Pokemon Sword and Shield Tranquill is a Normal and Type Wild Pigeon Pokémon, which makes it weak against Rock, Electric, Ice type moves. You can find and catch Tranquill in East Lake Axewell - Area 2 with a 25% chance to appear during Normal Weather weather. The Max IV Stats of Tranquill are 62 HP, 77 Attack, 50 SP Attack, 62 Defense, 42 SP Defense, and 65 Speed.
|Wild Pigeon Pokémon|
|2 Attack Point(s)|
List of Tranquill Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Tranquill to have is Naughty, this will increase it's Attack and decrease it's Sp. Def stats.
Sword Pokedex Entry
It can fly moderately quickly. No matter how far it travels, it can always find its way back to its master and its nest.
Shield Pokedex Entry
These bright Pokémon have acute memories. Apparently delivery workers often choose them as their partners.
Pokemon Sword and Shield Tranquill Evolutions
How do i get Tranquill's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Pidove evolves into Tranquill when you reach Level 21. Tranquill then evolves into its final evolution Unfezant when you reach Level 32.
Tranquill Locations in Pokemon Sword and Shield
Where do i find and how to get Tranquill?
Tranquill does not spawn in the wild. Instead you can catch Pidove and evolve it into Tranquill. A popular spawn location you can find Pidove is in the East Lake Axewell - Area 2 area with a 25% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Tranquill Raids
Where do i find Tranquill Raids?
You can find Tranquill raids in the following locations: Bridge Field, East Lake Axewell, Motostoke Riverbank, Rolling Fields.
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Tranquill Weakness
Tranquill is a Normal and Type pokemon. This will cause it to take More Damage from Rock, Electric, Ice Type Moves and will take Less Damage from Bug, Grass, Ghost, Ground type moves.
|Immune to Damage|
What pokemon is Tranquill Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Tranquill Strong Against?
|Pokemon||Type 1||Type 2||CP|
Pokemon SW and SH Tranquill Moves List
What moves can Tranquill learn from TMs, TRs, and Leveling?
Tranquill can learn the flying type move Sky Attack at level 56. This Physical move Charges on first turn, attacks on second. May cause flinching. Bolded Pow numbers are adjusted for this pokemon's Normal and Flying type +50% STAB damage.
Tranquill Level Up Moves
|01||Gust||Special||60||100||35||Hits Pokémon using Fly/Bounce with double power.|
|01||Growl||Status||—||100||40||Lowers opponent's Attack.|
|01||Leer||Status||—||100||30||Lowers opponent's Defense.|
|01||Quick Attack||Physical||60||100||30||User attacks first.|
|12||Taunt||Status||—||100||20||Opponent can only use moves that attack.|
|16||Air Cutter||Special||90||95||25||High critical hit ratio.|
|20||Swagger||Status||—||85||15||Opponent becomes confused, but its Attack is sharply raised.|
|26||Feather Dance||Status||—||100||15||Sharply lowers opponent's Attack.|
|34||Detect||Status||—||—||5||Protects the user, but may fail if used consecutively.|
|38||Air Slash||Special||112.5||95||20||May cause flinching.|
|44||Roost||Status||—||—||10||User recovers half of its max HP and loses the Flying type temporarily.|
|50||Tailwind||Status||—||—||30||Doubles Speed for 4 turns.|
|56||Sky Attack||Physical||210||90||5||Charges on first turn, attacks on second. May cause flinching.|
TM Moves Tranquill can learn
|TM06||Fly||Physical||135||95||15||Flies up on first turn, attacks on second turn.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM24||Snore||Special||75||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM30||Steel Wing||Physical||70||90||25||May raise user's Defense.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM33||Rain Dance||Status||—||—||5||Makes it rain for 5 turns.|
|TM34||Sunny Day||Status||—||—||5||Makes it sunny for 5 turns.|
|TM39||Facade||Physical||105||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM40||Swift||Special||90||—||20||Ignores Accuracy and Evasiveness.|
|TM56||U-turn||Physical||70||100||20||User switches out immediately after attacking.|
|TM76||Round||Special||90||100||15||Power increases if teammates use it in the same turn.|
|TM95||Air Slash||Special||112.5||95||20||May cause flinching.|
Tranquill TR Moves
|TR12||Agility||Status||—||—||30||Sharply raises user's Speed.|
|TR13||Focus Energy||Status||—||—||30||Increases critical hit ratio.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR35||Uproar||Special||135||100||10||User attacks for 3 turns and prevents sleep.|
|TR36||Heat Wave||Special||95||90||10||May burn opponent.|
|TR37||Taunt||Status||—||100||20||Opponent can only use moves that attack.|
|TR85||Work Up||Status||—||—||30||Raises user's Attack and Special Attack.|