Pokemon Scarlet and Violet Stantler
Pokemon Scarlet and Violet Stantler is a new C Tier Type Big Horn Pokémon, with a growth rate and a 1 Attack EV Yield. Stantler has a chance of having as an Ability, and based on 465 Total Base Stats; we recommend a Lonely Nature for Stantler in Pokemon SV.
Stantler Stats
Stantler highest IV stat is Attack (95) and the lowest being Def (62).
Rank | Value | Stat | |
---|---|---|---|
F | 73 | HP | |
C | 95 | Atk | |
E | 62 | Def | |
C | 85 | Sp.Atk | |
E | 65 | Sp.Def | |
D | 85 | Speed | |
C | 465 | Total |
Stantler Abilities
Abilities | Description |
---|---|
Intimidate Ability 1 | Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle). |
Sap Sipper Hidden Ability | Boosts Attack when hit by a Grass-type move. |
Stantler Guide
Stantler has a 1 Attack EV Yield, which means the best nature to have with Stantler is a Lonely nature due to the highest IV stat being Attack.
Stantler | Detail |
---|---|
Wild Held Item | None |
Wild Material Drops |
Stantler Hair
|
Best Nature |
Lonely
↑ +10% Attack↓ -10% Defense |
Weak To | |
Resistance To | |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
EV Yield | 1 Attack |
Breeding Stantler
Stantler can breed with pokemon who share the Field Egg Group.
Stantler | Value |
---|---|
Egg Groups |
Field
|
Gender | 50% male / 50% female |
How To Evolve Stantler in Pokemon Scarlet & Violet
Stantler Regular Evolution requires Psyshield Bash 20 times in Agile Style to evolve into Wyrdeer.
-
Stantler#204
-
Psyshield Bash 20 times in Agile Style
-
Wyrdeer
The Stantler Regular Evolution biggest stat increase will be the HP stat.
Where To Find Stantler Locations in Pokemon SV
Stantler has 1 spawn locations in pokemon scarlet and violet. You can find Stantler appearing at level 15 - 40, within the South Province (Area Five) location.
Stantler Locations
Location | How To Catch | Pokemon Spawns |
---|---|---|
Tera Raid Spawn |
3 Stantler Raid |
Stantler
Lv. 35
|
Very Rare
1 Biome
|
1
Lv. 1
|
Stantler Raid Rewards in Pokemon SV
Pokemon SV Stantler has 1 Tera Raids. The Stantler Tera Raid will be a Lv.35 3-Star Raid.
Raid | Rewards | Raid Moves |
---|---|---|
3 Stantler RaidLv. 35
|
Exp. Candy S
1x
Exp. Candy M
2x
Stantler Hair
3x
Clever Feather
2x
Current Type Tera Shard
1x
Current Type Tera Shard
1x
Exp. Candy M
1x
13.86%
Exp. Candy M
2x
5.75%
Clever Feather
1x
12.2%
Wiki Berry
1x
9.72%
Lum Berry
1x
12.31%
Pearl
1x
43.86%
Big Pearl
1x
37.5%
|
Stomp
Psyshock
Bite
Leer
Other Moves
Reflect
Reflect
|
Pokemon SV Stantler Weakness
Stantler is a Fighting type moves, and Less Damage from Ghost type moves.
Type pokemon. This will cause Stantler to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
A |
+200% | |
B |
+200% | |
B |
+200% |
Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
Immune | |
S |
Immune | |
A |
Immune | |
A |
Immune | |
B |
Immune | |
B |
Immune | |
B |
Immune | |
C |
Immune |
Best Moves for Stantler in Scarlet and Violet
Stantler Best Moves to use when choosing a Moveset, includes leveling moves such as Stomp and TM Moves like Body Slam, and Solar Beam.
Unlock | Move | Description |
---|---|---|
Giga Impact
|
Tier: S Tier Power: 150Acc: 90PP: 5 Physical
Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Hyper Beam
|
Tier: S Tier Power: 150Acc: 90PP: 5 Special
Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Egg |
Thrash
|
Tier: A Tier Power: 120Acc: 100PP: 10 Physical
Effect: The user rampages and attacks for two to three turns. The user then becomes confused. |
Lv. 55 |
Double-Edge
|
Tier: A Tier Power: 120Acc: 100PP: 15 Physical
Effect: A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Body Slam
|
Tier: C Tier Power: 85Acc: 100PP: 15 Physical
Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
List of Stantler Moves in
Stantler can learn 13 Moves from Leveling Up and 42 TM Moves. Moves like Imprison which, Stantler will learn by reaching level 49. You can also learn TM tutor moves such as Body Slam, Solar Beam and Take Down.
Stantler Level Up Moves
List of the 13 Moves Stantler can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Tackle
|
Tier: E Tier Power: 40Acc: 100PP: 35 Physical
Effect: A physical attack in which the user charges and slams into the target with its whole body. |
Lv.3 |
Leer
|
Tier: F Tier Power: 0Acc: 100PP: 30 Status
Effect: The user gives opposing Pokemon an intimidating leer that lowers their Defense stats. |
Lv.7 |
Astonish
|
Tier: E Tier Power: 30Acc: 100PP: 15 Physical
Effect: The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
Lv.10 |
Hypnosis
|
Tier: F Tier Power: 0Acc: 60PP: 20 Status
Effect: The user employs hypnotic suggestion to make the target fall asleep. |
Lv.13 |
Stomp
|
Tier: D Tier Power: 65Acc: 100PP: 20 Physical
Effect: The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
Lv.16 |
Sand Attack
|
Tier: F Tier Power: 0Acc: 100PP: 15 Status
Effect: Sand is hurled in the target's face, lowering the target's accuracy. |
Lv.21 |
Take Down
|
Tier: C Tier Power: 90Acc: 85PP: 20 Physical
Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
Lv.23 |
Confuse Ray
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The target is exposed to a sinister ray that causes confusion. |
Lv.27 |
Calm Mind
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
Lv.32 |
Role Play
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user mimics the target completely, copying the target's Ability. |
Lv.37 |
Zen Headbutt
|
Tier: D Tier Power: 80Acc: 90PP: 15 Physical
Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Lv.49 |
Imprison
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: If opposing Pokemon know any move also known by the user, they are prevented from using it. |
Lv.55 |
Double-Edge
|
Tier: A Tier Power: 120Acc: 100PP: 15 Physical
Effect: A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Stantler TM Moves
List of the 42 Moves Stantler can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Agility
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
Body Slam
|
Tier: C Tier Power: 85Acc: 100PP: 15 Physical
Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |
Bulldoze
|
Tier: E Tier Power: 60Acc: 100PP: 20 Physical
Effect: The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
Calm Mind
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
Charge Beam
|
Tier: E Tier Power: 50Acc: 90PP: 10 Special
Effect: The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
Confuse Ray
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The target is exposed to a sinister ray that causes confusion. | |
Dig
|
Tier: D Tier Power: 80Acc: 100PP: 10 Physical
Effect: The user burrows into the ground on the first turn, then attacks on the next turn. | |
Earth Power
|
Tier: D Tier Power: 90Acc: 100PP: 10 Special
Effect: The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |
Earthquake
|
Tier: D Tier Power: 100Acc: 100PP: 10 Physical
Effect: The user sets off an earthquake that strikes every Pokemon around it. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Energy Ball
|
Tier: D Tier Power: 90Acc: 100PP: 10 Special
Effect: The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20 Physical
Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Giga Impact
|
Tier: S Tier Power: 150Acc: 90PP: 5 Physical
Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user assists an ally by boosting the power of that ally's attack. | |
Hyper Beam
|
Tier: S Tier Power: 150Acc: 90PP: 5 Special
Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Imprison
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: If opposing Pokemon know any move also known by the user, they are prevented from using it. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Psybeam
|
Tier: E Tier Power: 65Acc: 100PP: 20 Special
Effect: The target is attacked with a peculiar ray. This may also confuse the target. | |
Psychic
|
Tier: D Tier Power: 90Acc: 100PP: 10 Special
Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |
Psyshock
|
Tier: D Tier Power: 80Acc: 100PP: 10 Special
Effect: The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Reflect
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Scary Face
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The user frightens the target with a scary face to harshly lower its Speed stat. | |
Shadow Ball
|
Tier: D Tier Power: 80Acc: 100PP: 15 Special
Effect: The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |
Skill Swap
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user employs its psychic power to exchange Abilities with the target. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Solar Beam
|
Tier: C Tier Power: 120Acc: 100PP: 10 Special
Effect: The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
Stored Power
|
Tier: F Tier Power: 20Acc: 100PP: 10 Special
Effect: The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Swift
|
Tier: D Tier Power: 60Acc: 101PP: 20 Special
Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. | |
Take Down
|
Tier: C Tier Power: 90Acc: 85PP: 20 Physical
Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Thief
|
Tier: E Tier Power: 60Acc: 100PP: 25 Physical
Effect: The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |
Thunder
|
Tier: C Tier Power: 110Acc: 70PP: 10 Special
Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20 Status
Effect: The user launches a weak jolt of electricity that paralyzes the target. | |
Thunderbolt
|
Tier: D Tier Power: 90Acc: 100PP: 15 Special
Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
Trick
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The user catches the target off guard and swaps the target's held item with its own. | |
Trick Room
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user creates a bizarre area in which slower Pokemon get to move first for five turns. | |
Wild Charge
|
Tier: D Tier Power: 90Acc: 100PP: 15 Physical
Effect: The user shrouds itself in electricity and smashes into the target. This also damages the user a little. | |
Zen Headbutt
|
Tier: D Tier Power: 80Acc: 90PP: 15 Physical
Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Stantler Egg Moves
List of the 7 Moves Stantler can learn from being hatched from an egg.
Move | Description |
---|---|
Thrash
|
Tier: A Tier Power: 120Acc: 100PP: 10 Physical
Effect: The user rampages and attacks for two to three turns. The user then becomes confused. |
Megahorn
|
Tier: C Tier Power: 120Acc: 85PP: 10 Physical
Effect: Using its tough and impressive horn, the user rams into the target with no letup. |
Extrasensory
|
Tier: D Tier Power: 80Acc: 100PP: 20 Special
Effect: The user attacks with an odd, unseeable power. This may also make the target flinch. |
Bite
|
Tier: E Tier Power: 60Acc: 100PP: 25 Physical
Effect: The target is bitten with viciously sharp fangs. This may also make the target flinch. |
Double Kick
|
Tier: E Tier Power: 30Acc: 100PP: 30 Physical
Effect: The user attacks by kicking the target twice in a row using two feet. |
Disable
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: For four turns, the target will be unable to use whichever move it last used. |
Spite
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
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