Pokemon Sword and Shield Entei is a Fire Type Volcano Pokémon, which makes it weak against Ground, Rock, Water type moves. You can find and catch Entei using our guide below on How To Obtain this pokemon. The Max IV Stats of Entei are 115 HP, 115 Attack, 90 SP Attack, 85 Defense, 75 SP Defense, and 100 Speed.
436.5lbs |
Weight |
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Volcano Pokémon |
Category |
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6'11" |
Height |
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Exp Group |
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20,480 |
Egg Steps |
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Hatch Cycle |
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1 HP Point(s) / 2 Attack Point(s) |
Ev Yield |
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Slow |
Exp Group |
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Gender |
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List of Entei Max IV Stats in Pokemon SW SH.
Total | 580 | |
HP | 115 | |
Attack | 115 | |
Defense | 85 | |
Special Attack | 90 | |
Special Defense | 75 | |
Speed | 100 |
Based on this pokemon's stats we consider the best nature for Entei to have is Naughty, this will increase it's Attack and decrease it's Sp. Def stats.
Entei Abilities
Ability | Type | Effect |
Pressure | Normal | By putting pressure on the opposing Pokémon, it raises their PP usage. |
Inner Focus | Hidden | The Pokémon’s intensely focused, and that protects the Pokémon from flinching. |
Pokemon Sword and Shield Entei Evolutions
How do i evolve Entei in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Entei does not have an evolution form in Generation 8.
Entei Locations in Pokemon Sword and Shield
Where do i find and how to get Entei?
Entei does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Entei Weakness
Entei is a Fire Type pokemon. This will cause it to take More Damage from Ground, Rock, Water Type Moves and will take Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Entei Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
600 | |||
540 | |||
540 | |||
535 | |||
535 |
What pokemon is Entei Strong Against?
Pokemon SW and SH Entei Moves List
What moves can Entei learn from TMs, TRs, and Leveling?
Entei can learn the fire type move Eruption at level 78. This Special move Stronger when the user's HP is higher. Bolded Pow numbers are adjusted for this pokemon's Fire type +50% STAB damage.
Entei Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Sacred Fire | Physical | 150 | 95 | 5 | May burn opponent. | |
1 | Extreme Speed | Physical | 80 | 100 | 5 | User attacks first. | |
1 | Ember | Special | 60 | 100 | 25 | May burn opponent. | |
1 | Leer | Status | — | 100 | 30 | Lowers opponent's Defense. | |
1 | Stomp | Physical | 65 | 100 | 20 | May cause flinching. | |
1 | Smokescreen | Status | — | 100 | 20 | Lowers opponent's Accuracy. | |
6 | Flame Wheel | Physical | 90 | 100 | 25 | May burn opponent. | |
12 | Bite | Physical | 60 | 100 | 25 | May cause flinching. | |
18 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
24 | Roar | Status | — | — | 20 | In battles, the opponent switches. In the wild, the Pokémon runs. | |
30 | Fire Fang | Physical | 97.5 | 95 | 15 | May cause flinching and/or burn opponent. | |
36 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
42 | Crunch | Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
48 | Extrasensory | Special | 80 | 100 | 20 | May cause flinching. | |
54 | Lava Plume | Special | 120 | 100 | 15 | May burn opponent. | |
60 | Swagger | Status | — | 85 | 15 | Opponent becomes confused, but its Attack is sharply raised. | |
66 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
72 | Fire Blast | Special | 165 | 85 | 5 | May burn opponent. | |
78 | Eruption | Special | 225 | 100 | 5 | Stronger when the user's HP is higher. |
TM Moves Entei can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM13 | Fire Spin | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM38 | Will-O-Wisp | Status | — | 85 | 15 | Burns opponent. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM46 | Weather Ball | Special | 50 | 100 | 10 | Move's power and type changes with the weather. | |
TM68 | Fire Fang | Physical | 97.5 | 95 | 15 | May cause flinching and/or burn opponent. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM85 | Snarl | Special | 55 | 95 | 15 | Lowers opponent's Special Attack. | |
TM98 | Stomping Tantrum | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Entei TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR02 | Flamethrower | Special | 135 | 100 | 15 | May burn opponent. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR15 | Fire Blast | Special | 165 | 85 | 5 | May burn opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR21 | Reversal | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR32 | Crunch | Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR36 | Heat Wave | Special | 142.5 | 90 | 10 | May burn opponent. | |
TR43 | Overheat | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR55 | Flare Blitz | Physical | 180 | 100 | 15 | User receives recoil damage. May burn opponent. | |
TR74 | Iron Head | Physical | 80 | 100 | 15 | May cause flinching. | |
TR75 | Stone Edge | Physical | 100 | 80 | 5 | High critical hit ratio. |
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