
Slow |
Exp Group |
---|
Field |
Egg Group |
---|
30 |
Hatch Cycle |
---|
List of Hippowdon Max IV Stats in Pokemon S&S.
Total | 525 | |
Attack | 112 | |
Special Attack | 68 | |
Defense | 118 | |
Special Defense | 72 | |
HP | 108 | |
Speed | 47 |
Overview Summary
Pokemon Sword and Shield Hippowdon is a Ground Type Heavyweight Pokémon. Which makes it weak against Water, Grass, Ice Type pokemon. You can find and catch Hippowdon within Dusty Bowl and has 108 HP, 112 Attack, 68 SP Attack, 118 Defense, 72 SP Defense and 47 Speed Max IV Stats.
Sword Pokedex Entry
Stones can get stuck in the ports on their bodies. Dwebble help dislodge such stones, so Hippowdon look after these Pokémon.
Shield Pokedex Entry
When roused to violence by its rage, it spews out the quantities of sand it has swallowed and whips up a sandstorm.
Pokemon Sword and Shield Hippowdon Evolutions
What level does Hippowdon Evolve at in Pokemon Sword and Shield.
Hippowdon Locations in Pokemon Sword and Shield
Hippowdon Spawn Locations where to find and How To Catch based on weather.
Overworld Spawns (Visible in-game)
Pokemon | Location | Weather | Spawn |
---|---|---|---|
Intense Sun (Lv. 42-47) | 55% | ||
subdirectory_arrow_right | subdirectory_arrow_right | Sandstorm (Lv. 42-47) | 60% |
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Hippowdon Raids
Where to find Hippowdon Raids and Item Drop Rates.

- 5-Star Hippowdon
- Lv. 55-60
- Gender: Random
- Ability: Any
- Location:
- Selection Probabilities:
- 4-Star Desired: 50%
- 5-Star Desired: 25%
- Drops:
- 100% TR23 Spikes
- 100% TR63 Power Gem
- 100% TR67 Earth Power
- 100% TR75 Stone Edge
- 80% Lum Berry
- 80% Qualot Berry
- 50% Star Piece
- 50% Stardust
- 25% Rare Candy
- 3% Bottle Cap
- Bonus Drops:
- 2% Dynamax Candy
- 2% Exp. Candy L
- 1% Exp. Candy XL
Pokemon Sword and Shield Hippowdon Weakness
Weak Against |
---|
Water 2x |
Grass 2x |
Ice 2x |
Strong Against |
---|
Poison 1/2 |
Rock 1/2 |
Electric Immune |
What is Hippowdon Weak Against?
Pokemon | Type 1 | Type 2 |
---|---|---|
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What is Hippowdon Strong Against?
Pokemon S&S Hippowdon Moves List
What moves Hippowdon learns from Leveling, TMs, TRs and Best Movesets.
Hippowdon Abilities
Ability | Type | Effect |
---|---|---|
Sand Stream | Normal | The Pokémon summons a sandstorm when it enters a battle. |
Sand Force | Hidden | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. |
Hippowdon Level Up Moves
Lvl | Move | Type | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|
01 | Ice Fang | ![]() | 65 | 95 | 15 | May cause flinching and/or freeze opponent. |
01 | Fire Fang | ![]() | 65 | 95 | 15 | May cause flinching and/or burn opponent. |
01 | Thunder Fang | ![]() | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. |
01 | Tackle | ![]() | 40 | 100 | 35 | |
01 | Sand Attack | ![]() | — | 100 | 15 | Lowers opponent's Accuracy. |
01 | Bite | ![]() | 60 | 100 | 25 | May cause flinching. |
01 | Yawn | ![]() | — | — | 10 | Puts opponent to sleep in the next turn. |
12 | Sand Tomb | ![]() | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
16 | Dig | ![]() | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
20 | Crunch | ![]() | 80 | 100 | 15 | May lower opponent's Defense. |
24 | Sandstorm | ![]() | — | — | 10 | Creates a sandstorm for 5 turns. |
28 | Take Down | ![]() | 90 | 85 | 20 | User receives recoil damage. |
32 | Roar | ![]() | — | — | 20 | In battles, the opponent switches. In the wild, the Pokémon runs. |
38 | Rest | ![]() | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
44 | Earthquake | ![]() | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
50 | Double-Edge | ![]() | 120 | 100 | 15 | User receives recoil damage. |
56 | Fissure | ![]() | — | — | 5 | One-Hit-KO, if it hits. |
62 | Slack Off | ![]() | — | — | 10 | User recovers half its max HP. |
TM Moves Hippowdon can learn
TM | Move | Type | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|
TM08 | Hyper Beam | ![]() | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Dig | ![]() | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM21 | Rest | ![]() | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | 75 | 90 | 10 | May cause flinching. |
TM24 | Snore | ![]() | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM31 | Attract | ![]() | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM32 | Sandstorm | ![]() | — | — | 10 | Creates a sandstorm for 5 turns. |
TM34 | Sunny Day | ![]() | — | — | 5 | Makes it sunny for 5 turns. |
TM39 | Facade | ![]() | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM42 | Revenge | ![]() | 60 | 100 | 10 | Power increases if user was hit first. |
TM46 | Weather Ball | ![]() | 50 | 100 | 10 | Move's power and type changes with the weather. |
TM48 | Rock Tomb | ![]() | 60 | 95 | 15 | Lowers opponent's Speed. |
TM49 | Sand Tomb | ![]() | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM53 | Mud Shot | ![]() | 55 | 95 | 15 | Lowers opponent's Speed. |
TM66 | Thunder Fang | ![]() | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. |
TM67 | Ice Fang | ![]() | 65 | 95 | 15 | May cause flinching and/or freeze opponent. |
TM68 | Fire Fang | ![]() | 65 | 95 | 15 | May cause flinching and/or burn opponent. |
TM76 | Round | ![]() | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM81 | Bulldoze | ![]() | 60 | 100 | 20 | Lowers opponent's Speed. |
TM98 | Stomping Tantrum | ![]() | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Hippowdon TR Moves
TR | Move | Type | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | 85 | 100 | 15 | May paralyze opponent. |
TR10 | Earthquake | ![]() | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR17 | Amnesia | ![]() | — | — | 20 | Sharply raises user's Special Defense. |
TR20 | Substitute | ![]() | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | — | — | 10 | User performs one of its own moves while sleeping. |
TR31 | Iron Tail | ![]() | 100 | 75 | 15 | May lower opponent's Defense. |
TR32 | Crunch | ![]() | 80 | 100 | 15 | May lower opponent's Defense. |
TR39 | Superpower | ![]() | 120 | 100 | 5 | Lowers user's Attack and Defense. |
TR45 | Muddy Water | ![]() | 90 | 85 | 10 | May lower opponent's Accuracy. |
TR67 | Earth Power | ![]() | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR74 | Iron Head | ![]() | 80 | 100 | 15 | May cause flinching. |
TR75 | Stone Edge | ![]() | 100 | 80 | 5 | High critical hit ratio. |
TR76 | Stealth Rock | ![]() | — | — | 20 | Damages opponent switching into battle. |
TR79 | Heavy Slam | ![]() | — | 100 | 10 | The heavier the user, the stronger the attack. |
TR94 | High Horsepower | ![]() | 95 | 95 | 10 | The user fiercely attacks the target using its entire body. |
TR99 | Body Press | ![]() | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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