
Pokemon Scarlet and Violet Mareep
Pokemon Scarlet and Violet Mareep is a new F Tier Type Wool Pokémon, with a growth rate and a 1 Special Attack EV Yield. Mareep has a chance of having as an Ability, and based on 280 Total Base Stats; we recommend a Quiet Nature for Mareep in Pokemon SV.
Mareep Stats
Mareep highest IV stat is Special Attack (65) and the lowest being Speed (35).
Rank | Value | Stat | |
---|---|---|---|
F | 55 | HP | |
F | 40 | Atk | |
F | 40 | Def | |
D | 65 | Sp.Atk | |
F | 45 | Sp.Def | |
F | 35 | Speed | |
F | 280 | Total |
Mareep Abilities
Abilities | Description |
---|---|
Static Ability 1 | If a Pokémon with Static is hit by a move making contact, there is a 30% chance the foe will become paralyzed. |
Plus Hidden Ability | Ups Sp. Atk if another Pokémon has Plus or Minus. |
Mareep Guide
Mareep has a 1 Special Attack EV Yield, which means the best nature to have with Mareep is a Quiet nature due to the highest IV stat being Special Attack.
Mareep | Detail |
---|---|
Wild Held Item | None |
Wild Material Drops |
![]() |
Best Nature |
Quiet
↑ +10% Special Attack↓ -10% Speed |
Weak To | |
Resistance To | |
Catch Rate | 235 (30.7% with PokéBall, full HP) |
EV Yield | 1 Special Attack |
How To Evolve Mareep in Pokemon Scarlet & Violet
Mareep Regular Evolution requires Level 15 to evolve into Flaaffy and Level 30 to evolve into Ampharos.
- Mareep#101
-
15Evolves at level 15
- Flaaffy#102
-
30Evolves at level 30
- Ampharos#103
Mareep Regular Evolution's most significant stat increase will be its SpAtk stat.
Where To Find Mareep Locations in Pokemon SV
Mareep has 2 spawn locations in pokemon scarlet and violet. You can find the evolved form Flaaffy appearing at level 22 - 29, within the West Province (Area Two) location.

Mareep Locations
Location | How To Catch | Pokemon Spawns |
---|---|---|
Tera Raid Spawn |
2 ![]() |
![]() ![]() Mareep
Lv. 20
|
![]() ![]() ![]() Very Rare
1 Biome
|
![]() ![]() 1
Lv. 1
| |
![]() ![]() ![]() Very Rare
1 Biome
|
![]() ![]() 1
Lv. 1
|
Mareep Raid Rewards in Pokemon SV
Pokemon SV Mareep has 1 Tera Raids. The Mareep Tera Raid will be a Lv.20 2-Star Raid.
Raid | Rewards | Raid Moves |
---|---|---|
2 ![]() Lv. 20
|
![]() 3x
![]() 2x
![]() 1x
![]() 1x
12.37%
![]() 1x
11.76%
![]() 1x
5.33%
![]() 2x
5.63%
![]() 1x
5.97%
![]() 1x
47.62%
|
![]() ![]() ![]() ![]() |

Pokemon SV Mareep Weakness
Mareep is a Ground type moves, and Less Damage from Steel, Electric type moves. ,
Type pokemon. This will cause Mareep to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
![]() | |
S |
![]() | |
S |
![]() | |
B |
![]() | |
B |
![]() | |
B |
![]() | |
B |
![]() | |
B |
![]() |
Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
![]() | |
S |
![]() | |
S |
![]() | |
S |
![]() | |
S |
![]() | |
S |
![]() | |
A |
![]() | |
A |
![]() |
Best Moves for Mareep in Scarlet and Violet
Mareep Best Moves to use when choosing a Moveset, includes leveling moves such as Dazzling Gleam and TM Moves like Wild Charge, and Body Slam.
Unlock | Move | Description |
---|---|---|
Thunder
|
Tier: B Tier Power: 110Acc: 70PP: 10![]() Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Thunderbolt
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
Wild Charge
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The user shrouds itself in electricity and smashes into the target. This also damages the user a little. | |
Lv. 32 |
Discharge
|
Tier: C Tier Power: 80Acc: 100PP: 15![]() Effect: The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
Body Slam
|
Tier: D Tier Power: 85Acc: 100PP: 15![]() Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
List of Mareep Moves in
Mareep can learn 15 Moves from Leveling Up and 27 TM Moves. Moves like Light Screen which, Mareep will learn by reaching level 43. You can also learn TM tutor moves such as Wild Charge, Body Slam and Charge Beam.
Mareep Level Up Moves
List of the 15 Moves Mareep can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Growl
|
Tier: F Tier Power: 0Acc: 100PP: 40![]() Effect: The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats. |
Lv.1 |
Tackle
|
Tier: E Tier Power: 40Acc: 100PP: 35![]() Effect: A physical attack in which the user charges and slams into the target with its whole body. |
Lv.4 |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20![]() Effect: The user launches a weak jolt of electricity that paralyzes the target. |
Lv.8 |
Thunder Shock
|
Tier: E Tier Power: 40Acc: 100PP: 30![]() Effect: The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
Lv.11 |
Cotton Spore
|
Tier: F Tier Power: 0Acc: 100PP: 40![]() Effect: The user releases cotton-like spores that cling to opposing Pokemon. This harshly lowers their Speed stats. |
Lv.15 |
Charge
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
Lv.18 |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20![]() Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
Lv.22 |
Electro Ball
|
Tier: F Tier Power: 1Acc: 100PP: 10![]() Effect: The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
Lv.25 |
Confuse Ray
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The target is exposed to a sinister ray that causes confusion. |
Lv.29 |
Power Gem
|
Tier: D Tier Power: 80Acc: 100PP: 20![]() Effect: The user attacks with a ray of light that sparkles as if it were made of gemstones. |
Lv.32 |
Discharge
|
Tier: C Tier Power: 80Acc: 100PP: 15![]() Effect: The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
Lv.36 |
Cotton Guard
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat. |
Lv.39 |
Dazzling Gleam
|
Tier: D Tier Power: 80Acc: 100PP: 10![]() Effect: The user damages opposing Pokemon by emitting a powerful flash. |
Lv.43 |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. |
Lv.46 |
Thunder
|
Tier: B Tier Power: 110Acc: 70PP: 10![]() Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Mareep TM Moves
List of the 27 Moves Mareep can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Agility
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
Body Slam
|
Tier: D Tier Power: 85Acc: 100PP: 15![]() Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |
Charge Beam
|
Tier: D Tier Power: 50Acc: 90PP: 10![]() Effect: The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
Confuse Ray
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The target is exposed to a sinister ray that causes confusion. | |
Dazzling Gleam
|
Tier: D Tier Power: 80Acc: 100PP: 10![]() Effect: The user damages opposing Pokemon by emitting a powerful flash. | |
Dig
|
Tier: D Tier Power: 80Acc: 100PP: 10![]() Effect: The user burrows into the ground on the first turn, then attacks on the next turn. | |
Eerie Impulse
|
Tier: F Tier Power: 0Acc: 100PP: 15![]() Effect: The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |
Electric Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokemon on the ground can no longer fall asleep. | |
Electro Ball
|
Tier: F Tier Power: 1Acc: 100PP: 10![]() Effect: The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user assists an ally by boosting the power of that ally's attack. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Power Gem
|
Tier: D Tier Power: 80Acc: 100PP: 20![]() Effect: The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Reflect
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20![]() Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Thunder
|
Tier: B Tier Power: 110Acc: 70PP: 10![]() Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20![]() Effect: The user launches a weak jolt of electricity that paralyzes the target. | |
Thunderbolt
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
Volt Switch
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: After making its attack, the user rushes back to switch places with a party Pokemon in waiting. | |
Wild Charge
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
Mareep Egg Moves
List of the 6 Moves Mareep can learn from being hatched from an egg.
Move | Description |
---|---|
Electroweb
|
Tier: D Tier Power: 55Acc: 95PP: 15![]() Effect: The user captures opposing Pokemon in an electric net to inflict damage. This also lowers their Speed stats. |
After You
|
Tier: F Tier Power: 0Acc: 101PP: 15![]() Effect: The user helps the target and makes it use its move right after the user. |
Agility
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
Eerie Impulse
|
Tier: F Tier Power: 0Acc: 100PP: 15![]() Effect: The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
Electric Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokemon on the ground can no longer fall asleep. |
Flatter
|
Tier: F Tier Power: 0Acc: 100PP: 15![]() Effect: Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. |
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