
Pokemon Scarlet and Violet Klefki
Pokemon Scarlet and Violet Klefki is a new C Tier Type Key Ring Pokémon, with a growth rate and a 1 Defense EV Yield. Klefki has a chance of having as an Ability, and based on 470 Total Base Stats; we recommend a Relaxed Nature for Klefki in Pokemon SV.
Klefki Stats
Klefki highest IV stat is Def (91) and the lowest being Speed (75).
Rank | Value | Stat | |
---|---|---|---|
F | 57 | HP | |
D | 80 | Atk | |
D | 91 | Def | |
C | 80 | Sp.Atk | |
D | 87 | Sp.Def | |
E | 75 | Speed | |
C | 470 | Total |
Klefki Abilities
Abilities | Description |
---|---|
Prankster Ability 1 | Prankster increases the priority of status moves by +1. |
Magician Hidden Ability | The Pokémon steals the held item of a Pokémon it hits with a move. |
Klefki Guide
Klefki has a 1 Defense EV Yield, which means the best nature to have with Klefki is a Relaxed nature due to the highest IV stat being Defense.
Klefki | Detail |
---|---|
Wild Material Drops |
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Best Nature |
Relaxed
↑ +10% Defense↓ -10% Speed |
Weak To | |
Resistance To | |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
EV Yield | 1 Defense |
Breeding Klefki
Klefki can breed with pokemon who share the Mineral Egg Group.
Klefki | Value |
---|---|
Egg Groups |
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Gender | ![]() ![]() |
How To Evolve Klefki in Pokemon Scarlet & Violet
The Pokemon Klefki does NOT have an evolution in the Pokemon Scarlet & Violet Series.
- Klefki#240
Where To Find Klefki Locations in Pokemon SV

Klefki Locations
Location | How To Catch | Pokemon Spawns |
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Pokemon SV Klefki Weakness
Klefki is a Ground, Fire type moves, and Less Damage from Normal, , Rock, Grass, Psychic, Ice, Fairy, Dark, Dragon, Bug type moves.
Type pokemon. This will cause Klefki to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
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S |
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S |
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S |
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S |
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A |
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B |
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B |
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Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
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S |
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S |
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S |
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S |
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S |
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S |
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S |
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Best Moves for Klefki in Scarlet and Violet
Klefki Best Moves to use when choosing a Moveset, includes leveling moves such as Play Rough and TM Moves like Dazzling Gleam, and Flash Cannon.
Unlock | Move | Description |
---|---|---|
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Dazzling Gleam
|
Tier: C Tier Power: 80Acc: 100PP: 10![]() Effect: The user damages opposing Pokemon by emitting a powerful flash. | |
Flash Cannon
|
Tier: C Tier Power: 80Acc: 100PP: 10![]() Effect: The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
Play Rough
|
Tier: C Tier Power: 90Acc: 90PP: 10![]() Effect: The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
List of Klefki Moves in
Klefki can learn 14 Moves from Leveling Up and 30 TM Moves. Moves like Foul Play which, Klefki will learn by reaching level 48. You can also learn TM tutor moves such as Dazzling Gleam, Flash Cannon and Play Rough.
Klefki Level Up Moves
List of the 14 Moves Klefki can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Astonish
|
Tier: E Tier Power: 30Acc: 100PP: 15![]() Effect: The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
Lv.4 |
Tackle
|
Tier: E Tier Power: 40Acc: 100PP: 35![]() Effect: A physical attack in which the user charges and slams into the target with its whole body. |
Lv.8 |
Fairy Wind
|
Tier: E Tier Power: 40Acc: 100PP: 30![]() Effect: The user attacks by stirring up a fairy wind to strike the target. |
Lv.12 |
Torment
|
Tier: F Tier Power: 0Acc: 100PP: 15![]() Effect: The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Lv.16 |
Fairy Lock
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: By locking down the battlefield, the user keeps all Pokemon from fleeing during the next turn. |
Lv.20 |
Metal Sound
|
Tier: F Tier Power: 0Acc: 85PP: 40![]() Effect: A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
Lv.24 |
Draining Kiss
|
Tier: D Tier Power: 50Acc: 100PP: 10![]() Effect: The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
Lv.28 |
Recycle
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user recycles a held item that has been used in battle so it can be used again. |
Lv.32 |
Imprison
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: If opposing Pokemon know any move also known by the user, they are prevented from using it. |
Lv.36 |
Flash Cannon
|
Tier: C Tier Power: 80Acc: 100PP: 10![]() Effect: The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
Lv.40 |
Play Rough
|
Tier: C Tier Power: 90Acc: 90PP: 10![]() Effect: The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
Lv.44 |
Magic Room
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user creates a bizarre area in which Pokemon's held items lose their effects for five turns. |
Lv.48 |
Foul Play
|
Tier: D Tier Power: 95Acc: 100PP: 15![]() Effect: The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
Lv.52 |
Last Resort
|
Tier: C Tier Power: 140Acc: 100PP: 5![]() Effect: This move can be used only after the user has used all the other moves it knows in the battle. |
Klefki TM Moves
List of the 30 Moves Klefki can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Calm Mind
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
Dazzling Gleam
|
Tier: C Tier Power: 80Acc: 100PP: 10![]() Effect: The user damages opposing Pokemon by emitting a powerful flash. | |
Draining Kiss
|
Tier: D Tier Power: 50Acc: 100PP: 10![]() Effect: The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Flash Cannon
|
Tier: C Tier Power: 80Acc: 100PP: 10![]() Effect: The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
Foul Play
|
Tier: D Tier Power: 95Acc: 100PP: 15![]() Effect: The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Imprison
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: If opposing Pokemon know any move also known by the user, they are prevented from using it. | |
Iron Defense
|
Tier: F Tier Power: 0Acc: 101PP: 15![]() Effect: The user hardens its body's surface like iron, sharply boosting its Defense stat. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Misty Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |
Play Rough
|
Tier: C Tier Power: 90Acc: 90PP: 10![]() Effect: The user attacks by playing rough with the target. This may also lower the target's Attack stat. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Psychic
|
Tier: D Tier Power: 90Acc: 100PP: 10![]() Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |
Psyshock
|
Tier: D Tier Power: 80Acc: 100PP: 10![]() Effect: The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Reflect
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Sandstorm
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: A five-turn sandstorm is summoned to damage all Pokemon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Spikes
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokemon that switch into battle. | |
Stored Power
|
Tier: F Tier Power: 20Acc: 100PP: 10![]() Effect: The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20![]() Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. | |
Thief
|
Tier: E Tier Power: 60Acc: 100PP: 25![]() Effect: The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20![]() Effect: The user launches a weak jolt of electricity that paralyzes the target. | |
Trick Room
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user creates a bizarre area in which slower Pokemon get to move first for five turns. |
Klefki Egg Moves
List of the 2 Moves Klefki can learn from being hatched from an egg.
Move | Description |
---|---|
Magnet Rise
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user levitates using electrically generated magnetism for five turns. |
Switcheroo
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The user trades held items with the target faster than the eye can follow. |
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