Pokemon Sword and Shield Rillaboom is a Grass Type, which makes it weak against , Poison, Bug, Fire, Ice type moves. You can find and catch Rillaboom using our guide below on How To Obtain this pokemon. The Max IV Stats of Rillaboom are 100 HP, 125 Attack, 60 SP Attack, 90 Defense, 70 SP Defense, and 85 Speed.
List of Rillaboom Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 530 | |
HP | 100 | |
Attack | 125 | |
Defense | 90 | |
Special Attack | 60 | |
Special Defense | 70 | |
Speed | 85 |
Based on this pokemon's stats we consider the best nature for Rillaboom to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Rillaboom Abilities
Ability | Type | Effect |
---|---|---|
Overgrow | Normal | |
Grassy Surge | Hidden |
Sword Pokedex Entry
By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle.
Shield Pokedex Entry
The one with the best drumming techniques becomes the boss of the troop. It has a gentle disposition and values harmony among its group.
Pokemon Sword and Shield Rillaboom Evolutions
How do i get Rillaboom's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Grookey evolves into Thwackey when you reach Level 16. Thwackey then evolves into its final evolution Rillaboom when you reach Level 35.
Rillaboom Locations in Pokemon Sword and Shield
Where do i find and how to get Rillaboom?
Rillaboom does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Rillaboom Raids
Where do i find Rillaboom Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Rillaboom Weakness
Rillaboom is a Grass Type pokemon. This will cause it to take More Damage from , Poison, Bug, Fire, Ice Type Moves and will take Less Damage from Ground, Water, Grass, Electric type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Flying Poison Bug Fire Ice |
0.5x Damage | Ground Water Grass Electric |
0.25x Damage | |
Immune to Damage |
What pokemon is Rillaboom Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Rillaboom Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Rillaboom Moves List
What moves can Rillaboom learn from TMs, TRs, and Leveling?
Rillaboom can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Grass type +50% STAB damage.
Rillaboom Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Drum Beating | — | |||||
01 | [] Double Hit | — | |||||
01 | [] Grassy Terrain | — | |||||
01 | [] Noble Roar | — | |||||
01 | [] Scratch | — | |||||
01 | [] Growl | — | |||||
01 | [] Branch Poke | — | |||||
01 | [] Taunt | — | |||||
12 | [] Razor Leaf | — | |||||
19 | [] Screech | — | |||||
24 | [] Knock Off | — | |||||
30 | [] Slam | — | |||||
38 | [] Uproar | — | |||||
46 | [] Wood Hammer | — | |||||
54 | [] Endeavor | — | |||||
62 | [] Boomburst | — |
TM Moves Rillaboom can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM10 | Magical Leaf | Special | 90 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM11 | Solar Beam | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. | |
TM12 | Solar Blade | Physical | 187.5 | 100 | 10 | Charges on first turn, attacks on second. | |
TM16 | Screech | Status | — | 85 | 40 | Sharply lowers opponent's Defense. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM28 | Giga Drain | Special | 112.5 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM50 | Bullet Seed | Physical | 37.5 | 100 | 30 | Hits 2-5 times in one turn. | |
TM53 | Mud Shot | Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
TM56 | U-turn | Physical | 70 | 100 | 20 | User switches out immediately after attacking. | |
TM58 | Assurance | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM63 | Drain Punch | Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM78 | Acrobatics | Physical | 55 | 100 | 15 | Stronger when the user does not have a held item. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM85 | Snarl | Special | 55 | 95 | 15 | Lowers opponent's Special Attack. | |
TM88 | Grassy Terrain | Status | — | — | 10 | Restores a little HP of all Pokémon for 5 turns. | |
TM94 | False Swipe | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | |
TM97 | Brutal Swing | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
TM98 | Stomping Tantrum | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Rillaboom TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | Status | — | — | 20 | Sharply raises user's Attack. | |
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR07 | Low Kick | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR13 | Focus Energy | Status | — | — | 30 | Increases critical hit ratio. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR35 | Uproar | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR39 | Superpower | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. | |
TR42 | Hyper Voice | Special | 90 | 100 | 10 | ||
TR48 | Bulk Up | Status | — | — | 20 | Raises user's Attack and Defense. | |
TR64 | Focus Blast | Special | 120 | 70 | 5 | May lower opponent's Special Defense. | |
TR65 | Energy Ball | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR67 | Earth Power | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR71 | Leaf Storm | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR85 | Work Up | Status | — | — | 30 | Raises user's Attack and Special Attack. | |
TR93 | Darkest Lariat | Physical | 85 | 100 | 10 | Ignores opponent's stat changes. | |
TR94 | High Horsepower | Physical | 95 | 95 | 10 | The user fiercely attacks the target using its entire body. | |
TR99 | Body Press | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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