Pokemon Scarlet and Violet Uxie
Pokemon Scarlet and Violet Uxie is a new S Tier Type Knowledge Pokémon, with a 2 Defense, 1 Special Defense EV Yield. Uxie has a chance of having Levitate as an Ability, and based on 580 Total Base Stats; we recommend a Bold Nature for Uxie in Pokemon SV.
Uxie Stats
Uxie highest IV stat is Def (130) and the lowest being Attack (75).
| Rank | Value | Stat | |
|---|---|---|---|
| F | 75 | HP | |
| D | 75 | Atk | |
| A | 130 | Def | |
| C | 75 | Sp.Atk | |
| A | 130 | Sp.Def | |
| D | 95 | Speed | |
| S | 580 | Total |
Uxie Abilities
| Abilities | Description |
|---|---|
Levitate Ability 1 | Levitate causes the Pokémon to be raised (like Flying-type Pokémon). |
Uxie Guide
Uxie has a 2 Defense, 1 Special Defense EV Yield, which means the best nature to have with Uxie is a Bold nature due to the highest IV stat being Defense.
Breeding Uxie
Uxie can breed with pokemon who share the Undiscovered Egg Group.
| Uxie | Value |
|---|---|
| Egg Groups |
|
| Gender | Genderless |
How To Evolve Uxie in Pokemon Scarlet & Violet
The Pokemon Uxie does NOT have an evolution in the Pokemon Scarlet & Violet Series.

Uxie
Where To Find Uxie Locations in Pokemon SV
You can only obtain Uxie through transfer of "Pokemon Home". Pokemon Home is a cloud service for Nintendo Switch and compatible mobile devices designed as a place where players can gather all of their pokemon across games series.
Pokemon SV Uxie Weakness
Uxie is a Type pokemon. This will cause Uxie to take More Damage from Bug, Ghost, Dark type moves, and Less Damage from Fighting, Psychic type moves.
| Tier | Pokemon | Damage Taken Based on Move Type |
|---|---|---|
S |
| |
S |
| |
S |
| |
S |
| |
S |
| |
A |
| |
B |
| |
B |
|
Best Moves for Uxie in Scarlet and Violet
Uxie Best Moves to use when choosing a Moveset, includes leveling moves such as Psychic and TM Moves like Psychic, and Psyshock.
| Unlock | Move | Description |
|---|---|---|
| Lv. 63 |
Future Sight
|
Tier: A Tier Power: 120Acc: 100PP: 10Effect: Two turns after this move is used, a hunk of psychic energy attacks the target. |
| TM 152 |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM 163 |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5Effect: The target is attacked with a powerful beam. The user can't move on the next turn. |
| Egg |
Double-Edge
|
Tier: C Tier Power: 120Acc: 100PP: 15Effect: A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| TM 120 |
Psychic
|
Tier: C Tier Power: 90Acc: 100PP: 10Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
List of Uxie Moves in
Uxie can learn 14 Moves from Leveling Up and 55 TM Moves. Moves like Mystical Power which, Uxie will learn by reaching level 84. You can also learn TM tutor moves such as Psychic, Psyshock and Solar Beam.
Uxie Level Up Moves
List of the 14 Moves Uxie can learn from leveling up.
| Lv | Move | Description |
|---|---|---|
| Lv.1 |
Confusion
|
Tier: D Tier Power: 50Acc: 100PP: 25Effect: The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Lv.1 |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Lv.7 |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. |
| Lv.14 |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Lv.21 |
Psybeam
|
Tier: D Tier Power: 65Acc: 100PP: 20Effect: The target is attacked with a peculiar ray. This may also confuse the target. |
| Lv.28 |
Imprison
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: If opposing Pokemon know any move also known by the user, they are prevented from using it. |
| Lv.35 |
Extrasensory
|
Tier: C Tier Power: 80Acc: 100PP: 20Effect: The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Lv.42 |
Amnesia
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Lv.49 |
Psychic
|
Tier: C Tier Power: 90Acc: 100PP: 10Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| Lv.56 |
Yawn
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Lv.63 |
Future Sight
|
Tier: A Tier Power: 120Acc: 100PP: 10Effect: Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Lv.70 |
Flail
|
Tier: F Tier Power: 1Acc: 100PP: 15Effect: The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Lv.77 |
Memento
|
Tier: F Tier Power: 0Acc: 100PP: 10Effect: The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
| Lv.84 |
Mystical Power
|
Tier: D Tier Power: 70Acc: 90PP: 10Effect: The user attacks by emitting a mysterious power. This also boosts the user's Sp. Atk stat. |
Uxie TM Moves
List of the 55 Moves Uxie can learn from Technical Machines (TMs).
| TM | Move | Description |
|---|---|---|
| TM 005 |
Mud-Slap
|
Tier: F Tier Power: 20Acc: 100PP: 10Effect: The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| TM 007 |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM 011 |
Water Pulse
|
Tier: E Tier Power: 60Acc: 100PP: 20Effect: The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| TM 014 |
Acrobatics
|
Tier: E Tier Power: 55Acc: 100PP: 15Effect: The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| TM 016 |
Psybeam
|
Tier: D Tier Power: 65Acc: 100PP: 20Effect: The target is attacked with a peculiar ray. This may also confuse the target. |
| TM 017 |
Confuse Ray
|
Tier: F Tier Power: 0Acc: 100PP: 10Effect: The target is exposed to a sinister ray that causes confusion. |
| TM 023 |
Charge Beam
|
Tier: E Tier Power: 50Acc: 90PP: 10Effect: The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| TM 025 |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM 032 |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. |
| TM 037 |
Draining Kiss
|
Tier: E Tier Power: 50Acc: 100PP: 10Effect: The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| TM 041 |
Stored Power
|
Tier: E Tier Power: 20Acc: 100PP: 10Effect: The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| TM 043 |
Fling
|
Tier: F Tier Power: 1Acc: 100PP: 10Effect: The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM 047 |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM 049 |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| TM 050 |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| TM 051 |
Sandstorm
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: A five-turn sandstorm is summoned to damage all Pokemon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| TM 054 |
Psyshock
|
Tier: C Tier Power: 80Acc: 100PP: 10Effect: The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| TM 059 |
Zen Headbutt
|
Tier: C Tier Power: 80Acc: 90PP: 15Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| TM 060 |
U-turn
|
Tier: D Tier Power: 70Acc: 100PP: 20Effect: After making its attack, the user rushes back to switch places with a party Pokemon in waiting. |
| TM 062 |
Foul Play
|
Tier: D Tier Power: 95Acc: 100PP: 15Effect: The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| TM 067 |
Fire Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15Effect: The target is attacked with a fiery punch. This may also leave the target with a burn. |
| TM 068 |
Thunder Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15Effect: The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| TM 069 |
Ice Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15Effect: The target is attacked with an icy punch. This may also leave the target frozen. |
| TM 070 |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM 073 |
Drain Punch
|
Tier: D Tier Power: 75Acc: 100PP: 10Effect: The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| TM 074 |
Reflect
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| TM 075 |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| TM 079 |
Dazzling Gleam
|
Tier: D Tier Power: 80Acc: 100PP: 10Effect: The user damages opposing Pokemon by emitting a powerful flash. |
| TM 080 |
Metronome
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| TM 081 |
Grass Knot
|
Tier: F Tier Power: 1Acc: 100PP: 20Effect: The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TM 082 |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20Effect: The user launches a weak jolt of electricity that paralyzes the target. |
| TM 085 |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM 092 |
Imprison
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: If opposing Pokemon know any move also known by the user, they are prevented from using it. |
| TM 098 |
Skill Swap
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user employs its psychic power to exchange Abilities with the target. |
| TM 103 |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM 109 |
Trick
|
Tier: F Tier Power: 0Acc: 100PP: 10Effect: The user catches the target off guard and swaps the target's held item with its own. |
| TM 111 |
Giga Drain
|
Tier: D Tier Power: 75Acc: 100PP: 10Effect: A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| TM 114 |
Shadow Ball
|
Tier: D Tier Power: 80Acc: 100PP: 15Effect: The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| TM 116 |
Stealth Rock
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokemon that switch into battle. |
| TM 119 |
Energy Ball
|
Tier: D Tier Power: 90Acc: 100PP: 10Effect: The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| TM 120 |
Psychic
|
Tier: C Tier Power: 90Acc: 100PP: 10Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| TM 122 |
Encore
|
Tier: F Tier Power: 0Acc: 100PP: 5Effect: The user compels the target to keep using the move it encored for three turns. |
| TM 126 |
Thunderbolt
|
Tier: D Tier Power: 90Acc: 100PP: 15Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| TM 127 |
Play Rough
|
Tier: D Tier Power: 90Acc: 90PP: 10Effect: The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| TM 128 |
Amnesia
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| TM 129 |
Calm Mind
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| TM 130 |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user assists an ally by boosting the power of that ally's attack. |
| TM 132 |
Baton Pass
|
Tier: F Tier Power: 0Acc: 101PP: 40Effect: The user switches places with a party Pokemon in waiting and passes along any stat changes. |
| TM 140 |
Nasty Plot
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| TM 152 |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM 161 |
Trick Room
|
Tier: F Tier Power: 0Acc: 101PP: 5Effect: The user creates a bizarre area in which slower Pokemon get to move first for five turns. |
| TM 163 |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5Effect: The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM 166 |
Thunder
|
Tier: C Tier Power: 110Acc: 70PP: 10Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM 168 |
Solar Beam
|
Tier: C Tier Power: 120Acc: 100PP: 10Effect: The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| TM 171 |
Tera Blast
|
Tier: D Tier Power: 80Acc: 100PP: 10Effect: If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat, whichever is higher for the user. |
Uxie Egg Moves
List of the 5 Moves Uxie can learn from being hatched from an egg.
| Move | Description |
|---|---|
|
Double-Edge
|
Tier: C Tier Power: 120Acc: 100PP: 15Effect: A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
|
Stomp
|
Tier: E Tier Power: 65Acc: 100PP: 20Effect: The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
|
Weather Ball
|
Tier: E Tier Power: 50Acc: 100PP: 10Effect: This move's type and power change depending on the weather at the time the move is used. |
|
Growth
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user's body grows all at once, boosting the Attack and Sp. Atk stats. |
|
Leech Seed
|
Tier: F Tier Power: 0Acc: 90PP: 10Effect: A seed is planted on the target. It steals some HP from the target every turn. |
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