Pokemon Sword and Shield Shedinja is a Bug and Ghost Type Shed Pokémon, which makes it weak against , Rock, Fire, Ghost, Dark type moves. You can find and catch Shedinja in Stony Wilderness - Area 2 with a 35% chance to appear during Normal Weather weather. The Max IV Stats of Shedinja are 1 HP, 90 Attack, 30 SP Attack, 45 Defense, 30 SP Defense, and 40 Speed.
List of Shedinja Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 236 | |
HP | 1 | |
Attack | 90 | |
Defense | 45 | |
Special Attack | 30 | |
Special Defense | 30 | |
Speed | 40 |
Based on this pokemon's stats we consider the best nature for Shedinja to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Shedinja Abilities
Ability | Type | Effect |
---|---|---|
Wonder Guard | Normal |
Sword Pokedex Entry
A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.
Shield Pokedex Entry
A strange Pokémon—it flies without moving its wings, has a hollow shell for a body, and does not breathe.
Pokemon Sword and Shield Shedinja Evolutions
How do i evolve Shedinja in Pokemon Sword and Shield?
Pokemon Sword and Shield Nincada evolves into Ninjask when you reach Level 20. This pokemon also has 1 alternative evolutions.
Shedinja Locations in Pokemon Sword and Shield
Where do i find and how to get Shedinja?
Shedinja does not spawn in the wild. Instead you can catch Ninjask and evolve it into Shedinja. A popular spawn location you can find Ninjask is in the Stony Wilderness - Area 2 area with a 35% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Shedinja Raids
Where do i find Shedinja Raids?
You can find Shedinja raids in the following locations: Bridge Field, Rolling Fields, South Lake Miloch.
Pokemon Sword and Shield Shedinja Weakness
Shedinja is a Bug and Ghost Type pokemon. This will cause it to take More Damage from , Rock, Fire, Ghost, Dark Type Moves and will take Less Damage from Ground, Grass, Poison, Bug, Fighting, Normal type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Flying Rock Fire Ghost Dark |
0.5x Damage | Ground Grass Poison Bug |
0.25x Damage | |
Immune to Damage | Fighting Normal |
What pokemon is Shedinja Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Shedinja Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Shedinja Moves List
What moves can Shedinja learn from TMs, TRs, and Leveling?
Shedinja can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Bug and Ghost type +50% STAB damage.
Shedinja Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Shadow Claw | ||||||
01 | [] Grudge | ||||||
01 | [] Mud-Slap | ||||||
01 | [] Metal Claw | ||||||
01 | [] Dig | ||||||
01 | [] Scratch | ||||||
01 | [] Sand Attack | ||||||
01 | [] Harden | ||||||
01 | [] False Swipe | ||||||
15 | [] Confuse Ray | ||||||
23 | [] Absorb | ||||||
29 | [] Shadow Sneak | ||||||
36 | [] Fury Swipes | ||||||
43 | [] Mind Reader | ||||||
50 | [] Shadow Ball | ||||||
57 | [] Spite | ||||||
64 | [] Phantom Force |
TM Moves Shedinja can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM23 | Thief | Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM28 | Giga Drain | Special | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM38 | Will-O-Wisp | Status | — | 85 | 15 | Burns opponent. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM65 | Shadow Claw | Physical | 105 | 100 | 15 | High critical hit ratio. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM77 | Hex | Special | 97.5 | 100 | 10 | Inflicts more damage if the target has a status condition. | |
TM86 | Phantom Force | Physical | 135 | 100 | 10 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. | |
TM94 | False Swipe | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. |
Shedinja TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR18 | Leech Life | Physical | 120 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR33 | Shadow Ball | Special | 120 | 100 | 15 | May lower opponent's Special Defense. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR60 | X-Scissor | Physical | 120 | 100 | 15 | ||
TR61 | Bug Buzz | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. |
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