Greninja Stats

Greninja highest IV stat is Speed (122) and the lowest being Def (67).

Rank Value Stat
F
72
HP
C
95
Atk
E
67
Def
A
103
Sp.Atk
E
71
Sp.Def
B
122
Speed
A
530
Total

Greninja Guide

Greninja has a EV Yield, which means the best nature to have with Greninja is a Hasty nature due to the highest IV stat being Speed.

How To Evolve Greninja in Pokemon Scarlet & Violet

Froakie Regular Evolution requires Level 16 to evolve into Frogadier and Level 36 to evolve into Greninja.

    Greninja Regular Evolution
  1. Froakie
  2. Evolves at level 16
  3. Frogadier
  4. Evolves at level 36
  5. Greninja

Greninja Regular Evolution's most significant stat increase will be its Atk stat.

Evolutions Total HP Atk Def Sp.Atk Sp.Def Speed
Froakie
314
41
56
40
62
44
71
Stat Increase
+91
+13
+7
+12
+21
+12
+26
Frogadier
405
54
63
52
83
56
97
Stat Increase
+125
+18
+32
+15
+20
+15
+25
Greninja
530
72
95
67
103
71
122
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Where To Find Greninja Locations in Pokemon SV

Greninja Locations

Location How To Catch Pokemon Spawns

Pokemon SV Greninja Weakness

Greninja is a Water Dark Type pokemon. This will cause Greninja to take More Damage from Grass, Electric, Fighting, Bug, Fairy type moves, and Less Damage from Steel, Fire, Water, Ice, Ghost, Dark, Psychic type moves.

Greninja Type Weakness Chart
Damage Taken Types
+400%
Damage From
+200%
Damage From
Grass
2x
Electric
2x
Fighting
2x
Bug
2x
Fairy
2x
-50%
Less Damage From
Steel
1/2
Fire
1/2
Water
1/2
Ice
1/2
Ghost
1/2
Dark
1/2
-75%
Less Damage From
Immune
to Damage From
Psychic
0

What pokemon is Greninja Weak Against?
Increased Damage
Tier Pokemon Damage Taken Based on Move Type
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%

What pokemon is Greninja Resistant Against?
Reduced Damage
Tier Pokemon Damage Taken Based on Move Type
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
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Best Moves for Greninja in Scarlet and Violet

Greninja Best Moves to use when choosing a Moveset, includes leveling moves such as Night Slash and TM Moves like Hydro Pump, and Hyper Beam.

Unlock Move Description
Hydro Cannon
Water
Tier:
S Tier
Power:
150
Acc:
90
PP:
5
Special
Effect:
The target is hit with a watery blast. The user can't move on the next turn.
Giga Impact
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Physical
Effect:
The user charges at the target using every bit of its power. The user can't move on the next turn.
Hydro Pump
Water
Tier:
B Tier
Power:
110
Acc:
80
PP:
5
Special
Effect:
The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Special
Effect:
The target is attacked with a powerful beam. The user can't move on the next turn.
Blizzard
Ice
Tier:
C Tier
Power:
110
Acc:
70
PP:
5
Special
Effect:
A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.

List of Greninja Moves in

Greninja can learn 18 Moves from Leveling Up and 43 TM Moves. Moves like Water Shuriken which, Greninja will learn by reaching level Evolution. You can also learn TM tutor moves such as Hydro Pump, Hyper Beam and Blizzard.

Greninja Level Up Moves

List of the 18 Moves Greninja can learn from leveling up.

Lv Move Description
Lv.1
Growl
Normal
Tier:
F Tier
Power:
0
Acc:
100
PP:
40
Status
Effect:
The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
Lv.1
Haze
Ice
Tier:
F Tier
Power:
0
Acc:
101
PP:
30
Status
Effect:
The user creates a haze that eliminates every stat change among all the Pokemon engaged in battle.
Lv.1
Night Slash
Dark
Tier:
D Tier
Power:
70
Acc:
100
PP:
15
Physical
Effect:
The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
Lv.1
Pound
Normal
Tier:
E Tier
Power:
40
Acc:
100
PP:
35
Physical
Effect:
The target is physically pounded with a long tail, a foreleg, or the like.
Lv.1
Quick Attack
Normal
Tier:
E Tier
Power:
40
Acc:
100
PP:
30
Physical
Effect:
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Lv.1
Role Play
Psychic
Tier:
F Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
The user mimics the target completely, copying the target's Ability.
Lv.1
Water Gun
Water
Tier:
E Tier
Power:
40
Acc:
100
PP:
25
Special
Effect:
The target is blasted with a forceful shot of water.
Lv.10
Lick
Ghost
Tier:
E Tier
Power:
30
Acc:
100
PP:
30
Physical
Effect:
The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis.
Lv.14
Water Pulse
Water
Tier:
D Tier
Power:
60
Acc:
100
PP:
20
Special
Effect:
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Lv.19
Smokescreen
Normal
Tier:
F Tier
Power:
0
Acc:
100
PP:
20
Status
Effect:
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
Lv.23
Shadow Sneak
Ghost
Tier:
E Tier
Power:
40
Acc:
100
PP:
30
Physical
Effect:
The user extends its shadow and attacks the target from behind. This move always goes first.
Lv.28
Spikes
Ground
Tier:
F Tier
Power:
0
Acc:
101
PP:
20
Status
Effect:
The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokemon that switch into battle.
Lv.33
Aerial Ace
Flying
Tier:
E Tier
Power:
60
Acc:
101
PP:
20
Physical
Effect:
The user confounds the target with speed, then slashes. This attack never misses.
Lv.42
Substitute
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Lv.49
Extrasensory
Psychic
Tier:
D Tier
Power:
80
Acc:
100
PP:
20
Special
Effect:
The user attacks with an odd, unseeable power. This may also make the target flinch.
Lv.56
Double Team
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
15
Status
Effect:
By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Lv.68
Hydro Pump
Water
Tier:
B Tier
Power:
110
Acc:
80
PP:
5
Special
Effect:
The target is blasted by a huge volume of water launched under great pressure.
Lv.Evolution
Water Shuriken
Water
Tier:
F Tier
Power:
15
Acc:
100
PP:
20
Special
Effect:
The user hits the target with throwing stars two to five times in a row. This move always goes first.