Marowak's spread favors physical bulk over offense. Defense leads the defensive side, Speed eats the cost. Yields 2 Defense EVs per defeat. Medium-fast 1M XP curve to level.
The bones it uses have been in its possession since it was born. It has a ferocious nature.
The bones it uses have been in its possession since it was born. It has a ferocious nature.
Water, Grass, and Ice moves hit Marowak for super-effective damage. The upside? Electric-type moves can't touch it at all. Lightning Rod grants an additional Electric immunity, reshaping the matchup chart. Marowak's physical bulk (base 110 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
| Damage | Types |
|---|---|
| 2x (Weak) | Water, Grass, Ice |
| 0.5x (Resist) | Poison, Rock |
| 0x (Immune) | Electric |
Weavile's Ice Shard hits Marowak for 36-43%. Gyarados deals 80-95% with Waterfall.
Dondozo Water | A | |
Recommended Build AbilityUnaware ItemLeftovers NatureImpish Moves View Dondozo builds →
| ||
Weavile DarkIce | A | |
Recommended Build AbilityPressure ItemHeavy-Duty Boots NatureJolly Moves
Damage vs Marowak View Weavile builds →Knock Off29-34% Ice Shard 2x36-43% | ||
Gyarados Water | A | |
Recommended Build AbilityIntimidate ItemLeftovers NatureAdamant Moves
Damage vs Marowak View Gyarados builds →Waterfall 2x80-95% Earthquake33-39% | ||
Toedscool GroundGrass | B | |
Recommended Build AbilityMyceliummight ItemEviolite NatureTimid Moves
Damage vs Marowak View Toedscool builds →Rapid Spin5-6% Knock Off6-7% Giga Drain 2x38-45% | ||
Breloom GrassFighting | B | |
Recommended Build AbilityTechnician ItemToxic Orb NatureAdamant Moves
Damage vs Marowak View Breloom builds →Mach Punch21-24% Bullet Seed 2x27-32% | ||
Marowak is the evolved form of Cubone. Breeding produces Cubone eggs, and they're average hatch time. Evolving from Cubone gave Marowak the biggest boost in Attack (+30), bringing the total to 425 stats. View every chain in the Evolution Chart.
How to Evolve
The recommended build leans into Marowak's strengths as a physical attacker. Thickclub provides extra utility, and max HP and Attack EVs back that up. Lightningrod rounds out the package.
Best Build
Marowak best EVs are Attack and HP
Physical Tank Moveset
- Bonemerang
- Rock Slide
- Earthquake
- Detect
Recommended Teammates
Physical Tank Moveset
- Earthquake
- Fire Punch
- Double Edge
- Stone Edge
Recommended Teammates
Doubles Physical Tank Moveset
- Bonemerang
- Power Up Punch
- Rock Slide
- Endeavor
Recommended Teammates
Physical Tank Moveset
- Earthquake
- Fire Punch
- Double Edge
- Stone Edge
Recommended Teammates
Doubles Physical Tank Moveset
- Bonemerang
- Power Up Punch
- Rock Slide
- Endeavor
Recommended Teammates
Let's Go Pikachu & Eevee uses different battle mechanics.
Competitive build content is not applicable for this game. Select a main series game for builds.
Moves
Without TMs, Marowak's movepool is bare bones. With them, you get coverage across 9 types on top of Earthquake and Earth Power for STAB. The natural kit handles basics, but TMs are doing the real work.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Don't skip the egg moves. Marowak picks up Ancient Power and Belly Drum only through breeding, and both fill gaps the natural movepool can't. STAB runs through Earthquake and Dig while coverage across 8 types adds range.
Don't skip the egg moves. Marowak picks up Ancient Power and Belly Drum only through breeding, and both fill gaps the natural movepool can't. STAB runs through Earthquake and Earth Power while coverage across 9 types adds range.
Marowak develops a solid moveset just through leveling. Thrash and Double-Edge show up naturally, and the progression handles both STAB and utility without leaning on TMs for the core attacks.
Marowak can't be caught in Legends: Z-A. Transfer Cubone from Red, Yellow, or Let's Go Pikachu and evolve through the 2-stage line to get it. The step cards below map the full chain.
Can't catch Marowak directly. Start with Cubone at solid rates from the locations below, then evolve at level 28. The 2-stage line from Cubone to Marowak is where the leveling time goes.
How to Obtain Marowak in Brilliant Diamond & Shining Pearl
The path to Marowak starts with Cubone at Lv. 4-63 via walking encounters. 1 catchable stage total, with locations listed for each one below.
Step 1Catch CuboneRoute 203Shining PearlGrass Lv.4 Route40%EarlySwarm activeRoute 203Brilliant DiamondGrass Lv.4 Route40%EarlySwarm activeBig Bluff CavernBrilliant DiamondGrass Lv.58-63 CavePostPost-gameBig Bluff CavernShining PearlGrass Lv.58-63 CavePostPost-gameDazzling CaveBrilliant DiamondGrass Lv.58-63 CavePostPost-gameDazzling CaveShining PearlGrass Lv.58-63 CavePostPost-gameRiverbank CaveShining PearlGrass Lv.58-63 CavePostPost-gameRiverbank CaveBrilliant DiamondGrass Lv.58-63 CavePostPost-gameRocky CaveShining PearlGrass Lv.58-63 CavePostPost-gameRocky CaveBrilliant DiamondGrass Lv.58-63 CavePostPost-gameStargleam CavernBrilliant DiamondGrass Lv.58-63 CavePostPost-gameStargleam CavernShining PearlGrass Lv.58-63 CavePostPost-gameStill-Water CavernBrilliant DiamondGrass Lv.58-63 CavePostPost-gameStill-Water CavernShining PearlGrass Lv.58-63 CavePostPost-game
Step 2Marowak ✓
Marowak doesn't appear wild. Catch Cubone instead, it shows up at solid rates. Evolve it at level 28 to get Marowak. The 2-stage line is mapped in the step cards below.
How to Obtain Marowak in Sword & Shield
Cubone is your first catch on the way to Marowak. You'll find walking encounters from Lv. 16-21 across 18 total spots in the chain.
Step 1Catch CuboneWarm-Up TunnelShieldOverworld Lv.16-21 Cave32%MidNormal WeatherWarm-Up TunnelSwordOverworld Lv.16-21 Cave32%MidOvercastWarm-Up TunnelShieldOverworld Lv.16-21 Cave32%MidSnowstormWarm-Up TunnelSwordOverworld Lv.16-21 Cave32%MidNormal WeatherWarm-Up TunnelSwordOverworld Lv.16-21 Cave32%MidSnowstormWarm-Up TunnelShieldOverworld Lv.16-21 Cave32%MidThunderstormWarm-Up TunnelShieldOverworld Lv.16-21 Cave32%MidIntense SunWarm-Up TunnelSwordOverworld Lv.16-21 Cave32%MidThunderstormWarm-Up TunnelShieldOverworld Lv.16-21 Cave32%MidSnowingWarm-Up TunnelSwordOverworld Lv.16-21 Cave32%MidIntense SunWarm-Up TunnelShieldOverworld Lv.16-21 Cave32%MidSandstormWarm-Up TunnelSwordOverworld Lv.16-21 Cave32%MidSnowingWarm-Up TunnelShieldOverworld Lv.16-21 Cave32%MidRainingWarm-Up TunnelSwordOverworld Lv.16-21 Cave32%MidSandstormWarm-Up TunnelShieldOverworld Lv.16-21 Cave32%MidHeavy FogWarm-Up TunnelSwordOverworld Lv.16-21 Cave32%MidRainingWarm-Up TunnelShieldOverworld Lv.16-21 Cave32%MidOvercastWarm-Up TunnelSwordOverworld Lv.16-21 Cave32%MidHeavy Fog
Step 2Marowak ✓
No wild encounters for Marowak here. It's available through an NPC trade at Fuchsia City. Check the location details below for what Pokemon the trader wants in return.
How to Obtain Marowak in Let's Go Pikachu & Eevee
Cubone is your first catch on the way to Marowak. You'll find walking and trade encounters from Lv. 18-38 across 14 total spots in the chain.
Step 1Catch CubonePokémon Tower - 1FLet's Go EeveeGrass Lv.27-32 Building10%MidPokémon Tower - 1FLet's Go PikachuGrass Lv.27-32 Building10%MidPokémon Tower - 2FLet's Go EeveeGrass Lv.27-32 Building10%MidPokémon Tower - 2FLet's Go PikachuGrass Lv.27-32 Building10%MidPokémon Tower - 3FLet's Go PikachuGrass Lv.27-32 Building10%MidPokémon Tower - 3FLet's Go EeveeGrass Lv.27-32 Building10%MidPokémon Tower - 4FLet's Go PikachuGrass Lv.27-32 Building10%MidPokémon Tower - 4FLet's Go EeveeGrass Lv.27-32 Building10%MidRock Tunnel - 1FLet's Go PikachuGrass Lv.18-23 Cave9%MidRock Tunnel - 1FLet's Go EeveeGrass Lv.18-23 Cave9%MidRock Tunnel - B1FLet's Go PikachuGrass Lv.18-23 Cave9%MidRock Tunnel - B1FLet's Go EeveeGrass Lv.18-23 Cave9%Mid
Step 2Marowak ✓Fuchsia CityLet's Go PikachuIn-game trade Lv.38 CityLateTrade for (give Marowak)Fuchsia CityLet's Go EeveeIn-game trade Lv.38 CityLateTrade for (give Marowak)or evolve from Cubone (Step 1)
It depends on your team. Marowak at 425 BST isn't a powerhouse, but the Ground coverage might be exactly what you're missing.
Don't let Marowak's 425 base stat total fool you. Lightning Rod is what makes it tick. It punches way above its weight class. We rate it C-Tier.
Run Lightning Rod on Marowak. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Marowak also gets Rock Head and Battle Armor, but they don't compare.
Marowak first appeared in Red & Blue and spans 20 games across 10 generations. It later gained an Alolan form in Generation 7, adding new dimensions to its competitive identity.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RBDebut

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SMAlolan

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
