Special
Pivot
460Average
90Moderate
CTier

Without Technician, Mr. Mime wouldn't see any competitive play. With it? It boosts weaker moves to surprising damage levels, turning modest base stats into a real offensive threat. Psychic/Fairy is solid coverage on top of that. It sits at a decent but contested Speed tier.

The stat bars tell the story: Sp. Def carries everything and HP's dead weight. But this Barrier Pokemon still yields 2 Sp. Def EVs per fight on a medium-fast 1M XP curve.

Base Stats
460Above
HP40
D
Attack45
D
Defense65
C
Sp. Atk100
B
Sp. Def120
A
Speed90
B
Total460
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Mr. Mime yields +2 SpD
HPAtkDefSpASpD+2Spe
Details
Catch45ChallengingMedium Fast1M XP1.3m / 4'03"54.5kg / 120.2 lbs161Base XP

Mr. Mime Weakness

Good

Type-wise, Mr. Mime takes extra damage from Poison, Ghost, and Steel. Dragon moves do nothing thanks to a full immunity. Filter reduces SE moves damage, further improving the defensive spread. Mr. Mime's special bulk (base 120 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

4xCriticali
None
½xResisti
¼xResisti
0xImmunei
3Weak
2Resist
1Immune
Scorei0
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
SoundproofProtects against sound-based moves.
FilterDecreases damage taken from super-effective moves by 1/4.
TechnicianHAStrengthens moves of 60 base power or less to 1.5× their power.
Filter reduces Super effective to ¾x

One of 2 evolutions from Mime Jr's line. Mr. Mime got here , and the other paths lead to different results. Breed through Mime Jr. To get eggs. Mr Rime has 60 more total stats, but Mr. Mime makes up for it with a stronger Sp.Atk gain (+30 from Mime Jr).

How to Evolve

3 Evolutions
Stat Comparison 4 Stages
Mime Jr.
PsychicFairy
Mr. Mime
PsychicFairy
Mr. Rime
IcePsychic
Galar Mr. Mime
PsychicFairy
HP
20
40+20
80+60
40+20
ATK
25
45+20
85+60
45+20
DEF
45
65+20
75+30
65+20
SP.ATK
70
100+30
110+40
100+30
SP.DEF
90
120+30
100+10
120+30
SPE
60
90+30
70+10
90+30
BST
310D-Tier
460C-Tier+150
520C-Tier+210
460C-Tier+150
ROLE
Balanced
Attacker
Attacker
Attacker
TYPE
Special
Special
Special
Special
Breeding
Easy

Breed with Mr. Mime to get Mime Jr eggs easily using 70 partners from the Humanshape egg group.

Egg Groups
Humanshape
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Breed With (best first)
gardevoirinfernapegalladelopunnycacturnevolbeatillumisemonfernospindabunearycacneachimchar

The Sash lets Mr. Mime ignore defensive shortcomings for one turn. Use that turn to deal early damage, and Filter squeezes extra value from the position. Max HP and Speed EVs push damage output.

Best Build

Bulky Support
Ability
Filter
Item
Focus SashSURVIVAL
Nature
Jolly+SPE
EVs

Best Mr. Mime Moveset

  • Follow Me
  • Wide Guard
  • Helping Hand
  • Fake Out
All 21 games

Most of Mr. Mime's flexibility comes from TMs. Same-type output runs through Future Sight and Dream Eater, but Normal and Bug and the rest of the TM pool push it from predictable to genuinely threatening.

Level-Up Moves

Lv 1
Confuse Ray
10010Ghost
Lv 1
Hypnosis
6020Psychic
Lv 1
Tackle
4010035Normal
Lv 8
Charm
10020Fairy
Lv 12
Confusion
5010025Psychic
Lv 15
Dream Eater
10010015Psychic
Lv 17
Infestation
2010020Bug
Lv 20
Protect+4
10Normal
Lv 24
Stealth Rock
20Rock
Lv 28
Psybeam
6510020Psychic
Lv 32
Mimic
10Normal
Lv 36
Light Screen
30Psychic
Lv 36
Reflect
20Psychic
Lv 36
Safeguard
25Normal
Lv 40
Mystical Fire
7510010Fire
Lv 44
Dazzling Gleam
8010010Fairy
Lv 48
Psychic
9010010Psychic

TM Moves

Src
TM33
Body Slam
8510015Normal
TM10
Brick Break
7510015Fighting
TM06
Calm Mind
20Psychic
TM130
Charge Beam
509010Electric
TM108
Comet Punch
188515Normal
TM92
Dazzling Gleam
8010010Fairy
TM131
Drain Punch
7510010Fighting
TM127
Dream Eater
10010015Psychic
TM35
Endure+4
10Normal
TM26
Energy Ball
9010010Grass
TM109
Facade
7010020Normal
TM141
Fake Out+3
4010010Normal
TM29
Fire Punch
7510015Fire
TM142
First Impression+2
9010010Bug
TM102
Focus Blast
120705Fighting
TM60
Future Sight
12010010Psychic
TM55
Giga Impact
150905Normal
TM01
Headbutt
7010015Normal
TM97
Heal Block
10015Psychic
TM44
Hyper Beam
150905Normal
TM24
Ice Punch
7510015Ice
TM49
Icy Wind
559515Ice
TM80
Iron Defense
15Steel
TM16
Light Screen
30Psychic
TM126
Magnet Bomb
6020Steel
TM99
Metronome
10Normal
TM125
Mimic
10Normal
TM83
Nasty Plot
20Dark
TM20
Play Rough
909010Fairy
TM17
Protect+4
10Normal
TM63
Psychic
9010010Psychic
TM03
Psyshock
8010010Psychic
TM31
Reflect
20Psychic
TM51
Safeguard
25Normal
TM74
Shadow Ball
8010015Ghost
TM64
Solar Beam
12010010Grass
TM37
Stealth Rock
20Rock
TM85
Substitute
10Normal
TM139
Swagger
8515Normal
TM95
Taunt
10020Dark
TM106
Thunder
1107010Electric
TM23
Thunder Punch
7510015Electric
TM08
Thunder Wave
9020Electric
TM67
Thunderbolt
9010015Electric
TM121
Torment
10015Dark
TM144
Triple Axel
209010Ice
TM59
Zen Headbutt
809015Psychic

Egg Moves

Mr. Mime doesn't have any Egg moves

Tutor Moves

Mr. Mime can't learn any Tutor moves
All 21 games

No wild encounters for Mr. Mime in Legends: Z-A. Bring Mime Jr. Over from Diamond, Platinum, or Sword, then level through the stages. Each step in the chain is laid out below.

How to Obtain Mr. Mime in Legends: Z-A

  1. Mime Jr.
    Step 1Breed Mime Jr. from Mr. Mime
  2. Mr. Mime
    Step 2Mr. Mime
  • Mr. Mime looks average on paper at 460 BST. But Technician is why it sees play — build around that and it pulls its weight. C-Tier pivot on our tier list.

  • Mr. Mime's biggest threats include Gengar (Poison), Misdreavus (Ghost), and Scizor (Steel), all carrying super-effective STAB moves.

  • Mime Jr evolves into Mr. Mime after learning Mimic. Mr. Mime is the final evolution in a 4-stage line starting from Mime Jr. It sits at 460 BST in its evolved form.

  • Mr. Mime gets Technician, Soundproof, and Filter. But Technician is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Mr. Mime is a special attacker with base 100 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — base 90 Speed is workable — faster than some, slower than many. Fits the pivot role.

  • Mr. Mime appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

Available since Red & Blue, Mr Mime appears in 21 games spanning 9 generations. Beyond its original form, it gained a Galarian form in Generation 8.