Falinks Stats

Falinks highest IV stat is Attack (100) and the lowest being Special Defense (60).

Rank Value Stat
F
65
HP
B
100
Atk
C
100
Def
D
70
Sp.Atk
E
60
Sp.Def
E
75
Speed
C
470
Total

Falinks Guide

Falinks has a 2 Attack, 1 Special Defense EV Yield, which means the best nature to have with Falinks is a Naughty nature due to the highest IV stat being Attack.

Falinks Detail
Wild Held ItemNone
Wild Material Drops
Best Nature
Naughty
+10% Attack
-10% Special Defense
Weak To
2x
2x
2x
Resistance To
1/2
1/2
1/2
Catch Rate45 (5.9% with PokéBall, full HP)
EV Yield2 Attack, 1 Special Defense

How To Evolve Falinks in Pokemon Scarlet & Violet

The Pokemon Falinks does NOT have an evolution in the Pokemon Scarlet & Violet Series.

    Falinks currently has no Evolutions available
  1. #300
    Falinks
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Where To Find Falinks Locations in Pokemon SV

Falinks has 1 spawn locations in pokemon scarlet and violet. You can find Falinks appearing at level 13 - 55, within the West Province (Area One), Asado Desert, North Province (Area Two) location.

Falinks Locations

Location How To Catch Pokemon Spawns
Tera Raid Spawn
Falinks
Lv. 45
Tera Raid Spawn
Falinks
Lv. 75
Very Rare
1
1 Biome
1
Lv. 1

Wild Falinks Tera Type Location

Falinks Raid Rewards in Pokemon SV

Pokemon SV Falinks has 2 Tera Raids. There are multiple Falinks Tera Raids, first being a Lv.45 4-Star Raid and the second is a Lv.75 5-Star Raid.

Raid Rewards Raid Moves
Lv. 45
15%
4.71%
12.35%
9.86%
10.94%
17.54%
31.91%
15.63%
Reversal
First Impression
Brick Break
Take Down
Other Moves
Lv. 75
10.58%
4.3%
11.24%
10.13%
16.9%
3.39%
8.77%
4.81%
5.05%
5.32%
5.62%
5.95%
7.59%
5.48%
5.8%
Megahorn
Reversal
Headbutt
Brick Break
Other Moves

Pokemon SV Falinks Weakness

Falinks is a Fighting Type pokemon. This will cause Falinks to take More Damage from Flying, Psychic, Fairy type moves, and Less Damage from Rock, Bug, Dark type moves.

Falinks Type Weakness Chart
Damage Taken Types
+400%
Damage From
+200%
Damage From
Flying
2x
Psychic
2x
Fairy
2x
-50%
Less Damage From
Rock
1/2
Bug
1/2
Dark
1/2
-75%
Less Damage From
Immune
to Damage From

What pokemon is Falinks Weak Against?
Increased Damage

Tier Pokemon Damage Taken Based on Move Type
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
A
+200%
A
+200%
A
+200%

What pokemon is Falinks Resistant Against?
Reduced Damage

Tier Pokemon Damage Taken Based on Move Type
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
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Best Moves for Falinks in Scarlet and Violet

Falinks Best Moves to use when choosing a Moveset, includes leveling moves such as First Impression and TM Moves like Giga Impact, and Hyper Beam.

Unlock Move Description
Close Combat
Fighting
Tier:
A Tier
Power:
120
Acc:
100
PP:
5
Physical
Effect:
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Focus Blast
Fighting
Tier:
A Tier
Power:
120
Acc:
70
PP:
5
Special
Effect:
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Giga Impact
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Physical
Effect:
The user charges at the target using every bit of its power. The user can't move on the next turn.
Hyper Beam
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Special
Effect:
The target is attacked with a powerful beam. The user can't move on the next turn.
Brick Break
Fighting
Tier:
C Tier
Power:
75
Acc:
100
PP:
15
Physical
Effect:
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

List of Falinks Moves in

Falinks can learn 13 Moves from Leveling Up and 28 TM Moves. Moves like Counter which, Falinks will learn by reaching level 60. You can also learn TM tutor moves such as Giga Impact, Hyper Beam and Brick Break.

Falinks Level Up Moves

List of the 13 Moves Falinks can learn from leveling up.

Lv Move Description
Lv.1
Protect
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Lv.1
Tackle
Normal
Tier:
E Tier
Power:
40
Acc:
100
PP:
35
Physical
Effect:
A physical attack in which the user charges and slams into the target with its whole body.
Lv.5
Rock Smash
Fighting
Tier:
E Tier
Power:
40
Acc:
100
PP:
15
Physical
Effect:
The user attacks with a punch. This may also lower the target's Defense stat.
Lv.10
Focus Energy
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
30
Status
Effect:
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Lv.15
Headbutt
Normal
Tier:
D Tier
Power:
70
Acc:
100
PP:
15
Physical
Effect:
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Lv.20
Bulk Up
Fighting
Tier:
F Tier
Power:
0
Acc:
101
PP:
20
Status
Effect:
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
Lv.25
Endure
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Lv.30
Reversal
Fighting
Tier:
F Tier
Power:
1
Acc:
100
PP:
15
Physical
Effect:
An all-out attack that becomes more powerful the less HP the user has.
Lv.35
First Impression
Bug
Tier:
D Tier
Power:
90
Acc:
100
PP:
10
Physical
Effect:
Although this move has great power, it works only on the first turn each time the user enters battle.
Lv.45
Iron Defense
Steel
Tier:
F Tier
Power:
0
Acc:
101
PP:
15
Status
Effect:
The user hardens its body's surface like iron, sharply boosting its Defense stat.
Lv.50
Close Combat
Fighting
Tier:
A Tier
Power:
120
Acc:
100
PP:
5
Physical
Effect:
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Lv.55
Megahorn
Bug
Tier:
C Tier
Power:
120
Acc:
85
PP:
10
Physical
Effect:
Using its tough and impressive horn, the user rams into the target with no letup.
Lv.60
Counter
Fighting
Tier:
F Tier
Power:
1
Acc:
100
PP:
20
Physical
Effect:
A retaliatory attack that counters any physical move, inflicting double the damage taken.