Passimian Stats

Passimian highest IV stat is Attack (120) and the lowest being Special Attack (40).

Rank Value Stat
E
100
HP
S
120
Atk
D
90
Def
F
40
Sp.Atk
E
60
Sp.Def
D
80
Speed
C
490
Total

Passimian Guide

Passimian has a 2 Attack EV Yield, which means the best nature to have with Passimian is a Adamant nature due to the highest IV stat being Attack.

Passimian Detail
Wild Held ItemNone
Wild Material Drops
Best Nature
Adamant
+10% Attack
-10% Special Attack
Weak To
2x
2x
2x
Resistance To
1/2
1/2
1/2
Catch Rate45 (5.9% with PokéBall, full HP)
EV Yield2 Attack

How To Evolve Passimian in Pokemon Scarlet & Violet

The Pokemon Passimian does NOT have an evolution in the Pokemon Scarlet & Violet Series.

    Passimian currently has no Evolutions available
  1. Violet
    #314
    Passimian
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Where To Find Passimian Locations in Pokemon SV

How to get Passimian in Pokemon Scarlet Version
  1. The Union Circle is a great way to get Pokémon that you don't have in your Violet game version. When two players join a Union Circle (Online-Multiplayer or Local), if they are playing different versions of Pokémon Scarlet & Violet, exclusive Pokémon can spawn and be caught by either of them.
  2. You also Trade for the Passimian pokemon with someone who has a different version of the game.

Passimian has 1 spawn locations in pokemon scarlet and violet. You can find Passimian appearing at level 25 - 50, within the Tagtree Thicket, Casseroya Lake, North Province (Area Two) location.

Passimian Locations

Location How To Catch Pokemon Spawns
Rare
10%
Forest (15%) Biome
Bamboo (15%) Biome
Passimian
Lv. 25 - 50

Pokemon SV Passimian Weakness

Passimian is a Fighting Type pokemon. This will cause Passimian to take More Damage from Flying, Psychic, Fairy type moves, and Less Damage from Rock, Bug, Dark type moves.

Passimian Type Weakness Chart
Damage Taken Types
+400%
Damage From
+200%
Damage From
Flying
2x
Psychic
2x
Fairy
2x
-50%
Less Damage From
Rock
1/2
Bug
1/2
Dark
1/2
-75%
Less Damage From
Immune
to Damage From

What pokemon is Passimian Weak Against?
Increased Damage
Tier Pokemon Damage Taken Based on Move Type
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
A
+200%
A
+200%
A
+200%

What pokemon is Passimian Resistant Against?
Reduced Damage
Tier Pokemon Damage Taken Based on Move Type
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
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Best Moves for Passimian in Scarlet and Violet

Passimian Best Moves to use when choosing a Moveset, includes leveling moves such as Double-Edge and TM Moves like Giga Impact, and Hyper Beam.

Unlock Move Description
Close Combat
Fighting
Tier:
A Tier
Power:
120
Acc:
100
PP:
5
Physical
Effect:
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Focus Blast
Fighting
Tier:
A Tier
Power:
120
Acc:
70
PP:
5
Special
Effect:
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Giga Impact
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Physical
Effect:
The user charges at the target using every bit of its power. The user can't move on the next turn.
Hyper Beam
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Special
Effect:
The target is attacked with a powerful beam. The user can't move on the next turn.
Brick Break
Fighting
Tier:
C Tier
Power:
75
Acc:
100
PP:
15
Physical
Effect:
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

List of Passimian Moves in

Passimian can learn 14 Moves from Leveling Up and 37 TM Moves. Moves like Reversal which, Passimian will learn by reaching level 55. You can also learn TM tutor moves such as Giga Impact, Hyper Beam and Brick Break.

Passimian Level Up Moves

List of the 14 Moves Passimian can learn from leveling up.

Lv Move Description
Lv.1
Leer
Normal
Tier:
F Tier
Power:
0
Acc:
100
PP:
30
Status
Effect:
The user gives opposing Pokemon an intimidating leer that lowers their Defense stats.
Lv.1
Tackle
Normal
Tier:
E Tier
Power:
40
Acc:
100
PP:
35
Physical
Effect:
A physical attack in which the user charges and slams into the target with its whole body.
Lv.5
Rock Smash
Fighting
Tier:
E Tier
Power:
40
Acc:
100
PP:
15
Physical
Effect:
The user attacks with a punch. This may also lower the target's Defense stat.
Lv.10
Focus Energy
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
30
Status
Effect:
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Lv.15
Beat Up
Dark
Tier:
F Tier
Power:
1
Acc:
100
PP:
10
Physical
Effect:
The user gets all party Pokemon to attack the target. The more party Pokemon, the greater the number of attacks.
Lv.20
Scary Face
Normal
Tier:
F Tier
Power:
0
Acc:
100
PP:
10
Status
Effect:
The user frightens the target with a scary face to harshly lower its Speed stat.
Lv.25
Take Down
Normal
Tier:
D Tier
Power:
90
Acc:
85
PP:
20
Physical
Effect:
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Lv.30
Fling
Dark
Tier:
F Tier
Power:
1
Acc:
100
PP:
10
Physical
Effect:
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Lv.35
Bulk Up
Fighting
Tier:
? Tier
Power:
0
Acc:
101
PP:
20
Status
Effect:
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
Lv.40
Thrash
Normal
Tier:
C Tier
Power:
120
Acc:
100
PP:
10
Physical
Effect:
The user rampages and attacks for two to three turns. The user then becomes confused.
Lv.45
Double-Edge
Normal
Tier:
C Tier
Power:
120
Acc:
100
PP:
15
Physical
Effect:
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Lv.50
Close Combat
Fighting
Tier:
A Tier
Power:
120
Acc:
100
PP:
5
Physical
Effect:
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Lv.55
Reversal
Fighting
Tier:
F Tier
Power:
1
Acc:
100
PP:
15
Physical
Effect:
An all-out attack that becomes more powerful the less HP the user has.
Lv.60
Giga Impact
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Physical
Effect:
The user charges at the target using every bit of its power. The user can't move on the next turn.