Physical
Pivot
150Speed · Extreme

The stat bars tell the story: Speed carries everything and Attack's dead weight. But this Ball Pokemon still yields 2 Speed EVs per fight on a medium-fast 1M XP curve.

Base Stats
Above
HP60
C
Attack50
D
Defense70
C
Sp. Atk80
C
Sp. Def80
C
Speed150
S
Total490
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.2 m
Weight66.6 kg
Base XP172
Abilities
SoundproofPopular
Protects against sound-based moves.
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
AftermathHAPopular
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
EV Yield
HPAtkDefSpASpDSpe+2
Speed training target
Pokedex Entries

The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

Ground moves hit Electrode for super-effective damage. Not many exploitable gaps in the Electric typing defensive chart. Electrode's Electric typing only leaves 1 gap to cover.

Electrode Weakness and Resistance Chart
DamageTypes
2x (Weak)Ground
0.5x (Resist)Electric, Flying, Steel
Type ChartGood
1Weak
3Resist
0Immune
Score+1
4xCritical
None
2xWeak
¼xResist
None
0xImmune
None
STAB (2)
How to Beat Electrode (Best Counters)

Landorus's Sludge Bomb hits Electrode for 49-57%. Krookodile threatens a KO with Earthquake (156-184%).

Landorus
Landorus
GroundFlying
S
Recommended Build
AbilitySheerforce
ItemLife Orb
NatureTimid
Moves
  • Sludge Bomb
  • ProtectPriority
  • Earth Power
  • SubstituteUtility
Damage vs Electrode
Sludge Bomb
49-57%
View Landorus builds →

Electrode is what Voltorb becomes. Breed it for Voltorb eggs (average hatch time). No compatible partners for breeding via one egg group. Eggs are average hatch time. The evolution from Voltorb pushed Electrode to 490 total stats. Speed saw the largest single gain at +50. View every chain in the Evolution Chart.

How to Evolve

2 Evolutions
Stat Comparison 3 Stages
Voltorb
Electric
Electrode
Electric
HP
40
60+20
60+20
ATK
30
50+20
50+20
DEF
50
70+20
70+20
SP.ATK
55
80+25
80+25
SP.DEF
55
80+25
80+25
SPE
100
150+50
150+50
BST
330C-Tier
490C-Tier+160
490C-Tier+160
ROLE
Pivot
Pivot
Pivot
TYPE
Special
Special
Special

Breeding

Challenging

Electrode is genderless — breed with Ditto to produce Voltorb eggs. Part of the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

The build revolves around Volt Switch for safe pivoting. Aftermath and Life Orb support Electrode's hit-and-run approach, with max Sp. Atk and Speed EVs making sure each pivot actually threatens. Utility options adds versatility.

Best Build

All 20 games
Experimental
Ability
Aftermath
Item
Life OrbPOWER
Best Nature for Electrode
Timid+SPE

Electrode best EVs are Sp. Atk and Speed

EVs

Special Sweeper Moveset

  • Volt SwitchSTAB
  • Tera Blast
  • ThunderboltSTAB
  • TauntUtility

Moves

All 20 games

The level-up pool tells the story here. Electrode learns Self-Destruct and Explosion naturally, plus enough variety that TMs feel like bonuses. Normal and Rock coverage and more extends the reach beyond that.

Level-Up Moves

Lv 1
Charge
C20Electric
Lv 1
Eerie Impulse
C10015Electric
Lv 1
Magnetic Flux
20Electric
Lv 1
Tackle
D4010035Normal
Lv 1
Thunder Shock
4010030Electric
Lv 9
Spark
D6510020Electric
Lv 11
Rollout
D309020Rock
Lv 13
Screech
C8540Normal
Lv 16
Charge Beam
D509010Electric
Lv 20
Swift
D6020Normal
Lv 22
Electro Ball
B10010Electric
Lv 26
Self-Destruct
C2001005Normal
Lv 29
Light Screen
S30Psychic
Lv 36
Magnet Rise
B10Electric
Lv 41
Discharge
A8010015Electric
Lv 47
Explosion
S2501005Normal
Lv 54
Gyro Ball
D1005Steel
Lv 58
Mirror Coat-5
B10020Psychic

TM Moves

TM
TM04
Agility
C30Psychic
TM173
Charge
C20Electric
TM23
Charge Beam
D509010Electric
TM224
Curse
C10Ghost
TM204
Double-Edge
C12010015Normal
TM96
Eerie Impulse
C10015Electric
TM136
Electric Terrain
C10Electric
TM72
Electro Ball
B10010Electric
TM211
Electroweb
S559515Electric
TM47
Endure+4
C10Normal
TM25
Facade
D7010020Normal
TM62
Foul Play
B9510015Dark
TM152
Giga Impact
C150905Normal
TM180
Gyro Ball
D1005Steel
TM130
Helping Hand+5
A20Normal
TM163
Hyper Beam
B150905Normal
TM75
Light Screen
S30Psychic
TM223
Metal Sound
B8540Steel
TM07
Protect+4
A10Normal
TM50
Rain Dance
B5Water
TM85
Rest
C5Psychic
TM06
Scary Face
C10010Normal
TM70
Sleep Talk
C10Normal
TM103
Substitute
C10Normal
TM210
Supercell Slam
C1009515Electric
TM32
Swift
D6020Normal
TM01
Take Down
D908520Normal
TM87
Taunt
S10020Dark
TM171
Tera Blast
A8010010Normal
TM18
Thief
D6010025Dark
TM166
Thunder
A1107010Electric
TM82
Thunder Wave
S9020Electric
TM126
Thunderbolt
S9010015Electric
TM48
Volt Switch
S7010020Electric
TM147
Wild Charge
C9010015Electric

Egg Moves

Electrode doesn't have any Egg moves

Tutor Moves

Electrode can't learn any Tutor moves
All 20 games

Electrode sits at low spawn rates across 4 spots in late-game routes. Pick one from the sorted list and commit to it. Jumping between areas wastes more time than waiting in the right location.

Where To Catch Electrode in Scarlet & Violet

To get Electrode, start by catching Voltorb through walking encounters at Lv. 26-49. The chain covers 2 catchable stages before reaching the final form.

  1. Voltorb
    Step 1Catch Voltorb
    East Province (Area Three) - Mine
    ScarletOverworld Lv.26-29 Route
    18%Mid
    East Province (Area Three) - Mine
    VioletOverworld Lv.26-29 Route
    18%Mid
    East Province (Area Three) - Near Town
    ScarletOverworld Lv.26-29 Route
    18%Mid
    East Province (Area Three) - Near Town
    VioletOverworld Lv.26-29 Route
    18%Mid
    West Province (Area Three) - Near Town
    VioletOverworld Lv.26-29 Route
    18%Mid
    West Province (Area Three) - Near Town
    ScarletOverworld Lv.26-29 Route
    18%Mid
  2. Electrode
    Step 2Electrode
    East Province (Area Three) - Near Town
    ScarletOverworld Lv.32-49 Route
    2%Late
    East Province (Area Three) - Near Town
    VioletOverworld Lv.32-49 Route
    2%Late
    West Province (Area Three) - Near Town
    ScarletOverworld Lv.32-49 Route
    2%Late
    West Province (Area Three) - Near Town
    VioletOverworld Lv.32-49 Route
    2%Late
    or evolve from Voltorb (Step 1)
  • Electrode works as a pivot with 490 BST behind it. C-Tier on our list: a situational pick that fills a niche. That 150 base Speed does the heavy lifting.

  • Watch for Rhydon (Ground) when using Electrode. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. Electrode's base 150 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.

  • Soundproof protects against sound-based moves. That's the one you want on Electrode. Aftermath is the hidden ability. Niche, but it has its uses. Static works too if your team needs something different.

  • Electrode is a physical attacker with base 50 Attack. Enough bulk to take a hit or two, too. Speed tells the real story. Base 150 Speed lets it outrun most of the field. Fits the pivot role.

  • Electrode has answers, but so do you. Super-effective STAB from faster Pokemon is the simplest answer. Ground-type attackers hit hardest.

Available since Red & Blue, Electrode appears in 20 games spanning 10 generations. Beyond its original form, it gained a Hisuian form in Generation 8.

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