Pokemon Sword and Shield Sandile is a Ground and Dark Type Desert Croc Pokémon, which makes it weak against Water, Grass, Ice, Fighting, Bug, Fairy type moves. You can find and catch Sandile in Potbottom Desert with a 36% chance to appear during Normal Weather weather. The Max IV Stats of Sandile are 50 HP, 72 Attack, 35 SP Attack, 35 Defense, 35 SP Defense, and 65 Speed.
List of Sandile Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Sandile to have is Lonely, this will increase it's Attack and decrease it's Defense stats.
Pokemon Sword and Shield Sandile Evolutions
How do i get Sandile's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Sandile evolves into Krokorok when you reach Level 29. Krokorok then evolves into its final evolution Krookodile when you reach Level 40.
Sandile Locations in Pokemon Sword and Shield
Where do i find and how to get Sandile?
A popular spawn location you can find Sandile is in the Potbottom Desert area with a 36% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Sandile Raids
Where do i find Sandile Raids?
You can find Sandile raids in the following locations: Challenge Beach, Courageous Cavern, Potbottom Desert, Stepping-Stone Sea.
Pokemon Sword and Shield Sandile Weakness
Sandile is a Ground and Dark Type pokemon. This will cause it to take More Damage from Water, Grass, Ice, Fighting, Bug, Fairy Type Moves and will take Less Damage from Poison, Rock, Ghost, Dark, Electric, Psychic type moves.
|Immune to Damage|
What pokemon is Sandile Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Sandile Strong Against?
|Pokemon||Type 1||Type 2||CP|
Pokemon SW and SH Sandile Moves List
What moves can Sandile learn from TMs, TRs, and Leveling?
Sandile can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ground and Dark type +50% STAB damage.
Sandile Level Up Moves
|1|| Power Trip|
|3|| Sand Attack|
|6|| Hone Claws|
|9|| Sand Tomb|
|12|| Scary Face|
|33|| Foul Play|
TM Moves Sandile can learn
|TM15||Dig||Physical||120||100||10||Digs underground on first turn, attacks on second. Can also escape from caves.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM22||Rock Slide||Physical||75||90||10||May cause flinching.|
|TM23||Thief||Physical||90||100||25||Also steals opponent's held item.|
|TM24||Snore||Special||50||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM26||Scary Face||Status||—||100||10||Sharply lowers opponent's Speed.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM32||Sandstorm||Status||—||—||10||Creates a sandstorm for 5 turns.|
|TM37||Beat Up||Physical||—||100||30||Each Pokémon in your party attacks.|
|TM39||Facade||Physical||70||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM48||Rock Tomb||Physical||60||95||15||Lowers opponent's Speed.|
|TM49||Sand Tomb||Physical||52.5||85||15||Traps opponent, damaging them for 4-5 turns.|
|TM57||Payback||Physical||75||100||10||Power doubles if the user was attacked first.|
|TM58||Assurance||Physical||90||100||10||Power doubles if opponent already took damage in the same turn.|
|TM66||Thunder Fang||Physical||65||95||15||May cause flinching and/or paralyze opponent.|
|TM68||Fire Fang||Physical||65||95||15||May cause flinching and/or burn opponent.|
|TM76||Round||Special||60||100||15||Power increases if teammates use it in the same turn.|
|TM79||Retaliate||Physical||70||100||5||Inflicts double damage if a teammate fainted on the last turn.|
|TM81||Bulldoze||Physical||90||100||20||Lowers opponent's Speed.|
|TM85||Snarl||Special||82.5||95||15||Lowers opponent's Special Attack.|
Sandile TR Moves
|TR10||Earthquake||Physical||150||100||10||Power is doubled if opponent is underground from using Dig.|
|TR13||Focus Energy||Status||—||—||30||Increases critical hit ratio.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR22||Sludge Bomb||Special||90||100||10||May poison opponent.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR31||Iron Tail||Physical||100||75||15||May lower opponent's Defense.|
|TR32||Crunch||Physical||120||100||15||May lower opponent's Defense.|
|TR35||Uproar||Special||90||100||10||User attacks for 3 turns and prevents sleep.|
|TR37||Taunt||Status||—||100||20||Opponent can only use moves that attack.|
|TR58||Dark Pulse||Special||120||100||15||May cause flinching.|
|TR67||Earth Power||Special||135||100||10||May lower opponent's Special Defense.|
|TR75||Stone Edge||Physical||100||80||5||High critical hit ratio.|
|TR76||Stealth Rock||Status||—||—||20||Damages opponent switching into battle.|
|TR81||Foul Play||Physical||142.5||100||15||Uses the opponent's Attack stat.|