Pokemon Scarlet and Violet Mew
Pokemon Scarlet and Violet Mew is a new S Tier Type New Species Pokémon, with a growth rate and a 3 HP EV Yield. Mew has a chance of having as an Ability, and based on 600 Total Base Stats; we recommend a Nature for Mew in Pokemon SV.
Mew Stats
Mew highest IV stat is () and the lowest being ().
Rank | Value | Stat | |
---|---|---|---|
E | 100 | HP | |
B | 100 | Atk | |
C | 100 | Def | |
A | 100 | Sp.Atk | |
C | 100 | Sp.Def | |
C | 100 | Speed | |
S | 600 | Total |
Mew Abilities
Abilities | Description |
---|---|
Synchronize Ability 1 | If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on. |
Synchronize Hidden Ability | If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on. |
Breeding Mew
Mew can breed with pokemon who share the Undiscovered Egg Group.
Mew | Value |
---|---|
Egg Groups |
Undiscovered
|
Gender | Genderless |
How To Evolve Mew in Pokemon Scarlet & Violet
The Pokemon Mew does NOT have an evolution in the Pokemon Scarlet & Violet Series.
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Mew
Where To Find Mew Locations in Pokemon SV
Mew Locations
Location | How To Catch | Pokemon Spawns |
---|
Pokemon SV Mew Weakness
Mew is a Bug, Ghost, Dark type moves, and Less Damage from Fighting, Psychic type moves.
Type pokemon. This will cause Mew to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
A |
-50% | |
B |
-50% | |
B |
-50% |
Best Moves for Mew in Scarlet and Violet
Mew Best Moves to use when choosing a Moveset, includes leveling moves such as Ancient Power and TM Moves like Giga Impact, and Hydro Cannon.
Unlock | Move | Description |
---|---|---|
Blast Burn
|
Tier: B Tier Power: 150Acc: 90PP: 5 Special
Effect: The target is razed by a fiery explosion. The user can't move on the next turn. | |
Frenzy Plant
|
Tier: B Tier Power: 150Acc: 90PP: 5 Special
Effect: The user slams the target with the roots of an enormous tree. The user can't move on the next turn. | |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5 Physical
Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Hydro Cannon
|
Tier: B Tier Power: 150Acc: 90PP: 5 Special
Effect: The target is hit with a watery blast. The user can't move on the next turn. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5 Special
Effect: The target is attacked with a powerful beam. The user can't move on the next turn. |
List of Mew Moves in
Mew can learn 10 Moves from Leveling Up and 160 TM Moves. Moves like Transform which, Mew will learn by reaching level 80. You can also learn TM tutor moves such as Giga Impact, Hydro Cannon and Hyper Beam.
Mew Level Up Moves
List of the 10 Moves Mew can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Pound
|
Tier: E Tier Power: 40Acc: 100PP: 35 Physical
Effect: The target is physically pounded with a long tail, a foreleg, or the like. |
Lv.10 |
Amnesia
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
Lv.20 |
Baton Pass
|
Tier: F Tier Power: 0Acc: 101PP: 40 Status
Effect: The user switches places with a party Pokemon in waiting and passes along any stat changes. |
Lv.30 |
Ancient Power
|
Tier: E Tier Power: 60Acc: 100PP: 5 Special
Effect: The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
Lv.50 |
Nasty Plot
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
Lv.60 |
Metronome
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Lv.70 |
Imprison
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: If opposing Pokemon know any move also known by the user, they are prevented from using it. |
Lv.80 |
Transform
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user transforms into a copy of the target, right down to having the same move set. |
Lv.90 |
Aura Sphere
|
Tier: D Tier Power: 80Acc: 101PP: 20 Special
Effect: The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
Lv.100 |
Psychic
|
Tier: C Tier Power: 90Acc: 100PP: 10 Special
Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
Mew TM Moves
List of the 160 Moves Mew can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Acid Spray
|
Tier: E Tier Power: 40Acc: 100PP: 20 Special
Effect: The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. | |
Acrobatics
|
Tier: E Tier Power: 55Acc: 100PP: 15 Physical
Effect: The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. | |
Aerial Ace
|
Tier: E Tier Power: 60Acc: 101PP: 20 Physical
Effect: The user confounds the target with speed, then slashes. This attack never misses. | |
Agility
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
Air Cutter
|
Tier: E Tier Power: 60Acc: 95PP: 25 Special
Effect: The user launches razor-like wind to slash opposing Pokemon. This move has a heightened chance of landing a critical hit. | |
Air Slash
|
Tier: D Tier Power: 75Acc: 95PP: 15 Special
Effect: The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | |
Amnesia
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | |
Aura Sphere
|
Tier: D Tier Power: 80Acc: 101PP: 20 Special
Effect: The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. | |
Avalanche
|
Tier: E Tier Power: 60Acc: 100PP: 10 Physical
Effect: This move's power is doubled if the target has inflicted damage on the user in the same turn. | |
Baton Pass
|
Tier: F Tier Power: 0Acc: 101PP: 40 Status
Effect: The user switches places with a party Pokemon in waiting and passes along any stat changes. | |
Blast Burn
|
Tier: B Tier Power: 150Acc: 90PP: 5 Special
Effect: The target is razed by a fiery explosion. The user can't move on the next turn. | |
Blizzard
|
Tier: C Tier Power: 110Acc: 70PP: 5 Special
Effect: A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen. | |
Body Slam
|
Tier: D Tier Power: 85Acc: 100PP: 15 Physical
Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |
Brave Bird
|
Tier: C Tier Power: 120Acc: 100PP: 15 Physical
Effect: The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. | |
Brick Break
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | |
Bug Buzz
|
Tier: D Tier Power: 90Acc: 100PP: 10 Special
Effect: The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. | |
Bulk Up
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
Bulldoze
|
Tier: E Tier Power: 60Acc: 100PP: 20 Physical
Effect: The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
Bullet Seed
|
Tier: F Tier Power: 25Acc: 100PP: 30 Physical
Effect: The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | |
Calm Mind
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
Charge Beam
|
Tier: E Tier Power: 50Acc: 90PP: 10 Special
Effect: The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
Charm
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |
Close Combat
|
Tier: C Tier Power: 120Acc: 100PP: 5 Physical
Effect: The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |
Confuse Ray
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The target is exposed to a sinister ray that causes confusion. | |
Crunch
|
Tier: D Tier Power: 80Acc: 100PP: 15 Physical
Effect: The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |
Dark Pulse
|
Tier: D Tier Power: 80Acc: 100PP: 15 Special
Effect: The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | |
Dazzling Gleam
|
Tier: D Tier Power: 80Acc: 100PP: 10 Special
Effect: The user damages opposing Pokemon by emitting a powerful flash. | |
Dig
|
Tier: D Tier Power: 80Acc: 100PP: 10 Physical
Effect: The user burrows into the ground on the first turn, then attacks on the next turn. | |
Disarming Voice
|
Tier: E Tier Power: 40Acc: 101PP: 15 Special
Effect: Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses. | |
Draco Meteor
|
Tier: C Tier Power: 130Acc: 90PP: 5 Special
Effect: Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
Dragon Claw
|
Tier: D Tier Power: 80Acc: 100PP: 15 Physical
Effect: The user slashes the target with huge, sharp claws to inflict damage. | |
Dragon Dance
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | |
Dragon Pulse
|
Tier: D Tier Power: 85Acc: 100PP: 10 Special
Effect: The target is attacked with a shock wave generated by the user's gaping mouth. | |
Dragon Tail
|
Tier: E Tier Power: 60Acc: 90PP: 10 Physical
Effect: The target is knocked away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon. | |
Drain Punch
|
Tier: D Tier Power: 75Acc: 100PP: 10 Physical
Effect: The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | |
Draining Kiss
|
Tier: E Tier Power: 50Acc: 100PP: 10 Special
Effect: The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. | |
Drill Run
|
Tier: D Tier Power: 80Acc: 95PP: 10 Physical
Effect: The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. | |
Earth Power
|
Tier: D Tier Power: 90Acc: 100PP: 10 Special
Effect: The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |
Earthquake
|
Tier: D Tier Power: 100Acc: 100PP: 10 Physical
Effect: The user sets off an earthquake that strikes every Pokemon around it. | |
Eerie Impulse
|
Tier: F Tier Power: 0Acc: 100PP: 15 Status
Effect: The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |
Electric Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokemon on the ground can no longer fall asleep. | |
Electro Ball
|
Tier: F Tier Power: 1Acc: 100PP: 10 Special
Effect: The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |
Encore
|
Tier: F Tier Power: 0Acc: 100PP: 5 Status
Effect: The user compels the target to keep using the move it encored for three turns. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Energy Ball
|
Tier: D Tier Power: 90Acc: 100PP: 10 Special
Effect: The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20 Physical
Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Fake Tears
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | |
False Swipe
|
Tier: E Tier Power: 40Acc: 100PP: 40 Physical
Effect: A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |
Fire Blast
|
Tier: C Tier Power: 110Acc: 85PP: 5 Special
Effect: The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. | |
Fire Fang
|
Tier: E Tier Power: 65Acc: 95PP: 15 Physical
Effect: The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | |
Fire Pledge
|
Tier: D Tier Power: 80Acc: 100PP: 10 Special
Effect: A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. | |
Fire Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The target is attacked with a fiery punch. This may also leave the target with a burn. | |
Fire Spin
|
Tier: E Tier Power: 35Acc: 85PP: 15 Special
Effect: The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | |
Flame Charge
|
Tier: E Tier Power: 50Acc: 100PP: 20 Physical
Effect: Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. | |
Flamethrower
|
Tier: D Tier Power: 90Acc: 100PP: 15 Special
Effect: The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
Flare Blitz
|
Tier: C Tier Power: 120Acc: 100PP: 15 Physical
Effect: The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. | |
Flash Cannon
|
Tier: D Tier Power: 80Acc: 100PP: 10 Special
Effect: The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
Fling
|
Tier: F Tier Power: 1Acc: 100PP: 10 Physical
Effect: The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Fly
|
Tier: D Tier Power: 90Acc: 95PP: 15 Physical
Effect: The user flies up into the sky on the first turn, then attacks on the next turn. | |
Focus Blast
|
Tier: C Tier Power: 120Acc: 70PP: 5 Special
Effect: The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |
Foul Play
|
Tier: D Tier Power: 95Acc: 100PP: 15 Physical
Effect: The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | |
Frenzy Plant
|
Tier: B Tier Power: 150Acc: 90PP: 5 Special
Effect: The user slams the target with the roots of an enormous tree. The user can't move on the next turn. | |
Giga Drain
|
Tier: D Tier Power: 75Acc: 100PP: 10 Special
Effect: A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5 Physical
Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Grass Knot
|
Tier: F Tier Power: 1Acc: 100PP: 20 Special
Effect: The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
Grass Pledge
|
Tier: D Tier Power: 80Acc: 100PP: 10 Special
Effect: A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. | |
Grassy Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves. | |
Gunk Shot
|
Tier: C Tier Power: 120Acc: 80PP: 5 Physical
Effect: The user shoots filthy garbage at the target to attack. This may also poison the target. | |
Heat Wave
|
Tier: D Tier Power: 95Acc: 90PP: 10 Special
Effect: The user attacks by exhaling hot breath on opposing Pokemon. This may also leave them with a burn. | |
Heavy Slam
|
Tier: F Tier Power: 1Acc: 100PP: 10 Physical
Effect: The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user assists an ally by boosting the power of that ally's attack. | |
Hex
|
Tier: E Tier Power: 65Acc: 100PP: 10 Special
Effect: This relentless attack does massive damage to a target affected by status conditions. | |
Hurricane
|
Tier: C Tier Power: 110Acc: 70PP: 10 Special
Effect: The user attacks by wrapping the target in a fierce wind. This may also confuse the target. | |
Hydro Cannon
|
Tier: B Tier Power: 150Acc: 90PP: 5 Special
Effect: The target is hit with a watery blast. The user can't move on the next turn. | |
Hydro Pump
|
Tier: C Tier Power: 110Acc: 80PP: 5 Special
Effect: The target is blasted by a huge volume of water launched under great pressure. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5 Special
Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Hyper Voice
|
Tier: D Tier Power: 90Acc: 100PP: 10 Special
Effect: The user attacks by letting loose a horribly loud, resounding cry. | |
Ice Beam
|
Tier: D Tier Power: 90Acc: 100PP: 10 Special
Effect: The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
Ice Fang
|
Tier: E Tier Power: 65Acc: 95PP: 15 Physical
Effect: The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | |
Ice Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The target is attacked with an icy punch. This may also leave the target frozen. | |
Icy Wind
|
Tier: E Tier Power: 55Acc: 95PP: 15 Special
Effect: The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats. | |
Imprison
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: If opposing Pokemon know any move also known by the user, they are prevented from using it. | |
Iron Defense
|
Tier: F Tier Power: 0Acc: 101PP: 15 Status
Effect: The user hardens its body's surface like iron, sharply boosting its Defense stat. | |
Iron Head
|
Tier: D Tier Power: 80Acc: 100PP: 15 Physical
Effect: The user slams the target with its steel-hard head. This may also make the target flinch. | |
Leaf Storm
|
Tier: C Tier Power: 130Acc: 90PP: 5 Special
Effect: The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
Leech Life
|
Tier: D Tier Power: 80Acc: 100PP: 10 Physical
Effect: The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Low Kick
|
Tier: F Tier Power: 1Acc: 100PP: 20 Physical
Effect: A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |
Low Sweep
|
Tier: E Tier Power: 65Acc: 100PP: 20 Physical
Effect: The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |
Magical Leaf
|
Tier: E Tier Power: 60Acc: 101PP: 20 Special
Effect: The user scatters curious leaves that chase the target. This attack never misses. | |
Metal Claw
|
Tier: E Tier Power: 50Acc: 95PP: 35 Physical
Effect: The target is raked with steel claws. This may also boost the user's Attack stat. | |
Metronome
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
Misty Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |
Mud Shot
|
Tier: E Tier Power: 55Acc: 95PP: 15 Special
Effect: The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
Mud-Slap
|
Tier: F Tier Power: 20Acc: 100PP: 10 Special
Effect: The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
Nasty Plot
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
Night Shade
|
Tier: F Tier Power: 1Acc: 100PP: 15 Special
Effect: The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |
Outrage
|
Tier: C Tier Power: 120Acc: 100PP: 10 Physical
Effect: The user rampages and attacks for two to three turns. The user then becomes confused. | |
Overheat
|
Tier: C Tier Power: 130Acc: 90PP: 5 Special
Effect: The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
Phantom Force
|
Tier: D Tier Power: 90Acc: 100PP: 10 Physical
Effect: The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | |
Play Rough
|
Tier: D Tier Power: 90Acc: 90PP: 10 Physical
Effect: The user attacks by playing rough with the target. This may also lower the target's Attack stat. | |
Poison Jab
|
Tier: D Tier Power: 80Acc: 100PP: 20 Physical
Effect: The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | |
Poison Tail
|
Tier: E Tier Power: 50Acc: 100PP: 25 Physical
Effect: The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target. | |
Pollen Puff
|
Tier: D Tier Power: 90Acc: 100PP: 15 Special
Effect: The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | |
Power Gem
|
Tier: D Tier Power: 80Acc: 100PP: 20 Special
Effect: The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Psybeam
|
Tier: D Tier Power: 65Acc: 100PP: 20 Special
Effect: The target is attacked with a peculiar ray. This may also confuse the target. | |
Psychic
|
Tier: C Tier Power: 90Acc: 100PP: 10 Special
Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |
Psychic Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns. | |
Psyshock
|
Tier: C Tier Power: 80Acc: 100PP: 10 Special
Effect: The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Reflect
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Reversal
|
Tier: F Tier Power: 1Acc: 100PP: 15 Physical
Effect: An all-out attack that becomes more powerful the less HP the user has. | |
Rock Blast
|
Tier: F Tier Power: 25Acc: 90PP: 10 Physical
Effect: The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. | |
Rock Slide
|
Tier: D Tier Power: 75Acc: 90PP: 10 Physical
Effect: Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch. | |
Rock Tomb
|
Tier: E Tier Power: 60Acc: 95PP: 15 Physical
Effect: The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
Sandstorm
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: A five-turn sandstorm is summoned to damage all Pokemon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | |
Scary Face
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The user frightens the target with a scary face to harshly lower its Speed stat. | |
Seed Bomb
|
Tier: D Tier Power: 80Acc: 100PP: 15 Physical
Effect: The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | |
Shadow Ball
|
Tier: D Tier Power: 80Acc: 100PP: 15 Special
Effect: The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |
Shadow Claw
|
Tier: D Tier Power: 70Acc: 100PP: 15 Physical
Effect: The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | |
Skill Swap
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user employs its psychic power to exchange Abilities with the target. | |
Sleep Talk
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Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Sludge Bomb
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Tier: D Tier Power: 90Acc: 100PP: 10 Special
Effect: The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. | |
Smart Strike
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Tier: D Tier Power: 70Acc: 101PP: 10 Physical
Effect: The user stabs the target with a sharp horn. This attack never misses. | |
Snarl
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Tier: E Tier Power: 55Acc: 95PP: 15 Special
Effect: The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon. | |
Solar Beam
|
Tier: C Tier Power: 120Acc: 100PP: 10 Special
Effect: The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
Spikes
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Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokemon that switch into battle. | |
Stealth Rock
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Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokemon that switch into battle. | |
Stone Edge
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Tier: D Tier Power: 100Acc: 80PP: 5 Physical
Effect: The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
Stored Power
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Tier: E Tier Power: 20Acc: 100PP: 10 Special
Effect: The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
Struggle Bug
|
Tier: E Tier Power: 50Acc: 100PP: 20 Special
Effect: The user attacks by struggling against opposing Pokemon. This also lowers their Sp. Atk stats. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Surf
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Tier: D Tier Power: 90Acc: 100PP: 15 Special
Effect: The user attacks everything around it by swamping its surroundings with a giant wave. | |
Swift
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Tier: E Tier Power: 60Acc: 101PP: 20 Special
Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. | |
Swords Dance
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Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | |
Tailwind
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Tier: F Tier Power: 0Acc: 101PP: 15 Status
Effect: The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20 Physical
Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Taunt
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Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The target is taunted into a rage that allows it to use only attack moves for three turns. | |
Thief
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Tier: E Tier Power: 60Acc: 100PP: 25 Physical
Effect: The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |
Thunder
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Tier: C Tier Power: 110Acc: 70PP: 10 Special
Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Thunder Fang
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Tier: E Tier Power: 65Acc: 95PP: 15 Physical
Effect: The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | |
Thunder Punch
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Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The target is attacked with an electrified punch. This may also leave the target with paralysis. | |
Thunder Wave
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Tier: F Tier Power: 0Acc: 90PP: 20 Status
Effect: The user launches a weak jolt of electricity that paralyzes the target. | |
Thunderbolt
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Tier: D Tier Power: 90Acc: 100PP: 15 Special
Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
Toxic Spikes
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokemon that switch into battle. | |
Trick
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The user catches the target off guard and swaps the target's held item with its own. | |
Trick Room
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user creates a bizarre area in which slower Pokemon get to move first for five turns. | |
U-turn
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Tier: D Tier Power: 70Acc: 100PP: 20 Physical
Effect: After making its attack, the user rushes back to switch places with a party Pokemon in waiting. | |
Venoshock
|
Tier: E Tier Power: 65Acc: 100PP: 10 Special
Effect: The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | |
Volt Switch
|
Tier: D Tier Power: 70Acc: 100PP: 20 Special
Effect: After making its attack, the user rushes back to switch places with a party Pokemon in waiting. | |
Water Pledge
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Tier: D Tier Power: 80Acc: 100PP: 10 Special
Effect: A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. | |
Water Pulse
|
Tier: E Tier Power: 60Acc: 100PP: 20 Special
Effect: The user attacks the target with a pulsing blast of water. This may also confuse the target. | |
Waterfall
|
Tier: D Tier Power: 80Acc: 100PP: 15 Physical
Effect: The user charges at the target and may make it flinch. | |
Wild Charge
|
Tier: D Tier Power: 90Acc: 100PP: 15 Physical
Effect: The user shrouds itself in electricity and smashes into the target. This also damages the user a little. | |
Will-O-Wisp
|
Tier: F Tier Power: 0Acc: 85PP: 15 Status
Effect: The user shoots a sinister flame at the target to inflict a burn. | |
X-Scissor
|
Tier: D Tier Power: 80Acc: 100PP: 15 Physical
Effect: The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. | |
Zen Headbutt
|
Tier: C Tier Power: 80Acc: 90PP: 15 Physical
Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Mew Egg Moves
List of the 6 Moves Mew can learn from being hatched from an egg.
Move | Description |
---|---|
Extreme Speed
|
Tier: D Tier Power: 80Acc: 100PP: 5 Physical
Effect: The user charges the target at blinding speed. This move always goes first. |
Aqua Jet
|
Tier: E Tier Power: 40Acc: 100PP: 20 Physical
Effect: The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
Dragon Breath
|
Tier: E Tier Power: 60Acc: 100PP: 20 Special
Effect: The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
Water Pulse
|
Tier: E Tier Power: 60Acc: 100PP: 20 Special
Effect: The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Mist
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
Supersonic
|
Tier: F Tier Power: 0Acc: 55PP: 20 Status
Effect: The user generates odd sound waves from its body that confuse the target. |
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