Pokemon Sword and Shield Skorupi is a Poison and Bug Type Scorpion Pokémon, which makes it weak against Psychic, , Rock, Fire type moves. You can find and catch Skorupi in Motostoke Riverbank with a 40% chance to appear during Normal Weather weather. The Max IV Stats of Skorupi are 40 HP, 50 Attack, 30 SP Attack, 90 Defense, 55 SP Defense, and 65 Speed.
List of Skorupi Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 330 | |
HP | 40 | |
Attack | 50 | |
Defense | 90 | |
Special Attack | 30 | |
Special Defense | 55 | |
Speed | 65 |
Based on this pokemon's stats we consider the best nature for Skorupi to have is Impish, this will increase it's Defense and decrease it's Sp. Atk stats.
Skorupi Abilities
Ability | Type | Effect |
---|---|---|
Battle Armor | Normal | |
Sniper | Normal | |
Keen Eye | Hidden |
Sword Pokedex Entry
After burrowing into the sand, it waits patiently for prey to come near. This Pokémon and Sizzlipede share common descent.
Shield Pokedex Entry
It attacks using the claws on its tail. Once locked in its grip, its prey is unable to move as this Pokémon’s poison seeps in.
Skorupi Locations in Pokemon Sword and Shield
Where do i find and how to get Skorupi?
A popular spawn location you can find Skorupi is in the Motostoke Riverbank area with a 40% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Skorupi Raids
Where do i find Skorupi Raids?
You can find Skorupi raids in the following locations: East Lake Axewell, Giant's Cap, Hammerlocke Hills, Motostoke Riverbank, North Lake Miloch.
Pokemon Sword and Shield Skorupi Weakness
Skorupi is a Poison and Bug Type pokemon. This will cause it to take More Damage from Psychic, , Rock, Fire Type Moves and will take Less Damage from Poison, Bug, Fairy, Fighting, Grass type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Psychic Flying Rock Fire |
0.5x Damage | Poison Bug Fairy |
0.25x Damage | Fighting Grass |
Immune to Damage |
What pokemon is Skorupi Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Skorupi Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Skorupi Moves List
What moves can Skorupi learn from TMs, TRs, and Leveling?
Skorupi can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Poison and Bug type +50% STAB damage.
Skorupi Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Poison Sting | ||||||
01 | [] Leer | ||||||
03 | [] Hone Claws | ||||||
06 | [] Fell Stinger | ||||||
09 | [] Poison Fang | ||||||
12 | [] Bite | ||||||
15 | [] Toxic Spikes | ||||||
18 | [] Bug Bite | ||||||
21 | [] Venoshock | ||||||
24 | [] Knock Off | ||||||
27 | [] Scary Face | ||||||
30 | [] Pin Missile | ||||||
33 | [] Toxic | ||||||
36 | [] Night Slash | ||||||
39 | [] Cross Poison | ||||||
42 | [] X-Scissor | ||||||
45 | [] Acupressure | ||||||
48 | [] Crunch |
TM Moves Skorupi can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM07 | Pin Missile | Physical | 37.5 | 95 | 20 | Hits 2-5 times in one turn. | |
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM16 | Screech | Status | — | 85 | 40 | Sharply lowers opponent's Defense. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM23 | Thief | Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM58 | Assurance | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM73 | Cross Poison | Physical | 105 | 100 | 20 | High critical hit ratio. May poison opponent. | |
TM74 | Venoshock | Special | 97.5 | 100 | 10 | Inflicts double damage if the target is poisoned. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM94 | False Swipe | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. |
Skorupi TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | Status | — | — | 20 | Sharply raises user's Attack. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR22 | Sludge Bomb | Special | 135 | 100 | 10 | May poison opponent. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR32 | Crunch | Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR54 | Toxic Spikes | Status | — | — | 20 | Poisons opponents when they switch into battle. | |
TR57 | Poison Jab | Physical | 120 | 100 | 20 | May poison the opponent. | |
TR58 | Dark Pulse | Special | 80 | 100 | 15 | May cause flinching. | |
TR60 | X-Scissor | Physical | 120 | 100 | 15 | ||
TR61 | Bug Buzz | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
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