
Pokemon Scarlet and Violet Wyrdeer
Pokemon Scarlet and Violet Wyrdeer is a new B Tier Type Big Horn Pokémon, with a growth rate and a EV Yield. Wyrdeer has a chance of having as an Ability, and based on 525 Total Base Stats; we recommend a Brave Nature for Wyrdeer in Pokemon SV.
Wyrdeer Stats
Wyrdeer highest IV stat is Attack (105) and the lowest being Speed (65).
Rank | Value | Stat | |
---|---|---|---|
D | 103 | HP | |
B | 105 | Atk | |
E | 72 | Def | |
S | 105 | Sp.Atk | |
E | 75 | Sp.Def | |
E | 65 | Speed | |
B | 525 | Total |
Wyrdeer Abilities
Abilities | Description |
---|---|
Intimidate Ability 1 | Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle). |
Sap Sipper Hidden Ability | Boosts Attack when hit by a Grass-type move. |
Wyrdeer Guide
Wyrdeer has a EV Yield, which means the best nature to have with Wyrdeer is a Brave nature due to the highest IV stat being Attack.
Breeding Wyrdeer
Wyrdeer can breed with pokemon who share the Egg Group.
Wyrdeer | Value |
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How To Evolve Wyrdeer in Pokemon Scarlet & Violet
Stantler Regular Evolution requires Psyshield Bash 20 times in Agile Style to evolve into Wyrdeer.
- Stantler#204
-
Psyshield Bash 20 times in Agile Style
- Wyrdeer
The Wyrdeer Regular Evolution biggest stat increase will be the HP stat.
Where To Find Wyrdeer Locations in Pokemon SV
Wyrdeer has 1 spawn locations in pokemon scarlet and violet. You can find Stantler appearing at level 15 - 40, within the South Province (Area Five) location.

Wyrdeer Locations
Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() ![]() Very Rare
1 Biome
|
![]() ![]() 1
Lv. 1
|
Pokemon SV Wyrdeer Weakness
Wyrdeer is a Bug, Dark type moves, and Less Damage from Psychic type moves.
Type pokemon. This will cause Wyrdeer to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
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S |
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S |
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S |
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S |
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S |
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S |
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S |
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Best Moves for Wyrdeer in Scarlet and Violet
Wyrdeer Best Moves to use when choosing a Moveset, includes leveling moves such as Take Down and TM Moves like Body Slam, and Psychic.
Unlock | Move | Description |
---|---|---|
Giga Impact
|
Tier: S Tier Power: 150Acc: 90PP: 5![]() Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Hyper Beam
|
Tier: S Tier Power: 150Acc: 90PP: 5![]() Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Lv. 55 |
Double-Edge
|
Tier: A Tier Power: 120Acc: 100PP: 15![]() Effect: A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Body Slam
|
Tier: C Tier Power: 85Acc: 100PP: 15![]() Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |
Psychic
|
Tier: C Tier Power: 90Acc: 100PP: 10![]() Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
List of Wyrdeer Moves in
Wyrdeer can learn 14 Moves from Leveling Up and 42 TM Moves. Moves like Imprison which, Wyrdeer will learn by reaching level 49. You can also learn TM tutor moves such as Body Slam, Psychic and Psyshock.
Wyrdeer Level Up Moves
List of the 14 Moves Wyrdeer can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Tackle
|
Tier: E Tier Power: 40Acc: 100PP: 35![]() Effect: A physical attack in which the user charges and slams into the target with its whole body. |
Lv.3 |
Leer
|
Tier: F Tier Power: 0Acc: 100PP: 30![]() Effect: The user gives opposing Pokemon an intimidating leer that lowers their Defense stats. |
Lv.7 |
Astonish
|
Tier: E Tier Power: 30Acc: 100PP: 15![]() Effect: The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
Lv.10 |
Hypnosis
|
Tier: F Tier Power: 0Acc: 60PP: 20![]() Effect: The user employs hypnotic suggestion to make the target fall asleep. |
Lv.13 |
Stomp
|
Tier: D Tier Power: 65Acc: 100PP: 20![]() Effect: The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
Lv.16 |
Sand Attack
|
Tier: F Tier Power: 0Acc: 100PP: 15![]() Effect: Sand is hurled in the target's face, lowering the target's accuracy. |
Lv.21 |
Take Down
|
Tier: C Tier Power: 90Acc: 85PP: 20![]() Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
Lv.23 |
Confuse Ray
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The target is exposed to a sinister ray that causes confusion. |
Lv.27 |
Calm Mind
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
Lv.32 |
Role Play
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user mimics the target completely, copying the target's Ability. |
Lv.37 |
Zen Headbutt
|
Tier: C Tier Power: 80Acc: 90PP: 15![]() Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Lv.49 |
Imprison
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: If opposing Pokemon know any move also known by the user, they are prevented from using it. |
Lv.55 |
Double-Edge
|
Tier: A Tier Power: 120Acc: 100PP: 15![]() Effect: A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Lv.62 |
Megahorn
|
Tier: C Tier Power: 120Acc: 85PP: 10![]() Effect: Using its tough and impressive horn, the user rams into the target with no letup. |
Wyrdeer TM Moves
List of the 42 Moves Wyrdeer can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Agility
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
Body Slam
|
Tier: C Tier Power: 85Acc: 100PP: 15![]() Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |
Bulldoze
|
Tier: E Tier Power: 60Acc: 100PP: 20![]() Effect: The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
Calm Mind
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
Charge Beam
|
Tier: E Tier Power: 50Acc: 90PP: 10![]() Effect: The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
Confuse Ray
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The target is exposed to a sinister ray that causes confusion. | |
Dig
|
Tier: D Tier Power: 80Acc: 100PP: 10![]() Effect: The user burrows into the ground on the first turn, then attacks on the next turn. | |
Earth Power
|
Tier: D Tier Power: 90Acc: 100PP: 10![]() Effect: The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |
Earthquake
|
Tier: D Tier Power: 100Acc: 100PP: 10![]() Effect: The user sets off an earthquake that strikes every Pokemon around it. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Energy Ball
|
Tier: D Tier Power: 90Acc: 100PP: 10![]() Effect: The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Giga Impact
|
Tier: S Tier Power: 150Acc: 90PP: 5![]() Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user assists an ally by boosting the power of that ally's attack. | |
Hyper Beam
|
Tier: S Tier Power: 150Acc: 90PP: 5![]() Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Imprison
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: If opposing Pokemon know any move also known by the user, they are prevented from using it. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Psybeam
|
Tier: D Tier Power: 65Acc: 100PP: 20![]() Effect: The target is attacked with a peculiar ray. This may also confuse the target. | |
Psychic
|
Tier: C Tier Power: 90Acc: 100PP: 10![]() Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |
Psyshock
|
Tier: C Tier Power: 80Acc: 100PP: 10![]() Effect: The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Reflect
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Scary Face
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The user frightens the target with a scary face to harshly lower its Speed stat. | |
Shadow Ball
|
Tier: D Tier Power: 80Acc: 100PP: 15![]() Effect: The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |
Skill Swap
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user employs its psychic power to exchange Abilities with the target. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Solar Beam
|
Tier: C Tier Power: 120Acc: 100PP: 10![]() Effect: The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
Stored Power
|
Tier: E Tier Power: 20Acc: 100PP: 10![]() Effect: The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Swift
|
Tier: D Tier Power: 60Acc: 101PP: 20![]() Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. | |
Take Down
|
Tier: C Tier Power: 90Acc: 85PP: 20![]() Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Thief
|
Tier: E Tier Power: 60Acc: 100PP: 25![]() Effect: The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |
Thunder
|
Tier: C Tier Power: 110Acc: 70PP: 10![]() Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20![]() Effect: The user launches a weak jolt of electricity that paralyzes the target. | |
Thunderbolt
|
Tier: D Tier Power: 90Acc: 100PP: 15![]() Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
Trick
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The user catches the target off guard and swaps the target's held item with its own. | |
Trick Room
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user creates a bizarre area in which slower Pokemon get to move first for five turns. | |
Wild Charge
|
Tier: D Tier Power: 90Acc: 100PP: 15![]() Effect: The user shrouds itself in electricity and smashes into the target. This also damages the user a little. | |
Zen Headbutt
|
Tier: C Tier Power: 80Acc: 90PP: 15![]() Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Wyrdeer Egg Moves
List of the 6 Moves Wyrdeer can learn from being hatched from an egg.
Move | Description |
---|---|
Sucker Punch
|
Tier: D Tier Power: 70Acc: 100PP: 5![]() Effect: This move enables the user to attack first. This move fails if the target is not readying an attack. |
Dragon Tail
|
Tier: E Tier Power: 60Acc: 90PP: 10![]() Effect: The target is knocked away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon. |
Confuse Ray
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The target is exposed to a sinister ray that causes confusion. |
Curse
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: A move that has different effects depending on whether the user is a Ghost type or not. |
Disable
|
Tier: F Tier Power: 0Acc: 100PP: 20![]() Effect: For four turns, the target will be unable to use whichever move it last used. |
Double Team
|
Tier: F Tier Power: 0Acc: 101PP: 15![]() Effect: By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
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