Pokemon Sword and Shield Raikou is a Electric Type Thunder Pokémon, which makes it weak against Ground type moves. You can find and catch Raikou using our guide below on How To Obtain this pokemon. The Max IV Stats of Raikou are 90 HP, 85 Attack, 115 SP Attack, 75 Defense, 100 SP Defense, and 115 Speed.
![Pokemon Sword and Shield Raikou](https://img.rankedboost.com/wp-content/plugins/pokemon-sword-shield/assets/pokemon-images-regular/Raikou.png)
![](https://img.rankedboost.com/wp-content/plugins/pokemon-sword-shield/assets/core/simple-rb-logo.png)
List of Raikou Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 580 | |
HP | 90 | |
Attack | 85 | |
Defense | 75 | |
Special Attack | 115 | |
Special Defense | 100 | |
Speed | 115 |
Based on this pokemon's stats we consider the best nature for Raikou to have is Hasty, this will increase it's Speed and decrease it's Defense stats.
Raikou Abilities
Ability | Type | Effect |
---|---|---|
Pressure | Normal | |
Inner Focus | Hidden |
Pokemon Sword and Shield Raikou Evolutions
How do i evolve Raikou in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Raikou does not have an evolution form in Generation 8.
Raikou Locations in Pokemon Sword and Shield
Where do i find and how to get Raikou?
Raikou does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Raikou Raids
Where do i find Raikou Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Raikou Weakness
Raikou is a Electric Type pokemon. This will cause it to take More Damage from Ground Type Moves and will take Less Damage from , Steel, Electric type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() |
0.5x Damage | ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage |
What pokemon is Raikou Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Raikou Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|
Pokemon SW and SH Raikou Moves List
What moves can Raikou learn from TMs, TRs, and Leveling?
Raikou can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Electric type +50% STAB damage.
Raikou Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Extreme Speed | — | |||||
1 | [] Thunder Shock | — | |||||
1 | [] Leer | — | |||||
1 | [] Charge | — | |||||
1 | [] Quick Attack | — | |||||
6 | [] Spark | — | |||||
12 | [] Bite | — | |||||
18 | [] Calm Mind | — | |||||
24 | [] Roar | — | |||||
30 | [] Thunder Fang | — | |||||
36 | [] Howl | — | |||||
42 | [] Crunch | — | |||||
48 | [] Extrasensory | — | |||||
54 | [] Discharge | — | |||||
60 | [] Reflect | — | |||||
66 | [] Rain Dance | — | |||||
72 | [] Thunder | — | |||||
78 | [] Zap Cannon | — |
TM Moves Raikou can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM14 | Thunder Wave | ![]() | Status | — | 90 | 20 | Paralyzes opponent. |
TM15 | Dig | ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM17 | Light Screen | ![]() | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM18 | Reflect | ![]() | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM32 | Sandstorm | ![]() | Status | — | — | 10 | Creates a sandstorm for 5 turns. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM41 | Helping Hand | ![]() | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
TM46 | Weather Ball | ![]() | Special | 50 | 100 | 10 | Move's power and type changes with the weather. |
TM66 | Thunder Fang | ![]() | Physical | 97.5 | 95 | 15 | May cause flinching and/or paralyze opponent. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM80 | Volt Switch | ![]() | Special | 105 | 100 | 20 | User must switch out after attacking. |
TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
TM85 | Snarl | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Special Attack. |
TM90 | Electric Terrain | ![]() | Status | — | — | 10 | Prevents all Pokémon from falling asleep for 5 turns. |
TM93 | Eerie Impulse | ![]() | Status | — | 100 | 15 | Sharply lowers opponent's Special Attack. |
Raikou TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR08 | Thunderbolt | ![]() | Special | 135 | 100 | 15 | May paralyze opponent. |
TR09 | Thunder | ![]() | Special | 165 | 70 | 10 | May paralyze opponent. |
TR12 | Agility | ![]() | Status | — | — | 30 | Sharply raises user's Speed. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR31 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TR32 | Crunch | ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
TR33 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | May lower opponent's Special Defense. |
TR49 | Calm Mind | ![]() | Status | — | — | 20 | Raises user's Special Attack and Special Defense. |
TR56 | Aura Sphere | ![]() | Special | 80 | — | 20 | Ignores Accuracy and Evasiveness. |
TR74 | Iron Head | ![]() | Physical | 80 | 100 | 15 | May cause flinching. |
TR84 | Scald | ![]() | Special | 80 | 100 | 15 | May burn opponent. |
TR86 | Wild Charge | ![]() | Physical | 135 | 100 | 15 | User receives recoil damage. |
TR95 | Throat Chop | ![]() | Physical | 80 | 100 | 15 | Prevents use of sound moves for two turns. |
More guides