
Pokemon Scarlet and Violet Falinks
Pokemon Scarlet and Violet Falinks is a new C Tier Type Formation Pokémon, with a growth rate and a 2 Attack, 1 Special Defense EV Yield. Falinks has a chance of having as an Ability, and based on 470 Total Base Stats; we recommend a Naughty Nature for Falinks in Pokemon SV.
Falinks Stats
Falinks highest IV stat is Attack (100) and the lowest being Special Defense (60).
Rank | Value | Stat | |
---|---|---|---|
F | 65 | HP | |
B | 100 | Atk | |
C | 100 | Def | |
D | 70 | Sp.Atk | |
E | 60 | Sp.Def | |
E | 75 | Speed | |
C | 470 | Total |
Falinks Abilities
Abilities | Description |
---|---|
Battle Armor Ability 1 | Battle Armor prevents the Pokémon from receiving a critical hit. |
Defiant Hidden Ability | When its stats are lowered its Attack increases. (Single Use Only) |
Falinks Guide
Falinks has a 2 Attack, 1 Special Defense EV Yield, which means the best nature to have with Falinks is a Naughty nature due to the highest IV stat being Attack.
Falinks | Detail |
---|---|
Wild Held Item | None |
Wild Material Drops |
![]() |
Best Nature |
Naughty
↑ +10% Attack↓ -10% Special Defense |
Weak To | |
Resistance To | |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
EV Yield | 2 Attack, 1 Special Defense |
How To Evolve Falinks in Pokemon Scarlet & Violet
The Pokemon Falinks does NOT have an evolution in the Pokemon Scarlet & Violet Series.
- Falinks#300
Where To Find Falinks Locations in Pokemon SV
Falinks has 1 spawn locations in pokemon scarlet and violet. You can find Falinks appearing at level 13 - 55, within the West Province (Area One), Asado Desert, North Province (Area Two) location.

Falinks Locations
Location | How To Catch | Pokemon Spawns |
---|---|---|
Tera Raid Spawn |
4 ![]() |
![]() ![]() Falinks
Lv. 45
|
Tera Raid Spawn |
5 ![]() |
![]() ![]() Falinks
Lv. 75
|
![]() ![]() ![]() Very Rare
1 Biome
|
![]() ![]() 1
Lv. 1
|

Wild Falinks Tera Type Location
Tera Pokemon | Moves |
---|---|
Falinks Raid Rewards in Pokemon SV
Pokemon SV Falinks has 2 Tera Raids. There are multiple Falinks Tera Raids, first being a Lv.45 4-Star Raid and the second is a Lv.75 5-Star Raid.
Raid | Rewards | Raid Moves |
---|---|---|
4 ![]() Lv. 45
|
![]() 2x
![]() 1x
![]() 4x
![]() 2x
![]() 1x
![]() 2x
![]() 1x
15%
![]() 2x
4.71%
![]() 1x
12.35%
![]() 1x
9.86%
![]() 1x
10.94%
![]() 3x
17.54%
![]() 1x
31.91%
![]() 1x
15.63%
|
![]() ![]() ![]() ![]() Other Moves
|
5 ![]() Lv. 75
|
![]() 1x
![]() 1x
![]() 5x
![]() 3x
![]() 2x
![]() 2x
![]() 2x
10.58%
![]() 1x
4.3%
![]() 2x
11.24%
![]() 3x
10.13%
![]() 1x
16.9%
![]() 1x
3.39%
![]() 1x
8.77%
![]() 1x
4.81%
![]() 1x
5.05%
![]() 1x
5.32%
![]() 1x
5.62%
![]() 1x
5.95%
![]() 1x
7.59%
![]() 1x
5.48%
![]() 1x
5.8%
|
![]() ![]() ![]() ![]() Other Moves
|

Pokemon SV Falinks Weakness
Falinks is a Psychic, Fairy type moves, and Less Damage from , Rock, Bug, Dark type moves.
Type pokemon. This will cause Falinks to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
![]() | |
S |
![]() | |
S |
![]() | |
S |
![]() | |
S |
![]() | |
A |
![]() | |
A |
![]() | |
A |
![]() |
Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
![]() | |
S |
![]() | |
S |
![]() | |
S |
![]() | |
S |
![]() | |
S |
![]() | |
S |
![]() | |
S |
![]() |
Best Moves for Falinks in Scarlet and Violet
Falinks Best Moves to use when choosing a Moveset, includes leveling moves such as First Impression and TM Moves like Giga Impact, and Hyper Beam.
Unlock | Move | Description |
---|---|---|
Close Combat
|
Tier: A Tier Power: 120Acc: 100PP: 5![]() Effect: The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |
Focus Blast
|
Tier: A Tier Power: 120Acc: 70PP: 5![]() Effect: The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Brick Break
|
Tier: C Tier Power: 75Acc: 100PP: 15![]() Effect: The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
List of Falinks Moves in
Falinks can learn 13 Moves from Leveling Up and 28 TM Moves. Moves like Counter which, Falinks will learn by reaching level 60. You can also learn TM tutor moves such as Giga Impact, Hyper Beam and Brick Break.
Falinks Level Up Moves
List of the 13 Moves Falinks can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Lv.1 |
Tackle
|
Tier: E Tier Power: 40Acc: 100PP: 35![]() Effect: A physical attack in which the user charges and slams into the target with its whole body. |
Lv.5 |
Rock Smash
|
Tier: E Tier Power: 40Acc: 100PP: 15![]() Effect: The user attacks with a punch. This may also lower the target's Defense stat. |
Lv.10 |
Focus Energy
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
Lv.15 |
Headbutt
|
Tier: D Tier Power: 70Acc: 100PP: 15![]() Effect: The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Lv.20 |
Bulk Up
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
Lv.25 |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
Lv.30 |
Reversal
|
Tier: F Tier Power: 1Acc: 100PP: 15![]() Effect: An all-out attack that becomes more powerful the less HP the user has. |
Lv.35 |
First Impression
|
Tier: D Tier Power: 90Acc: 100PP: 10![]() Effect: Although this move has great power, it works only on the first turn each time the user enters battle. |
Lv.45 |
Iron Defense
|
Tier: F Tier Power: 0Acc: 101PP: 15![]() Effect: The user hardens its body's surface like iron, sharply boosting its Defense stat. |
Lv.50 |
Close Combat
|
Tier: A Tier Power: 120Acc: 100PP: 5![]() Effect: The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
Lv.55 |
Megahorn
|
Tier: C Tier Power: 120Acc: 85PP: 10![]() Effect: Using its tough and impressive horn, the user rams into the target with no letup. |
Lv.60 |
Counter
|
Tier: F Tier Power: 1Acc: 100PP: 20![]() Effect: A retaliatory attack that counters any physical move, inflicting double the damage taken. |
Falinks TM Moves
List of the 28 Moves Falinks can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Agility
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
Body Slam
|
Tier: D Tier Power: 85Acc: 100PP: 15![]() Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |
Brick Break
|
Tier: C Tier Power: 75Acc: 100PP: 15![]() Effect: The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | |
Bulk Up
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
Close Combat
|
Tier: A Tier Power: 120Acc: 100PP: 5![]() Effect: The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
False Swipe
|
Tier: E Tier Power: 40Acc: 100PP: 40![]() Effect: A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |
Focus Blast
|
Tier: A Tier Power: 120Acc: 70PP: 5![]() Effect: The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user assists an ally by boosting the power of that ally's attack. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Iron Defense
|
Tier: F Tier Power: 0Acc: 101PP: 15![]() Effect: The user hardens its body's surface like iron, sharply boosting its Defense stat. | |
Iron Head
|
Tier: D Tier Power: 80Acc: 100PP: 15![]() Effect: The user slams the target with its steel-hard head. This may also make the target flinch. | |
Poison Jab
|
Tier: D Tier Power: 80Acc: 100PP: 20![]() Effect: The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Reversal
|
Tier: F Tier Power: 1Acc: 100PP: 15![]() Effect: An all-out attack that becomes more powerful the less HP the user has. | |
Rock Slide
|
Tier: D Tier Power: 75Acc: 90PP: 10![]() Effect: Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch. | |
Rock Tomb
|
Tier: E Tier Power: 60Acc: 95PP: 15![]() Effect: The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Smart Strike
|
Tier: D Tier Power: 70Acc: 101PP: 10![]() Effect: The user stabs the target with a sharp horn. This attack never misses. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Swords Dance
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20![]() Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Zen Headbutt
|
Tier: D Tier Power: 80Acc: 90PP: 15![]() Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Falinks Egg Moves
List of the 1 Moves Falinks can learn from being hatched from an egg.
Move | Description |
---|---|
Parting Shot
|
Tier: F Tier Power: 0Acc: 100PP: 20![]() Effect: With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokemon in waiting. |
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