
A ticket required to board the ship to Birth Island. It glows beautifully.
A pouch for carrying Berries. It is attached to the Bag's compartment for important items.
A folding bicycle that allows faster movement than the Running Shoes.
After 2 badges
Take this voucher to the Bike Shop in Cerulean City and exchange it for a bicycle.
After 2 badges
A card-type key that unlocks doors in Silph CO.'s Head Office in Saffron City.
After 5 badges
A case for holding Coins obtained at the Game Corner. It holds up to 9,999 Coins.
After 3 badges
A fossil of an ancient, seafloor-dwelling Pokémon. It appears to be part of a shell.
After 1 badge
A device that enables you to recall what you've heard and seen about famous people.
After 1 badge
A set of false teeth lost by the Safari Zone's Warden. It makes his smile sparkle.
After 4 badges
A new, good-quality fishing rod. Use it by any body of water to fish for wild Pokémon.
After 4 badges
A fossil of an ancient, seafloor-dwelling Pokémon. It appears to be part of a seashell.
After 1 badge
A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal.
After 2 badges
A key that operates the elevator in Team Rocket's Hideout. It bears the Team Rocket logo.
After 3 badges
A meteorite that fell from space onto MT. Moon long ago. It is very lumpy and hard.
After 7 badges
A ticket required to board the ship to Navel Rock. It glows with a mystic light.
A parcel to be delivered to Prof. Oak from Viridian City's Pokémon Mart.
Before the first badge
A piece of amber that contains the genes of an ancient Pokémon. It is clear with a reddish tint.
After 2 badges
An old and beat-up fishing rod. Use it by any body of water to fish for wild Pokémon.
After 2 badges
A flute that is said to instantly awaken any Pokémon. It has a lovely tone.
After 3 badges
A jar for storing Berry Powder made using a Berry Crusher.
After 7 badges
A pass for ferries between Vermilion and the Sevii Islands. It features a drawing of a rainbow.
Post-game
An exquisitely beautiful gem that has a red glow. It symbolizes passion.
Post-game
The ticket required for sailing on the ferry S.S. Anne. It has a drawing of a ship on it.
An exquisitely beautiful gem that has a blue glow. It symbolizes honesty.
Post-game
The key to Cinnabar Island Gym's front door. It is colored red and decorated.
After 6 badges
A scope that makes unseeable Pokémon visible. It is made by Silph CO.
After 3 badges
An awesome, high-tech fishing rod. Use it by any body of water to fish for wild Pokémon.
After 3 badges
An aromatic tea prepared by an old lady. It will slake even the worst thirst.
After 3 badges
A television set that is tuned to a program with useful tips for novice Trainers.
Before the first badge
A case that holds TMs and HMs. It is attached to the Bag's compartment for important items.
A very convenient map that can be viewed anytime. It even shows your present location.
Before the first badge
A pass for ferries between One, Two, and Three Island. It has a drawing of three islands.
After 7 badges
A device that indicates Trainers who want to battle. The battery charges while traveling.
After 2 badges
Story order

Key items by story stage in FireRed & LeafGreen

Rods are the odd part of this order, since you can reach the Super Rod on Route 12 before the Good Rod in Fuchsia City.

Key items by story stage in FireRed & LeafGreen
#Key itemWhereWhat it is for
1Oak's ParcelViridian CityBefore the first badgeA parcel to be delivered to Prof. Oak from Viridian City's Pokémon Mart.
2Teachy TVViridian CityBefore the first badgeA television set that is tuned to a program with useful tips for novice Trainers.
3Town MapPallet Town, One IslandBefore the first badgeA very convenient map that can be viewed anytime. It even shows your present location.
4Dome FossilMt. MoonAfter 1 badgeA fossil of an ancient, seafloor-dwelling Pokémon. It appears to be part of a shell.
5Fame CheckerCerulean CityAfter 1 badgeA device that enables you to recall what you've heard and seen about famous people.
6Helix FossilMt. MoonAfter 1 badgeA fossil of an ancient, seafloor-dwelling Pokémon. It appears to be part of a seashell.
7BicycleCerulean CityAfter 2 badgesA folding bicycle that allows faster movement than the Running Shoes.
8Bike VoucherVermilion CityAfter 2 badgesTake this voucher to the Bike Shop in Cerulean City and exchange it for a bicycle.
9ItemfinderRoute 11After 2 badgesA device used for finding items. If there is a hidden item nearby when it is used, it emits a signal.
10Old AmberPewter CityAfter 2 badgesA piece of amber that contains the genes of an ancient Pokémon. It is clear with a reddish tint.
11Old RodVermilion CityAfter 2 badgesAn old and beat-up fishing rod. Use it by any body of water to fish for wild Pokémon.
12VS SeekerVermilion CityAfter 2 badgesA device that indicates Trainers who want to battle. The battery charges while traveling.
13Coin CaseCeladon CityAfter 3 badgesA case for holding Coins obtained at the Game Corner. It holds up to 9,999 Coins.
14Lift KeyRocket HideoutAfter 3 badgesA key that operates the elevator in Team Rocket's Hideout. It bears the Team Rocket logo.
15Poké FluteLavender TownAfter 3 badgesA flute that is said to instantly awaken any Pokémon. It has a lovely tone.
16Silph ScopeRocket HideoutAfter 3 badgesA scope that makes unseeable Pokémon visible. It is made by Silph CO.
17Super RodRoute 12After 3 badgesAn awesome, high-tech fishing rod. Use it by any body of water to fish for wild Pokémon.
18TeaCeladon CityAfter 3 badgesAn aromatic tea prepared by an old lady. It will slake even the worst thirst.
19Gold TeethSafari ZoneAfter 4 badgesA set of false teeth lost by the Safari Zone's Warden. It makes his smile sparkle.
20Good RodFuchsia CityAfter 4 badgesA new, good-quality fishing rod. Use it by any body of water to fish for wild Pokémon.
21Card KeySilph Co.After 5 badgesA card-type key that unlocks doors in Silph CO.'s Head Office in Saffron City.
22Secret KeyPokémon MansionAfter 6 badgesThe key to Cinnabar Island Gym's front door. It is colored red and decorated.
23MeteoriteOne IslandAfter 7 badgesA meteorite that fell from space onto MT. Moon long ago. It is very lumpy and hard.
24Powder JarCerulean CityAfter 7 badgesA jar for storing Berry Powder made using a Berry Crusher.
25Tri-PassOne IslandAfter 7 badgesA pass for ferries between One, Two, and Three Island. It has a drawing of three islands.
26Rainbow PassOne IslandPost-gameA pass for ferries between Vermilion and the Sevii Islands. It features a drawing of a rainbow.
27RubyMt. EmberPost-gameAn exquisitely beautiful gem that has a red glow. It symbolizes passion.
28SapphireRocket Warehouse, Dotted HolePost-gameAn exquisitely beautiful gem that has a blue glow. It symbolizes honesty.
Every Pokémon item, all gamesFireRed & LeafGreen walkthroughGym leadersElite FourVersion exclusives
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