
Pokemon Scarlet and Violet Azelf
Pokemon Scarlet and Violet Azelf is a new S Tier Type Willpower Pokémon, with a growth rate and a 2 Attack, 1 Special Attack EV Yield. Azelf has a chance of having as an Ability, and based on 580 Total Base Stats; we recommend a Lonely Nature for Azelf in Pokemon SV.
Azelf Stats
Azelf highest IV stat is Attack (125) and the lowest being Def (70).
Rank | Value | Stat | |
---|---|---|---|
F | 75 | HP | |
S | 125 | Atk | |
E | 70 | Def | |
S | 125 | Sp.Atk | |
E | 70 | Sp.Def | |
C | 115 | Speed | |
S | 580 | Total |
Azelf Abilities
Abilities | Description |
---|---|
Levitate Ability 1 | Levitate causes the Pokémon to be raised (like Flying-type Pokémon). |
Levitate Hidden Ability | Levitate causes the Pokémon to be raised (like Flying-type Pokémon). |
Azelf Guide
Azelf has a 2 Attack, 1 Special Attack EV Yield, which means the best nature to have with Azelf is a Lonely nature due to the highest IV stat being Attack.
Breeding Azelf
Azelf can breed with pokemon who share the Undiscovered Egg Group.
Azelf | Value |
---|---|
Egg Groups |
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Gender | Genderless |
How To Evolve Azelf in Pokemon Scarlet & Violet
The Pokemon Azelf does NOT have an evolution in the Pokemon Scarlet & Violet Series.
- Azelf
Where To Find Azelf Locations in Pokemon SV

Azelf Locations
Location | How To Catch | Pokemon Spawns |
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Pokemon SV Azelf Weakness
Azelf is a Bug, Ghost, Dark type moves, and Less Damage from Fighting, Psychic type moves.
Type pokemon. This will cause Azelf to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
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S |
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S |
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S |
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S |
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A |
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B |
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B |
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Best Moves for Azelf in Scarlet and Violet
Azelf Best Moves to use when choosing a Moveset, includes leveling moves such as Extrasensory and TM Moves like Fire Blast, and Psychic.
Unlock | Move | Description |
---|---|---|
Lv. 77 |
Explosion
|
Tier: S Tier Power: 250Acc: 100PP: 5![]() Effect: The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Lv. 63 |
Future Sight
|
Tier: A Tier Power: 120Acc: 100PP: 10![]() Effect: Two turns after this move is used, a hunk of psychic energy attacks the target. |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Fire Blast
|
Tier: C Tier Power: 110Acc: 85PP: 5![]() Effect: The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. |
List of Azelf Moves in
Azelf can learn 13 Moves from Leveling Up and 52 TM Moves. Moves like Last Resort which, Azelf will learn by reaching level 70. You can also learn TM tutor moves such as Fire Blast, Psychic and Psyshock.
Azelf Level Up Moves
List of the 13 Moves Azelf can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Confusion
|
Tier: D Tier Power: 50Acc: 100PP: 25![]() Effect: The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
Lv.1 |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
Lv.7 |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20![]() Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. |
Lv.14 |
Detect
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Lv.21 |
Psybeam
|
Tier: D Tier Power: 65Acc: 100PP: 20![]() Effect: The target is attacked with a peculiar ray. This may also confuse the target. |
Lv.28 |
Imprison
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: If opposing Pokemon know any move also known by the user, they are prevented from using it. |
Lv.35 |
Extrasensory
|
Tier: C Tier Power: 80Acc: 100PP: 20![]() Effect: The user attacks with an odd, unseeable power. This may also make the target flinch. |
Lv.42 |
Nasty Plot
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
Lv.49 |
Psychic
|
Tier: C Tier Power: 90Acc: 100PP: 10![]() Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
Lv.56 |
Uproar
|
Tier: D Tier Power: 90Acc: 100PP: 10![]() Effect: The user attacks in an uproar for three turns. During that time, no Pokemon can fall asleep. |
Lv.63 |
Future Sight
|
Tier: A Tier Power: 120Acc: 100PP: 10![]() Effect: Two turns after this move is used, a hunk of psychic energy attacks the target. |
Lv.70 |
Last Resort
|
Tier: C Tier Power: 140Acc: 100PP: 5![]() Effect: This move can be used only after the user has used all the other moves it knows in the battle. |
Lv.77 |
Explosion
|
Tier: S Tier Power: 250Acc: 100PP: 5![]() Effect: The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Azelf TM Moves
List of the 52 Moves Azelf can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Acrobatics
|
Tier: E Tier Power: 55Acc: 100PP: 15![]() Effect: The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. | |
Baton Pass
|
Tier: F Tier Power: 0Acc: 101PP: 40![]() Effect: The user switches places with a party Pokemon in waiting and passes along any stat changes. | |
Calm Mind
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
Charge Beam
|
Tier: E Tier Power: 50Acc: 90PP: 10![]() Effect: The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
Dazzling Gleam
|
Tier: D Tier Power: 80Acc: 100PP: 10![]() Effect: The user damages opposing Pokemon by emitting a powerful flash. | |
Drain Punch
|
Tier: D Tier Power: 75Acc: 100PP: 10![]() Effect: The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | |
Draining Kiss
|
Tier: E Tier Power: 50Acc: 100PP: 10![]() Effect: The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. | |
Encore
|
Tier: F Tier Power: 0Acc: 100PP: 5![]() Effect: The user compels the target to keep using the move it encored for three turns. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Energy Ball
|
Tier: D Tier Power: 90Acc: 100PP: 10![]() Effect: The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Fire Blast
|
Tier: C Tier Power: 110Acc: 85PP: 5![]() Effect: The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. | |
Fire Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15![]() Effect: The target is attacked with a fiery punch. This may also leave the target with a burn. | |
Flamethrower
|
Tier: D Tier Power: 90Acc: 100PP: 15![]() Effect: The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
Fling
|
Tier: F Tier Power: 1Acc: 100PP: 10![]() Effect: The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Grass Knot
|
Tier: F Tier Power: 1Acc: 100PP: 20![]() Effect: The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user assists an ally by boosting the power of that ally's attack. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Ice Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15![]() Effect: The target is attacked with an icy punch. This may also leave the target frozen. | |
Imprison
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: If opposing Pokemon know any move also known by the user, they are prevented from using it. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Metronome
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
Mud-Slap
|
Tier: F Tier Power: 20Acc: 100PP: 10![]() Effect: The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
Nasty Plot
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
Play Rough
|
Tier: D Tier Power: 90Acc: 90PP: 10![]() Effect: The user attacks by playing rough with the target. This may also lower the target's Attack stat. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Psybeam
|
Tier: D Tier Power: 65Acc: 100PP: 20![]() Effect: The target is attacked with a peculiar ray. This may also confuse the target. | |
Psychic
|
Tier: C Tier Power: 90Acc: 100PP: 10![]() Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |
Psyshock
|
Tier: C Tier Power: 80Acc: 100PP: 10![]() Effect: The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Reflect
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Sandstorm
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: A five-turn sandstorm is summoned to damage all Pokemon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | |
Shadow Ball
|
Tier: D Tier Power: 80Acc: 100PP: 15![]() Effect: The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |
Skill Swap
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user employs its psychic power to exchange Abilities with the target. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Stealth Rock
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokemon that switch into battle. | |
Stored Power
|
Tier: E Tier Power: 20Acc: 100PP: 10![]() Effect: The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20![]() Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. | |
Taunt
|
Tier: F Tier Power: 0Acc: 100PP: 20![]() Effect: The target is taunted into a rage that allows it to use only attack moves for three turns. | |
Thunder
|
Tier: C Tier Power: 110Acc: 70PP: 10![]() Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Thunder Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15![]() Effect: The target is attacked with an electrified punch. This may also leave the target with paralysis. | |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20![]() Effect: The user launches a weak jolt of electricity that paralyzes the target. | |
Thunderbolt
|
Tier: D Tier Power: 90Acc: 100PP: 15![]() Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
Trick
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The user catches the target off guard and swaps the target's held item with its own. | |
Trick Room
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user creates a bizarre area in which slower Pokemon get to move first for five turns. | |
U-turn
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: After making its attack, the user rushes back to switch places with a party Pokemon in waiting. | |
Water Pulse
|
Tier: E Tier Power: 60Acc: 100PP: 20![]() Effect: The user attacks the target with a pulsing blast of water. This may also confuse the target. | |
Zen Headbutt
|
Tier: C Tier Power: 80Acc: 90PP: 15![]() Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Azelf Egg Moves
List of the 5 Moves Azelf can learn from being hatched from an egg.
Move | Description |
---|---|
Double-Edge
|
Tier: C Tier Power: 120Acc: 100PP: 15![]() Effect: A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Stomp
|
Tier: E Tier Power: 65Acc: 100PP: 20![]() Effect: The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
Weather Ball
|
Tier: E Tier Power: 50Acc: 100PP: 10![]() Effect: This move's type and power change depending on the weather at the time the move is used. |
Growth
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user's body grows all at once, boosting the Attack and Sp. Atk stats. |
Leech Seed
|
Tier: F Tier Power: 0Acc: 90PP: 10![]() Effect: A seed is planted on the target. It steals some HP from the target every turn. |
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