Pokemon Sword and Shield Tapu Koko is a Electric and Fairy Type Land Spirit Pokémon, which makes it weak against Ground, Poison type moves. You can find and catch Tapu Koko using our guide below on How To Obtain this pokemon. The Max IV Stats of Tapu Koko are 70 HP, 115 Attack, 95 SP Attack, 85 Defense, 75 SP Defense, and 130 Speed.


List of Tapu Koko Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 570 | |
HP | 70 | |
Attack | 115 | |
Defense | 85 | |
Special Attack | 95 | |
Special Defense | 75 | |
Speed | 130 |
Based on this pokemon's stats we consider the best nature for Tapu Koko to have is Naive, this will increase it's Speed and decrease it's Sp. Def stats.
Tapu Koko Abilities
Ability | Type | Effect |
---|---|---|
Electric Surge | Normal | |
Telepathy | Hidden |
Pokemon Sword and Shield Tapu Koko Evolutions
How do i evolve Tapu Koko in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Tapu Koko does not have an evolution form in Generation 8.
Tapu Koko Locations in Pokemon Sword and Shield
Where do i find and how to get Tapu Koko?
Tapu Koko does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Tapu Koko Raids
Where do i find Tapu Koko Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Tapu Koko Weakness
Tapu Koko is a Electric and Fairy Type pokemon. This will cause it to take More Damage from Ground, Poison Type Moves and will take Less Damage from , Electric, Fighting, Bug, Dark, Dragon type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage | ![]() |
What pokemon is Tapu Koko Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Tapu Koko Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Tapu Koko Moves List
What moves can Tapu Koko learn from TMs, TRs, and Leveling?
Tapu Koko can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Electric and Fairy type +50% STAB damage.
Tapu Koko Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Quick Attack | ||||||
1 | [] Thunder Shock | ||||||
5 | [] Withdraw | ||||||
10 | [] Fairy Wind | ||||||
15 | [] False Swipe | ||||||
20 | [] Spark | ||||||
25 | [] Shock Wave | ||||||
30 | [] Charge | ||||||
35 | [] Agility | ||||||
40 | [] Screech | ||||||
45 | [] Discharge | ||||||
50 | [] Mean Look | ||||||
55 | [] Nature's Madness | ||||||
60 | [] Wild Charge | ||||||
65 | [] Brave Bird | ||||||
70 | [] Power Swap | ||||||
75 | [] Electric Terrain |
TM Moves Tapu Koko can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM05 | Thunder Punch | ![]() | Physical | 112.5 | 100 | 15 | May paralyze opponent. |
TM06 | Fly | ![]() | Physical | 90 | 95 | 15 | Flies up on first turn, attacks on second turn. |
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM14 | Thunder Wave | ![]() | Status | — | 90 | 20 | Paralyzes opponent. |
TM16 | Screech | ![]() | Status | — | 85 | 40 | Sharply lowers opponent's Defense. |
TM17 | Light Screen | ![]() | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM18 | Reflect | ![]() | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. |
TM19 | Safeguard | ![]() | Status | — | — | 25 | The user's party is protected from status conditions. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM23 | Thief | ![]() | Physical | 60 | 100 | 25 | Also steals opponent's held item. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM30 | Steel Wing | ![]() | Physical | 70 | 90 | 25 | May raise user's Defense. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM56 | U-turn | ![]() | Physical | 70 | 100 | 20 | User switches out immediately after attacking. |
TM58 | Assurance | ![]() | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. |
TM60 | Power Swap | ![]() | Status | — | — | 10 | User and opponent swap Attack and Special Attack. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM78 | Acrobatics | ![]() | Physical | 55 | 100 | 15 | Stronger when the user does not have a held item. |
TM80 | Volt Switch | ![]() | Special | 105 | 100 | 20 | User must switch out after attacking. |
TM82 | Electroweb | ![]() | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. |
TM90 | Electric Terrain | ![]() | Status | — | — | 10 | Prevents all Pokémon from falling asleep for 5 turns. |
TM93 | Eerie Impulse | ![]() | Status | — | 100 | 15 | Sharply lowers opponent's Special Attack. |
TM94 | False Swipe | ![]() | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. |
Tapu Koko TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR08 | Thunderbolt | ![]() | Special | 135 | 100 | 15 | May paralyze opponent. |
TR09 | Thunder | ![]() | Special | 165 | 70 | 10 | May paralyze opponent. |
TR12 | Agility | ![]() | Status | — | — | 30 | Sharply raises user's Speed. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR37 | Taunt | ![]() | Status | — | 100 | 20 | Opponent can only use moves that attack. |
TR42 | Hyper Voice | ![]() | Special | 90 | 100 | 10 | |
TR46 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
TR49 | Calm Mind | ![]() | Status | — | — | 20 | Raises user's Special Attack and Special Defense. |
TR66 | Brave Bird | ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. |
TR74 | Iron Head | ![]() | Physical | 80 | 100 | 15 | May cause flinching. |
TR77 | Grass Knot | ![]() | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR80 | Electro Ball | ![]() | Special | — | 100 | 10 | The faster the user, the stronger the attack. |
TR82 | Stored Power | ![]() | Special | 20 | 100 | 10 | Power increases when user's stats have been raised. |
TR85 | Work Up | ![]() | Status | — | — | 30 | Raises user's Attack and Special Attack. |
TR86 | Wild Charge | ![]() | Physical | 135 | 100 | 15 | User receives recoil damage. |
TR92 | Dazzling Gleam | ![]() | Special | 120 | 100 | 10 | Hits all adjacent opponents. |
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