Pokemon Sword and Shield Shedinja is a Bug and Ghost Type Shed Pokémon, which makes it weak against , Rock, Fire, Ghost, Dark type moves. You can find and catch Shedinja in Stony Wilderness - Area 2 with a 35% chance to appear during Normal Weather weather. The Max IV Stats of Shedinja are 1 HP, 90 Attack, 30 SP Attack, 45 Defense, 30 SP Defense, and 40 Speed.


List of Shedinja Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 236 | |
HP | 1 | |
Attack | 90 | |
Defense | 45 | |
Special Attack | 30 | |
Special Defense | 30 | |
Speed | 40 |
Based on this pokemon's stats we consider the best nature for Shedinja to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Shedinja Abilities
Ability | Type | Effect |
---|---|---|
Wonder Guard | Normal |
Sword Pokedex Entry
A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.
Shield Pokedex Entry
A strange Pokémon—it flies without moving its wings, has a hollow shell for a body, and does not breathe.
Pokemon Sword and Shield Shedinja Evolutions
How do i evolve Shedinja in Pokemon Sword and Shield?
Pokemon Sword and Shield Nincada evolves into Ninjask when you reach Level 20. This pokemon also has 1 alternative evolutions.
Shedinja Locations in Pokemon Sword and Shield
Where do i find and how to get Shedinja?
Shedinja does not spawn in the wild. Instead you can catch Ninjask and evolve it into Shedinja. A popular spawn location you can find Ninjask is in the Stony Wilderness - Area 2 area with a 35% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Shedinja Raids
Where do i find Shedinja Raids?
You can find Shedinja raids in the following locations: Bridge Field, Rolling Fields, South Lake Miloch.
Pokemon Sword and Shield Shedinja Weakness
Shedinja is a Bug and Ghost Type pokemon. This will cause it to take More Damage from , Rock, Fire, Ghost, Dark Type Moves and will take Less Damage from Ground, Grass, Poison, Bug, Fighting, Normal type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage | ![]() ![]() |
What pokemon is Shedinja Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Shedinja Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Shedinja Moves List
What moves can Shedinja learn from TMs, TRs, and Leveling?
Shedinja can learn the ghost type move Phantom Force at level 64. This Physical move Disappears on first turn, attacks on second. Can strike through Protect/Detect. Bolded Pow numbers are adjusted for this pokemon's Bug and Ghost type +50% STAB damage.
Shedinja Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | Shadow Claw | ![]() | Physical | 105 | 100 | 15 | High critical hit ratio. |
01 | Grudge | ![]() | Status | — | — | 5 | If the users faints after using this move, the PP for the opponent's last move is depleted. |
01 | Mud-Slap | ![]() | Special | 20 | 100 | 10 | Lowers opponent's Accuracy. |
01 | Metal Claw | ![]() | Physical | 50 | 95 | 35 | May raise user's Attack. |
01 | Dig | ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
01 | Scratch | ![]() | Physical | 40 | 100 | 35 | |
01 | Sand Attack | ![]() | Status | — | 100 | 15 | Lowers opponent's Accuracy. |
01 | Harden | ![]() | Status | — | — | 30 | Raises user's Defense. |
01 | False Swipe | ![]() | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. |
15 | Confuse Ray | ![]() | Status | — | 100 | 10 | Confuses opponent. |
23 | Absorb | ![]() | Special | 20 | 100 | 25 | User recovers half the HP inflicted on opponent. |
29 | Shadow Sneak | ![]() | Physical | 60 | 100 | 30 | User attacks first. |
36 | Fury Swipes | ![]() | Physical | 18 | 80 | 15 | Hits 2-5 times in one turn. |
43 | Mind Reader | ![]() | Status | — | — | 5 | User's next attack is guaranteed to hit. |
50 | Shadow Ball | ![]() | Special | 120 | 100 | 15 | May lower opponent's Special Defense. |
57 | Spite | ![]() | Status | — | 100 | 10 | The opponent's last move loses 2-5 PP. |
64 | Phantom Force | ![]() | Physical | 135 | 100 | 10 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. |
TM Moves Shedinja can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM11 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM15 | Dig | ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM23 | Thief | ![]() | Physical | 60 | 100 | 25 | Also steals opponent's held item. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM28 | Giga Drain | ![]() | Special | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TM32 | Sandstorm | ![]() | Status | — | — | 10 | Creates a sandstorm for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM38 | Will-O-Wisp | ![]() | Status | — | 85 | 15 | Burns opponent. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM65 | Shadow Claw | ![]() | Physical | 105 | 100 | 15 | High critical hit ratio. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM77 | Hex | ![]() | Special | 97.5 | 100 | 10 | Inflicts more damage if the target has a status condition. |
TM86 | Phantom Force | ![]() | Physical | 135 | 100 | 10 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. |
TM94 | False Swipe | ![]() | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. |
Shedinja TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR12 | Agility | ![]() | Status | — | — | 30 | Sharply raises user's Speed. |
TR18 | Leech Life | ![]() | Physical | 120 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR33 | Shadow Ball | ![]() | Special | 120 | 100 | 15 | May lower opponent's Special Defense. |
TR38 | Trick | ![]() | Status | — | 100 | 10 | Swaps held items with the opponent. |
TR60 | X-Scissor | ![]() | Physical | 120 | 100 | 15 | |
TR61 | Bug Buzz | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR83 | Ally Switch | ![]() | Status | — | — | 15 | User switches with opposite teammate. |
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