Pokemon Sword and Shield Drapion is a Poison and Dark Type Ogre Scorp Pokémon, which makes it weak against Ground type moves. You can find and catch Drapion in Motostoke Riverbank with a 40% chance to appear during Normal Weather weather. The Max IV Stats of Drapion are 70 HP, 90 Attack, 60 SP Attack, 110 Defense, 75 SP Defense, and 95 Speed.
List of Drapion Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 500 | |
HP | 70 | |
Attack | 90 | |
Defense | 110 | |
Special Attack | 60 | |
Special Defense | 75 | |
Speed | 95 |
Based on this pokemon's stats we consider the best nature for Drapion to have is Impish, this will increase it's Defense and decrease it's Sp. Atk stats.
Drapion Abilities
Ability | Type | Effect |
---|---|---|
Battle Armor | Normal | |
Sniper | Normal | |
Keen Eye | Hidden |
Sword Pokedex Entry
Its poison is potent, but it rarely sees use. This Pokémon prefers to use physical force instead, going on rampages with its car-crushing strength.
Shield Pokedex Entry
It’s so vicious that it’s called the Sand Demon. Yet when confronted by Hippowdon, Drapion keeps a low profile and will never pick a fight.
Drapion Locations in Pokemon Sword and Shield
Where do i find and how to get Drapion?
Drapion does not spawn in the wild. Instead you can catch Skorupi and evolve it into Drapion. A popular spawn location you can find Skorupi is in the Motostoke Riverbank area with a 40% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Drapion Raids
Where do i find Drapion Raids?
You can find Drapion raids in the following locations: East Lake Axewell, Giant's Cap, Motostoke Riverbank, North Lake Miloch.
Pokemon Sword and Shield Drapion Weakness
Drapion is a Poison and Dark Type pokemon. This will cause it to take More Damage from Ground Type Moves and will take Less Damage from Poison, Grass, Ghost, Dark, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ground |
0.5x Damage | Poison Grass Ghost Dark |
0.25x Damage | |
Immune to Damage | Psychic |
What pokemon is Drapion Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Drapion Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Drapion Moves List
What moves can Drapion learn from TMs, TRs, and Leveling?
Drapion can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Poison and Dark type +50% STAB damage.
Drapion Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Thunder Fang | ||||||
01 | [] Ice Fang | ||||||
01 | [] Fire Fang | ||||||
01 | [] Poison Sting | ||||||
01 | [] Leer | ||||||
01 | [] Hone Claws | ||||||
01 | [] Fell Stinger | ||||||
09 | [] Poison Fang | ||||||
12 | [] Bite | ||||||
15 | [] Toxic Spikes | ||||||
18 | [] Bug Bite | ||||||
21 | [] Venoshock | ||||||
24 | [] Knock Off | ||||||
27 | [] Scary Face | ||||||
30 | [] Pin Missile | ||||||
33 | [] Toxic | ||||||
36 | [] Night Slash | ||||||
39 | [] Cross Poison | ||||||
44 | [] X-Scissor | ||||||
49 | [] Acupressure | ||||||
54 | [] Crunch |
TM Moves Drapion can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM07 | Pin Missile | Physical | 25 | 95 | 20 | Hits 2-5 times in one turn. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM16 | Screech | Status | — | 85 | 40 | Sharply lowers opponent's Defense. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM23 | Thief | Physical | 90 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM49 | Sand Tomb | Physical | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM57 | Payback | Physical | 75 | 100 | 10 | Power doubles if the user was attacked first. | |
TM58 | Assurance | Physical | 90 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM66 | Thunder Fang | Physical | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. | |
TM67 | Ice Fang | Physical | 65 | 95 | 15 | May cause flinching and/or freeze opponent. | |
TM68 | Fire Fang | Physical | 65 | 95 | 15 | May cause flinching and/or burn opponent. | |
TM73 | Cross Poison | Physical | 105 | 100 | 20 | High critical hit ratio. May poison opponent. | |
TM74 | Venoshock | Special | 97.5 | 100 | 10 | Inflicts double damage if the target is poisoned. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM79 | Retaliate | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM85 | Snarl | Special | 82.5 | 95 | 15 | Lowers opponent's Special Attack. | |
TM94 | False Swipe | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | |
TM97 | Brutal Swing | Physical | 90 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
TM98 | Stomping Tantrum | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Drapion TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | Status | — | — | 20 | Sharply raises user's Attack. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR18 | Leech Life | Physical | 80 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR22 | Sludge Bomb | Special | 135 | 100 | 10 | May poison opponent. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR32 | Crunch | Physical | 120 | 100 | 15 | May lower opponent's Defense. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR54 | Toxic Spikes | Status | — | — | 20 | Poisons opponents when they switch into battle. | |
TR57 | Poison Jab | Physical | 120 | 100 | 20 | May poison the opponent. | |
TR58 | Dark Pulse | Special | 120 | 100 | 15 | May cause flinching. | |
TR60 | X-Scissor | Physical | 80 | 100 | 15 | ||
TR61 | Bug Buzz | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR91 | Venom Drench | Status | — | 100 | 20 | Lowers poisoned opponent's Special Attack and Speed. | |
TR95 | Throat Chop | Physical | 120 | 100 | 15 | Prevents use of sound moves for two turns. |
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