Pokemon Sword and Shield Hippowdon is a Ground Type Heavyweight Pokémon, which makes it weak against Water, Grass, Ice type moves. You can find and catch Hippowdon in Dusty Bowl with a 55% chance to appear during Intense Sun weather. The Max IV Stats of Hippowdon are 108 HP, 112 Attack, 68 SP Attack, 118 Defense, 72 SP Defense, and 47 Speed.
List of Hippowdon Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Hippowdon to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Sword Pokedex Entry
Stones can get stuck in the ports on their bodies. Dwebble help dislodge such stones, so Hippowdon look after these Pokémon.
Shield Pokedex Entry
When roused to violence by its rage, it spews out the quantities of sand it has swallowed and whips up a sandstorm.
Hippowdon Locations in Pokemon Sword and Shield
Where do i find and how to get Hippowdon?
Hippowdon does not spawn in the wild. Instead you can catch Hippopotas and evolve it into Hippowdon. A popular spawn location you can find Hippopotas is in the Dusty Bowl area with a 55% chance to spawn during Intense Sun weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Hippowdon Raids
Where do i find Hippowdon Raids?
You can find Hippowdon raids in the following locations: Dusty Bowl.
Pokemon Sword and Shield Hippowdon Weakness
Hippowdon is a Ground Type pokemon. This will cause it to take More Damage from Water, Grass, Ice Type Moves and will take Less Damage from Poison, Rock, Electric type moves.
|Immune to Damage|
What pokemon is Hippowdon Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Hippowdon Strong Against?
|Pokemon||Type 1||Type 2||CP|
Pokemon SW and SH Hippowdon Moves List
What moves can Hippowdon learn from TMs, TRs, and Leveling?
Hippowdon can learn the normal type move Slack Off at level 62. This Status move User recovers half its max HP. Bolded Pow numbers are adjusted for this pokemon's Ground type +50% STAB damage.
Hippowdon Level Up Moves
|01||Ice Fang||Physical||65||95||15||May cause flinching and/or freeze opponent.|
|01||Fire Fang||Physical||65||95||15||May cause flinching and/or burn opponent.|
|01||Thunder Fang||Physical||65||95||15||May cause flinching and/or paralyze opponent.|
|01||Sand Attack||Status||—||100||15||Lowers opponent's Accuracy.|
|01||Bite||Physical||60||100||25||May cause flinching.|
|01||Yawn||Status||—||—||10||Puts opponent to sleep in the next turn.|
|12||Sand Tomb||Physical||52.5||85||15||Traps opponent, damaging them for 4-5 turns.|
|16||Dig||Physical||120||100||10||Digs underground on first turn, attacks on second. Can also escape from caves.|
|20||Crunch||Physical||80||100||15||May lower opponent's Defense.|
|24||Sandstorm||Status||—||—||10||Creates a sandstorm for 5 turns.|
|28||Take Down||Physical||90||85||20||User receives recoil damage.|
|32||Roar||Status||—||—||20||In battles, the opponent switches. In the wild, the Pokémon runs.|
|38||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|44||Earthquake||Physical||150||100||10||Power is doubled if opponent is underground from using Dig.|
|50||Double-Edge||Physical||120||100||15||User receives recoil damage.|
|56||Fissure||Physical||—||—||5||One-Hit-KO, if it hits.|
|62||Slack Off||Status||—||—||10||User recovers half its max HP.|
TM Moves Hippowdon can learn
|TM08||Hyper Beam||Special||150||90||5||User must recharge next turn.|
|TM09||Giga Impact||Physical||150||90||5||User must recharge next turn.|
|TM15||Dig||Physical||120||100||10||Digs underground on first turn, attacks on second. Can also escape from caves.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM22||Rock Slide||Physical||75||90||10||May cause flinching.|
|TM24||Snore||Special||50||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM32||Sandstorm||Status||—||—||10||Creates a sandstorm for 5 turns.|
|TM34||Sunny Day||Status||—||—||5||Makes it sunny for 5 turns.|
|TM39||Facade||Physical||70||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM42||Revenge||Physical||60||100||10||Power increases if user was hit first.|
|TM46||Weather Ball||Special||50||100||10||Move's power and type changes with the weather.|
|TM48||Rock Tomb||Physical||60||95||15||Lowers opponent's Speed.|
|TM49||Sand Tomb||Physical||52.5||85||15||Traps opponent, damaging them for 4-5 turns.|
|TM53||Mud Shot||Special||82.5||95||15||Lowers opponent's Speed.|
|TM66||Thunder Fang||Physical||65||95||15||May cause flinching and/or paralyze opponent.|
|TM67||Ice Fang||Physical||65||95||15||May cause flinching and/or freeze opponent.|
|TM68||Fire Fang||Physical||65||95||15||May cause flinching and/or burn opponent.|
|TM76||Round||Special||60||100||15||Power increases if teammates use it in the same turn.|
|TM81||Bulldoze||Physical||90||100||20||Lowers opponent's Speed.|
|TM98||Stomping Tantrum||Physical||112.5||100||10||Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.|
Hippowdon TR Moves
|TR01||Body Slam||Physical||85||100||15||May paralyze opponent.|
|TR10||Earthquake||Physical||150||100||10||Power is doubled if opponent is underground from using Dig.|
|TR17||Amnesia||Status||—||—||20||Sharply raises user's Special Defense.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR31||Iron Tail||Physical||100||75||15||May lower opponent's Defense.|
|TR32||Crunch||Physical||80||100||15||May lower opponent's Defense.|
|TR39||Superpower||Physical||120||100||5||Lowers user's Attack and Defense.|
|TR45||Muddy Water||Special||90||85||10||May lower opponent's Accuracy.|
|TR67||Earth Power||Special||135||100||10||May lower opponent's Special Defense.|
|TR74||Iron Head||Physical||80||100||15||May cause flinching.|
|TR75||Stone Edge||Physical||100||80||5||High critical hit ratio.|
|TR76||Stealth Rock||Status||—||—||20||Damages opponent switching into battle.|
|TR79||Heavy Slam||Physical||—||100||10||The heavier the user, the stronger the attack.|
|TR94||High Horsepower||Physical||142.5||95||10||The user fiercely attacks the target using its entire body.|
|TR99||Body Press||Physical||80||100||10||The higher the user's Defense, the stronger the attack.|