Pokemon Sword and Shield Wailord is a Water Type Float Whale Pokémon, which makes it weak against Grass, Electric type moves. You can find and catch Wailord in Route 9 - Circhester Bay with a 40% chance to appear during All Weather weather. The Max IV Stats of Wailord are 170 HP, 90 Attack, 90 SP Attack, 45 Defense, 45 SP Defense, and 60 Speed.
Click/Tap the buttons to navigate the Wailord Guide.
List of Wailord Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Wailord to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.
Sword Pokedex Entry
It can sometimes knock out opponents with the shock created by breaching and crashing its big body onto the water.
Shield Pokedex Entry
Its immense size is the reason for its popularity. Wailord watching is a favorite sightseeing activity in various parts of the world.
Wailord Locations in Pokemon Sword and Shield
Where do i find and how to get Wailord?
Wailord does not spawn in the wild. Instead you can catch Wailmer and evolve it into Wailord. A popular spawn location you can find Wailmer is in the Route 9 - Circhester Bay area with a 40% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Wailord Raids
Where do i find Wailord Raids?
You can find Wailord raids in the following locations: Bridge Field, East Lake Axewell, Lake of Outrage, North Lake Miloch, South Lake Miloch, West Lake Axewell.
Pokemon Sword and Shield Wailord Weakness
Wailord is a Water Type pokemon. This will cause it to take More Damage from Grass, Electric Type Moves and will take Less Damage from Steel, Fire, Water, Ice type moves.
|Immune to Damage|
What pokemon is Wailord Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Wailord Strong Against?
|Pokemon||Type 1||Type 2||CP|
Pokemon SW and SH Wailord Moves List
What moves can Wailord learn from TMs, TRs, and Leveling?
Wailord can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Water type +50% STAB damage.
Wailord Level Up Moves
|01|| Noble Roar||—|
|01|| Water Gun||—|
|18|| Water Pulse||—|
|21|| Heavy Slam||—|
|36|| Body Slam||—|
|49|| Hydro Pump||—|
|54|| Water Spout||—|
TM Moves Wailord can learn
|TM08||Hyper Beam||Special||150||90||5||User must recharge next turn.|
|TM09||Giga Impact||Physical||150||90||5||User must recharge next turn.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM24||Snore||Special||50||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM27||Icy Wind||Special||55||95||15||Lowers opponent's Speed.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM33||Rain Dance||Status||—||—||5||Makes it rain for 5 turns.|
|TM35||Hail||Status||—||—||10||Non-Ice types are damaged for 5 turns.|
|TM36||Whirlpool||Special||52.5||85||15||Traps opponent, damaging them for 4-5 turns.|
|TM39||Facade||Physical||70||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM45||Dive||Physical||120||100||10||Dives underwater on first turn, attacks on second turn.|
|TM46||Weather Ball||Special||50||100||10||Move's power and type changes with the weather.|
|TM48||Rock Tomb||Physical||60||95||15||Lowers opponent's Speed.|
|TM52||Bounce||Physical||85||85||5||Springs up on first turn, attacks on second. May paralyze opponent.|
|TM55||Brine||Special||97.5||100||10||Power doubles if opponent's HP is less than 50%.|
|TM64||Avalanche||Physical||60||100||10||Power doubles if user took damage first.|
|TM76||Round||Special||60||100||15||Power increases if teammates use it in the same turn.|
|TM81||Bulldoze||Physical||60||100||20||Lowers opponent's Speed.|
Wailord TR Moves
|TR01||Body Slam||Physical||85||100||15||May paralyze opponent.|
|TR04||Surf||Special||135||100||15||Hits all adjacent Pokémon.|
|TR05||Ice Beam||Special||90||100||10||May freeze opponent.|
|TR06||Blizzard||Special||110||70||5||May freeze opponent.|
|TR10||Earthquake||Physical||100||100||10||Power is doubled if opponent is underground from using Dig.|
|TR16||Waterfall||Physical||120||100||15||May cause flinching.|
|TR17||Amnesia||Status||—||—||20||Sharply raises user's Special Defense.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR69||Zen Headbutt||Physical||80||90||15||May cause flinching.|
|TR74||Iron Head||Physical||80||100||15||May cause flinching.|
|TR79||Heavy Slam||Physical||—||100||10||The heavier the user, the stronger the attack.|
|TR84||Scald||Special||120||100||15||May burn opponent.|
|TR98||Liquidation||Physical||127.5||100||10||The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.|
|TR99||Body Press||Physical||80||100||10||The higher the user's Defense, the stronger the attack.|