Pokemon Scarlet and Violet Deerling
Pokemon Scarlet and Violet Deerling is a new F Tier Type Season Pokémon, with a growth rate and a 1 Speed EV Yield. Deerling has a chance of having as an Ability, and based on 335 Total Base Stats; we recommend a Jolly Nature for Deerling in Pokemon SV.
Deerling Stats
Deerling highest IV stat is Speed (75) and the lowest being Special Attack (40).
Rank | Value | Stat | |
---|---|---|---|
F | 60 | HP | |
E | 60 | Atk | |
F | 50 | Def | |
F | 40 | Sp.Atk | |
F | 50 | Sp.Def | |
E | 75 | Speed | |
F | 335 | Total |
Deerling Abilities
Abilities | Description |
---|---|
Chlorophyll Ability 1 | Chlorophyll doubles the ability-bearer's Speed during bright sunshine. |
Serene Grace Hidden Ability | Serene Grace doubles the chance of moves' secondary effects occurring - specifically stat changes, status ailments, or flinching. It also increases the chance of flinching due to the held items King's Rock and Razor Fang from 10% to 20% (however, note that those items do not affect moves that already have a flinch chance). |
Deerling Guide
Deerling has a 1 Speed EV Yield, which means the best nature to have with Deerling is a Jolly nature due to the highest IV stat being Speed.
Deerling | Detail |
---|---|
Wild Held Item | None |
Wild Material Drops |
Deerling Hair
|
Best Nature |
Jolly
↑ +10% Speed↓ -10% Special Attack |
Weak To | |
Resistance To | |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
EV Yield | 1 Speed |
Breeding Deerling
Deerling can breed with pokemon who share the Field Egg Group.
Deerling | Value |
---|---|
Egg Groups |
Field
|
Gender | 50% male / 50% female |
How To Evolve Deerling in Pokemon Scarlet & Violet
Deerling Regular Evolution requires Level 34 to evolve into Sawsbuck.
-
Deerling#190
-
34Evolves at level 34
-
Sawsbuck#191
The Deerling Regular Evolution biggest stat increase will be the Atk stat.
Where To Find Deerling Locations in Pokemon SV
Deerling has 1 spawn locations in pokemon scarlet and violet. You can find Deerling appearing at level 16 - 32, within the South Province (Area One), South Province (Area Four), South Province (Area Five) location.
Deerling Locations
Location | How To Catch | Pokemon Spawns |
---|---|---|
Tera Raid Spawn |
1 Deerling Raid |
Deerling
Lv. 12
|
Very Rare
1 Biome
|
1
Lv. 1
| |
Very Rare
1 Biome
|
1
Lv. 1
|
Deerling Raid Rewards in Pokemon SV
Pokemon SV Deerling has 1 Tera Raids. The Deerling Tera Raid will be a Lv.12 1-Star Raid.
Raid | Rewards | Raid Moves |
---|---|---|
1 Deerling RaidLv. 12
|
Exp. Candy XS
1x
Exp. Candy S
1x
Deerling Hair
1x
Muscle Feather
1x
Exp. Candy S
1x
8.5%
Muscle Feather
1x
9.29%
Oran Berry
1x
9.64%
Pecha Berry
2x
10.67%
Rawst Berry
1x
11.94%
Pearl
1x
50.85%
|
Headbutt
Double Kick
Sand Attack
Growl
|
Pokemon SV Deerling Weakness
Deerling is a Fighting, , Poison, Bug, Fire, Ice type moves, and Less Damage from Ground, Water, Grass, Electric, Ghost type moves.
Type pokemon. This will cause Deerling to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% |
Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
Immune | |
S |
Immune | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% |
Best Moves for Deerling in Scarlet and Violet
Deerling Best Moves to use when choosing a Moveset, includes leveling moves such as Energy Ball and TM Moves like Body Slam, and Energy Ball.
Unlock | Move | Description |
---|---|---|
Leaf Storm
|
Tier: S Tier Power: 130Acc: 90PP: 5 Special
Effect: The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
Solar Beam
|
Tier: A Tier Power: 120Acc: 100PP: 10 Special
Effect: The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
Lv. 37 |
Double-Edge
|
Tier: A Tier Power: 120Acc: 100PP: 15 Physical
Effect: A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Body Slam
|
Tier: C Tier Power: 85Acc: 100PP: 15 Physical
Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |
Energy Ball
|
Tier: C Tier Power: 90Acc: 100PP: 10 Special
Effect: The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
List of Deerling Moves in
Deerling can learn 12 Moves from Leveling Up and 32 TM Moves. Moves like Charm which, Deerling will learn by reaching level 32. You can also learn TM tutor moves such as Body Slam, Energy Ball and Giga Drain.
Deerling Level Up Moves
List of the 12 Moves Deerling can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Tackle
|
Tier: E Tier Power: 40Acc: 100PP: 35 Physical
Effect: A physical attack in which the user charges and slams into the target with its whole body. |
Lv.4 |
Growl
|
Tier: F Tier Power: 0Acc: 100PP: 40 Status
Effect: The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats. |
Lv.7 |
Sand Attack
|
Tier: F Tier Power: 0Acc: 100PP: 15 Status
Effect: Sand is hurled in the target's face, lowering the target's accuracy. |
Lv.10 |
Double Kick
|
Tier: E Tier Power: 30Acc: 100PP: 30 Physical
Effect: The user attacks by kicking the target twice in a row using two feet. |
Lv.13 |
Leech Seed
|
Tier: F Tier Power: 0Acc: 90PP: 10 Status
Effect: A seed is planted on the target. It steals some HP from the target every turn. |
Lv.16 |
Bullet Seed
|
Tier: E Tier Power: 25Acc: 100PP: 30 Physical
Effect: The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
Lv.20 |
Take Down
|
Tier: C Tier Power: 90Acc: 85PP: 20 Physical
Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
Lv.24 |
Zen Headbutt
|
Tier: D Tier Power: 80Acc: 90PP: 15 Physical
Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Lv.28 |
Energy Ball
|
Tier: C Tier Power: 90Acc: 100PP: 10 Special
Effect: The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
Lv.32 |
Charm
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
Lv.37 |
Double-Edge
|
Tier: A Tier Power: 120Acc: 100PP: 15 Physical
Effect: A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Lv.42 |
Solar Beam
|
Tier: A Tier Power: 120Acc: 100PP: 10 Special
Effect: The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
Deerling TM Moves
List of the 32 Moves Deerling can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Agility
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
Baton Pass
|
Tier: F Tier Power: 0Acc: 101PP: 40 Status
Effect: The user switches places with a party Pokemon in waiting and passes along any stat changes. | |
Body Slam
|
Tier: C Tier Power: 85Acc: 100PP: 15 Physical
Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |
Bulldoze
|
Tier: E Tier Power: 60Acc: 100PP: 20 Physical
Effect: The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
Bullet Seed
|
Tier: E Tier Power: 25Acc: 100PP: 30 Physical
Effect: The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | |
Charm
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |
Dig
|
Tier: D Tier Power: 80Acc: 100PP: 10 Physical
Effect: The user burrows into the ground on the first turn, then attacks on the next turn. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Energy Ball
|
Tier: C Tier Power: 90Acc: 100PP: 10 Special
Effect: The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20 Physical
Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Fake Tears
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | |
Giga Drain
|
Tier: C Tier Power: 75Acc: 100PP: 10 Special
Effect: A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |
Grass Knot
|
Tier: F Tier Power: 1Acc: 100PP: 20 Special
Effect: The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
Grassy Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user assists an ally by boosting the power of that ally's attack. | |
Leaf Storm
|
Tier: S Tier Power: 130Acc: 90PP: 5 Special
Effect: The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Magical Leaf
|
Tier: D Tier Power: 60Acc: 101PP: 20 Special
Effect: The user scatters curious leaves that chase the target. This attack never misses. | |
Play Rough
|
Tier: D Tier Power: 90Acc: 90PP: 10 Physical
Effect: The user attacks by playing rough with the target. This may also lower the target's Attack stat. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Seed Bomb
|
Tier: C Tier Power: 80Acc: 100PP: 15 Physical
Effect: The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | |
Shadow Ball
|
Tier: D Tier Power: 80Acc: 100PP: 15 Special
Effect: The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Solar Beam
|
Tier: A Tier Power: 120Acc: 100PP: 10 Special
Effect: The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Take Down
|
Tier: C Tier Power: 90Acc: 85PP: 20 Physical
Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20 Status
Effect: The user launches a weak jolt of electricity that paralyzes the target. | |
Wild Charge
|
Tier: D Tier Power: 90Acc: 100PP: 15 Physical
Effect: The user shrouds itself in electricity and smashes into the target. This also damages the user a little. | |
Zen Headbutt
|
Tier: D Tier Power: 80Acc: 90PP: 15 Physical
Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Deerling Egg Moves
List of the 7 Moves Deerling can learn from being hatched from an egg.
Move | Description |
---|---|
Headbutt
|
Tier: D Tier Power: 70Acc: 100PP: 15 Physical
Effect: The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Agility
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
Baton Pass
|
Tier: F Tier Power: 0Acc: 101PP: 40 Status
Effect: The user switches places with a party Pokemon in waiting and passes along any stat changes. |
Fake Tears
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
Synthesis
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user restores its own HP. The amount of HP regained varies with the weather. |
Worry Seed
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
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