Pokemon Sword and Shield Hippopotas is a Ground Type Hippo Pokémon, which makes it weak against Water, Grass, Ice type moves. You can find and catch Hippopotas in Dusty Bowl with a 55% chance to appear during Intense Sun weather. The Max IV Stats of Hippopotas are 68 HP, 72 Attack, 38 SP Attack, 78 Defense, 42 SP Defense, and 32 Speed.
Click/Tap the buttons to navigate the Hippopotas Guide.
List of Hippopotas Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Hippopotas to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Sword Pokedex Entry
It moves through the sands with its mouth open, swallowing sand along with its prey. It gets rid of the sand by spouting it from its nose.
Shield Pokedex Entry
This Pokémon is active during the day and passes the cold desert nights burrowed snugly into the sand.
Pokemon Sword and Shield Hippopotas Evolutions
How do i evolve Hippopotas in Pokemon Sword and Shield?
Pokemon Sword and Shield Hippopotas evolves into Hippowdon when you reach Level 34.
Hippopotas Locations in Pokemon Sword and Shield
Where do i find and how to get Hippopotas?
A popular spawn location you can find Hippopotas is in the Dusty Bowl area with a 55% chance to spawn during Intense Sun weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Hippopotas Raids
Where do i find Hippopotas Raids?
You can find Hippopotas raids in the following locations: Dusty Bowl.
Pokemon Sword and Shield Hippopotas Weakness
Hippopotas is a Ground Type pokemon. This will cause it to take More Damage from Water, Grass, Ice Type Moves and will take Less Damage from Poison, Rock, Electric type moves.
|Immune to Damage|
What pokemon is Hippopotas Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Hippopotas Strong Against?
|Pokemon||Type 1||Type 2||CP|
Pokemon SW and SH Hippopotas Moves List
What moves can Hippopotas learn from TMs, TRs, and Leveling?
Hippopotas can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ground type +50% STAB damage.
Hippopotas Level Up Moves
|01|| Sand Attack||—|
|12|| Sand Tomb||—|
|28|| Take Down||—|
|52|| Slack Off||—|
TM Moves Hippopotas can learn
|TM15||Dig||Physical||120||100||10||Digs underground on first turn, attacks on second. Can also escape from caves.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM22||Rock Slide||Physical||75||90||10||May cause flinching.|
|TM24||Snore||Special||50||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM32||Sandstorm||Status||—||—||10||Creates a sandstorm for 5 turns.|
|TM34||Sunny Day||Status||—||—||5||Makes it sunny for 5 turns.|
|TM39||Facade||Physical||70||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM42||Revenge||Physical||60||100||10||Power increases if user was hit first.|
|TM46||Weather Ball||Special||50||100||10||Move's power and type changes with the weather.|
|TM48||Rock Tomb||Physical||60||95||15||Lowers opponent's Speed.|
|TM49||Sand Tomb||Physical||52.5||85||15||Traps opponent, damaging them for 4-5 turns.|
|TM53||Mud Shot||Special||82.5||95||15||Lowers opponent's Speed.|
|TM76||Round||Special||60||100||15||Power increases if teammates use it in the same turn.|
|TM81||Bulldoze||Physical||90||100||20||Lowers opponent's Speed.|
|TM98||Stomping Tantrum||Physical||112.5||100||10||Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.|
Hippopotas TR Moves
|TR01||Body Slam||Physical||85||100||15||May paralyze opponent.|
|TR10||Earthquake||Physical||150||100||10||Power is doubled if opponent is underground from using Dig.|
|TR17||Amnesia||Status||—||—||20||Sharply raises user's Special Defense.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR31||Iron Tail||Physical||100||75||15||May lower opponent's Defense.|
|TR32||Crunch||Physical||80||100||15||May lower opponent's Defense.|
|TR39||Superpower||Physical||120||100||5||Lowers user's Attack and Defense.|
|TR45||Muddy Water||Special||90||85||10||May lower opponent's Accuracy.|
|TR67||Earth Power||Special||135||100||10||May lower opponent's Special Defense.|
|TR76||Stealth Rock||Status||—||—||20||Damages opponent switching into battle.|
|TR94||High Horsepower||Physical||142.5||95||10||The user fiercely attacks the target using its entire body.|