Physical
Pivot
490Average
150Extreme
CTier

Few Pokemon outrun Electrode without a Choice Scarf. Electric typing gives it solid coverage options. Only weak to Ground. A longtime staple going back to Gen 1. Known as the Ball Pokemon.

The stat bars tell the story: Speed carries everything and Attack's dead weight. But this Ball Pokemon still yields 2 Speed EVs per fight on a medium-fast 1M XP curve.

Base Stats
490Above
HP60
C
Attack50
D
Defense70
C
Sp. Atk80
C
Sp. Def80
C
Speed150
S
Total490
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Electrode yields +2 Spe
HPAtkDefSpASpDSpe+2
Details
Catch60ChallengingMedium Fast1M XP1.2m / 3'11"66.6kg / 146.8 lbs172Base XP
Pokedex Entries

The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

Scarlet

It explodes in response to even minor stimuli. It is feared, with the nickname of the Bomb Ball.

Violet

Electrode Weakness

Good

Ground-type moves hit Electrode for super-effective damage. Not many exploitable gaps in the Electric typing defensive chart. Electrode's Electric typing only leaves 1 gap to cover.

4xCriticali
None
2xWeaki
¼xResisti
None
0xImmunei
None
STAB (2)i
1Weak
3Resist
0Immune
Scorei+1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
SoundproofProtects against sound-based moves.
StaticHas a 30% chance of paralyzing attacking Pokémon on contact.
AftermathHADamages the attacker for 1/4 its max HP when knocked out by a contact move.

Electrode is what Voltorb becomes. Breed it for Voltorb eggs (average hatch time). Plenty of partners for breeding via one egg group. Eggs are average hatch time. The evolution from Voltorb pushed Electrode to 490 total stats. Speed saw the largest single gain at +50.

How to Evolve

2 Evolutions
Stat Comparison 3 Stages
Voltorb
Electric
Electrode
Electric
HP
40
60+20
60+20
ATK
30
50+20
50+20
DEF
50
70+20
70+20
SP.ATK
55
80+25
80+25
SP.DEF
55
80+25
80+25
SPE
100
150+50
150+50
BST
330C-Tier
490C-Tier+160
490C-Tier+160
ROLE
Pivot
Pivot
Pivot
TYPE
Special
Special
Special
Breeding
Challenging

Breed with Electrode to get Voltorb eggs (with patience) using 84 partners from the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
glaliefroslasscrustleferrothorndwebblesnoruntferroseedcofagrigusyamaskporygon2claydolbronzong

The build revolves around Volt Switch for safe pivoting. Aftermath and Life Orb support Electrode's hit-and-run approach, with max Sp. Atk and Speed EVs making sure each pivot actually threatens. Utility options adds versatility.

Best Build

Special Sweeper
Ability
Aftermath
Item
Life OrbPOWER
Nature
Timid+SPE
EVs

Best Electrode Moveset

  • Volt SwitchSTAB
  • Tera Blast
  • ThunderboltSTAB
  • TauntUtility
All 20 games

The level-up pool tells the story here. Electrode learns Self-Destruct and Explosion naturally, plus enough variety that TMs feel like bonuses. Normal and Rock coverage and more extends the reach beyond that.

Level-Up Moves

Lv 1
Charge
20Electric
Lv 1
Eerie Impulse
10015Electric
Lv 1
Magnetic Flux
20Electric
Lv 1
Tackle
4010035Normal
Lv 1
Thunder Shock
4010030Electric
Lv 9
Spark
6510020Electric
Lv 11
Rollout
309020Rock
Lv 13
Screech
8540Normal
Lv 16
Charge Beam
509010Electric
Lv 20
Swift
6020Normal
Lv 22
Electro Ball
10010Electric
Lv 26
Self-Destruct
2001005Normal
Lv 29
Light Screen
30Psychic
Lv 36
Magnet Rise
10Electric
Lv 41
Discharge
8010015Electric
Lv 47
Explosion
2501005Normal
Lv 54
Gyro Ball
1005Steel
Lv 58
Mirror Coat-5
10020Psychic

TM Moves

Src
TM04
Agility
30Psychic
TM173
Charge
20Electric
TM23
Charge Beam
509010Electric
TM224
Curse
10Ghost
TM204
Double-Edge
12010015Normal
TM96
Eerie Impulse
10015Electric
TM136
Electric Terrain
10Electric
TM72
Electro Ball
10010Electric
TM211
Electroweb
559515Electric
TM47
Endure+4
10Normal
TM25
Facade
7010020Normal
TM62
Foul Play
9510015Dark
TM152
Giga Impact
150905Normal
TM180
Gyro Ball
1005Steel
TM130
Helping Hand+5
20Normal
TM163
Hyper Beam
150905Normal
TM75
Light Screen
30Psychic
TM223
Metal Sound
8540Steel
TM07
Protect+4
10Normal
TM50
Rain Dance
5Water
TM85
Rest
5Psychic
TM06
Scary Face
10010Normal
TM70
Sleep Talk
10Normal
TM103
Substitute
10Normal
TM210
Supercell Slam
1009515Electric
TM32
Swift
6020Normal
TM01
Take Down
908520Normal
TM87
Taunt
10020Dark
TM171
Tera Blast
8010010Normal
TM18
Thief
6010025Dark
TM166
Thunder
1107010Electric
TM82
Thunder Wave
9020Electric
TM126
Thunderbolt
9010015Electric
TM48
Volt Switch
7010020Electric
TM147
Wild Charge
9010015Electric

Egg Moves

Electrode doesn't have any Egg moves

Tutor Moves

Electrode can't learn any Tutor moves
All 20 games

Electrode sits at low spawn rates across 4 spots in late-game routes. Pick one from the sorted list and commit to it. Jumping between areas wastes more time than waiting in the right location.

Where To Catch Electrode in Scarlet & Violet

To get Electrode, start by catching Voltorb through walking encounters at Lv. 26-49. The chain covers 2 catchable stages before reaching the final form.

  1. Voltorb
    Step 1Catch Voltorb
    East Province (Area Three) - Mine
    ScarletOverworldLv.26-2918%MidRoute
    EASY
    East Province (Area Three) - Mine
    VioletOverworldLv.26-2918%MidRoute
    EASY
    East Province (Area Three) - Near Town
    ScarletOverworldLv.26-2918%MidRoute
    EASY
    East Province (Area Three) - Near Town
    VioletOverworldLv.26-2918%MidRoute
    EASY
    West Province (Area Three) - Near Town
    VioletOverworldLv.26-2918%MidRoute
    EASY
    West Province (Area Three) - Near Town
    ScarletOverworldLv.26-2918%MidRoute
    EASY
  2. Electrode
    Step 2Electrode
    East Province (Area Three) - Near Town
    ScarletOverworldLv.32-492%LateRoute
    CHALLENGING
    East Province (Area Three) - Near Town
    VioletOverworldLv.32-492%LateRoute
    CHALLENGING
    West Province (Area Three) - Near Town
    ScarletOverworldLv.32-492%LateRoute
    CHALLENGING
    West Province (Area Three) - Near Town
    VioletOverworldLv.32-492%LateRoute
    CHALLENGING
    or evolve from Voltorb (Step 1)
  • Electrode works as a pivot with 490 BST behind it. C-Tier on our list — a situational pick that fills a niche. That 150 base Speed does the heavy lifting.

  • Watch for Rhydon (Ground) when using Electrode. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. Electrode's base 150 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.

  • Voltorb evolves into Electrode at level 30. Electrode is the final evolution in a 3-stage line starting from Voltorb. At 490 BST, it's got solid stats to work with.

  • Soundproof protects against sound-based moves — that's the one you want on Electrode. Aftermath is the hidden ability. Niche, but it has its uses. Static works too if your team needs something different.

  • Electrode is a physical attacker with base 50 Attack. Enough bulk to take a hit or two, too. But the speed tells the real story — base 150 Speed lets it outrun most of the field. Fits the pivot role.

  • Electrode appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

Available since Red & Blue, Electrode appears in 20 games spanning 9 generations. Beyond its original form, it gained a Hisuian form in Generation 8.