Pokemon Sword and Shield Lucario is a Fighting and Steel Type Aura Pokémon, which makes it weak against Fighting, Ground, Fire type moves. You can find and catch Lucario in Giant's Cap - Area 2 with a 5% chance to appear during Snowstorm weather. The Max IV Stats of Lucario are 70 HP, 110 Attack, 115 SP Attack, 70 Defense, 70 SP Defense, and 90 Speed.
List of Lucario Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 525 | |
HP | 70 | |
Attack | 110 | |
Defense | 70 | |
Special Attack | 115 | |
Special Defense | 70 | |
Speed | 90 |
Based on this pokemon's stats we consider the best nature for Lucario to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.
Lucario Abilities
Ability | Type | Effect |
---|---|---|
Steadfast | Normal | |
Inner Focus | Normal | |
Justified | Hidden |
Sword Pokedex Entry
It controls waves known as auras, which are powerful enough to pulverize huge rocks. It uses these waves to take down its prey.
Shield Pokedex Entry
It can tell what people are thinking. Only Trainers who have justice in their hearts can earn this Pokémon’s trust.
Pokemon Sword and Shield Lucario Evolutions
How do i evolve Lucario in Pokemon Sword and Shield?
Pokemon Sword and Shield Riolu evolves into Lucario with a high Friendship, Daytime.
Lucario Locations in Pokemon Sword and Shield
Where do i find and how to get Lucario?
Lucario does not spawn in the wild. Instead you can catch Riolu and evolve it into Lucario. A popular spawn location you can find Riolu is in the Giant's Cap - Area 2 area with a 5% chance to spawn during Snowstorm weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Lucario Raids
Where do i find Lucario Raids?
You can find Lucario raids in the following locations: Dusty Bowl, Giant's Seat, Hammerlocke Hills, North Lake Miloch, Rolling Fields, Stony Wilderness.
Pokemon Sword and Shield Lucario Weakness
Lucario is a Fighting and Steel Type pokemon. This will cause it to take More Damage from Fighting, Ground, Fire Type Moves and will take Less Damage from Dark, Normal, Steel, Grass, Ice, Dragon, Poison, Rock, Bug type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Fighting Ground Fire |
0.5x Damage | Dark Normal Steel Grass Ice Dragon |
0.25x Damage | Rock Bug |
Immune to Damage | Poison |
What pokemon is Lucario Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Lucario Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Lucario Moves List
What moves can Lucario learn from TMs, TRs, and Leveling?
Lucario can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Fighting and Steel type +50% STAB damage.
Lucario Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Aura Sphere | ||||||
01 | [] Life Dew | ||||||
01 | [] Work Up | ||||||
01 | [] Rock Smash | ||||||
01 | [] Nasty Plot | ||||||
01 | [] Screech | ||||||
01 | [] Force Palm | ||||||
01 | [] Helping Hand | ||||||
01 | [] Copycat | ||||||
01 | [] Final Gambit | ||||||
01 | [] Reversal | ||||||
01 | [] Quick Attack | ||||||
01 | [] Detect | ||||||
01 | [] Feint | ||||||
01 | [] Metal Claw | ||||||
12 | [] Counter | ||||||
16 | [] Laser Focus | ||||||
20 | [] Power-Up Punch | ||||||
24 | [] Calm Mind | ||||||
28 | [] Metal Sound | ||||||
32 | [] Quick Guard | ||||||
36 | [] Bone Rush | ||||||
40 | [] Swords Dance | ||||||
44 | [] Heal Pulse | ||||||
48 | [] Meteor Mash | ||||||
52 | [] Dragon Pulse | ||||||
56 | [] Extreme Speed | ||||||
60 | [] Close Combat |
TM Moves Lucario can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM04 | Ice Punch | Physical | 75 | 100 | 15 | May freeze opponent. | |
TM05 | Thunder Punch | Physical | 75 | 100 | 15 | May paralyze opponent. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM16 | Screech | Status | — | 85 | 40 | Sharply lowers opponent's Defense. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM42 | Revenge | Physical | 90 | 100 | 10 | Power increases if user was hit first. | |
TM43 | Brick Break | Physical | 112.5 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM63 | Drain Punch | Physical | 112.5 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM65 | Shadow Claw | Physical | 70 | 100 | 15 | High critical hit ratio. | |
TM75 | Low Sweep | Physical | 97.5 | 100 | 20 | Lowers opponent's Speed. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM79 | Retaliate | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
Lucario TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | Status | — | — | 20 | Sharply raises user's Attack. | |
TR07 | Low Kick | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR11 | Psychic | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR13 | Focus Energy | Status | — | — | 30 | Increases critical hit ratio. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR21 | Reversal | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 150 | 75 | 15 | May lower opponent's Defense. | |
TR32 | Crunch | Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR41 | Blaze Kick | Physical | 85 | 90 | 10 | High critical hit ratio. May burn opponent. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR48 | Bulk Up | Status | — | — | 20 | Raises user's Attack and Defense. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR53 | Close Combat | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. | |
TR56 | Aura Sphere | Special | 120 | — | 20 | Ignores Accuracy and Evasiveness. | |
TR57 | Poison Jab | Physical | 80 | 100 | 20 | May poison the opponent. | |
TR58 | Dark Pulse | Special | 80 | 100 | 15 | May cause flinching. | |
TR62 | Dragon Pulse | Special | 85 | 100 | 10 | ||
TR64 | Focus Blast | Special | 180 | 70 | 5 | May lower opponent's Special Defense. | |
TR68 | Nasty Plot | Status | — | — | 20 | Sharply raises user's Special Attack. | |
TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | May cause flinching. | |
TR70 | Flash Cannon | Special | 120 | 100 | 10 | May lower opponent's Special Defense. | |
TR75 | Stone Edge | Physical | 100 | 80 | 5 | High critical hit ratio. | |
TR85 | Work Up | Status | — | — | 30 | Raises user's Attack and Special Attack. |
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