Pokemon Scarlet and Violet Spiritomb
Pokemon Scarlet and Violet Spiritomb is a new C Tier Type Forbidden Pokémon, with a growth rate and a 1 Defense, 1 Special Defense EV Yield. Spiritomb has a chance of having as an Ability, and based on 485 Total Base Stats; we recommend a Relaxed Nature for Spiritomb in Pokemon SV.
Spiritomb Stats
Spiritomb highest IV stat is Def (108) and the lowest being Speed (35).
Rank | Value | Stat | |
---|---|---|---|
F | 50 | HP | |
C | 92 | Atk | |
C | 108 | Def | |
B | 92 | Sp.Atk | |
C | 108 | Sp.Def | |
F | 35 | Speed | |
C | 485 | Total |
Spiritomb Abilities
Abilities | Description |
---|---|
Pressure Ability 1 | Pressure makes any attack targeted at the ability-bearer - regardless of whether it hits - use 2 PP instead of 1. |
Infiltrator Hidden Ability | Infiltrator ignores the effects of Reflect, Light Screen and Safeguard. In other words, if the opponent has used Safeguard, Toxic would still badly poison them. |
Spiritomb Guide
Spiritomb has a 1 Defense, 1 Special Defense EV Yield, which means the best nature to have with Spiritomb is a Relaxed nature due to the highest IV stat being Defense.
Spiritomb | Detail |
---|---|
Wild Material Drops |
Spiritomb Fragment
|
Best Nature |
Relaxed
↑ +10% Defense↓ -10% Speed |
Weak To | |
Resistance To | |
Catch Rate | 100 (13.1% with PokéBall, full HP) |
EV Yield | 1 Defense, 1 Special Defense |
Breeding Spiritomb
Spiritomb can breed with pokemon who share the Amorphous Egg Group.
Spiritomb | Value |
---|---|
Egg Groups |
Amorphous
|
Gender | 50% male / 50% female |
How To Evolve Spiritomb in Pokemon Scarlet & Violet
The Pokemon Spiritomb does NOT have an evolution in the Pokemon Scarlet & Violet Series.
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Spiritomb#302
Where To Find Spiritomb Locations in Pokemon SV
Spiritomb Locations
Location | How To Catch | Pokemon Spawns |
---|
Pokemon SV Spiritomb Weakness
Spiritomb is a Fairy type moves, and Less Damage from Poison, Normal, Psychic type moves.
Type pokemon. This will cause Spiritomb to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
+200% | |
S |
+200% | |
A |
+200% | |
B |
+200% | |
B |
+200% | |
B |
+200% | |
C |
+200% | |
C |
+200% |
Best Moves for Spiritomb in Scarlet and Violet
Spiritomb Best Moves to use when choosing a Moveset, includes leveling moves such as Dream Eater and TM Moves like Dark Pulse, and Foul Play.
Unlock | Move | Description |
---|---|---|
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5 Physical
Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5 Special
Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Dark Pulse
|
Tier: C Tier Power: 80Acc: 100PP: 15 Special
Effect: The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | |
Foul Play
|
Tier: C Tier Power: 95Acc: 100PP: 15 Physical
Effect: The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | |
Phantom Force
|
Tier: C Tier Power: 90Acc: 100PP: 10 Physical
Effect: The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
List of Spiritomb Moves in
Spiritomb can learn 14 Moves from Leveling Up and 36 TM Moves. Moves like Dream Eater which, Spiritomb will learn by reaching level 60. You can also learn TM tutor moves such as Dark Pulse, Foul Play and Phantom Force.
Spiritomb Level Up Moves
List of the 14 Moves Spiritomb can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Confuse Ray
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The target is exposed to a sinister ray that causes confusion. |
Lv.1 |
Night Shade
|
Tier: F Tier Power: 1Acc: 100PP: 15 Special
Effect: The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
Lv.5 |
Shadow Sneak
|
Tier: E Tier Power: 40Acc: 100PP: 30 Physical
Effect: The user extends its shadow and attacks the target from behind. This move always goes first. |
Lv.10 |
Spite
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Lv.15 |
Payback
|
Tier: D Tier Power: 50Acc: 100PP: 10 Physical
Effect: The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
Lv.20 |
Nasty Plot
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
Lv.25 |
Hex
|
Tier: D Tier Power: 65Acc: 100PP: 10 Special
Effect: This relentless attack does massive damage to a target affected by status conditions. |
Lv.30 |
Memento
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
Lv.35 |
Sucker Punch
|
Tier: D Tier Power: 70Acc: 100PP: 5 Physical
Effect: This move enables the user to attack first. This move fails if the target is not readying an attack. |
Lv.40 |
Curse
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: A move that has different effects depending on whether the user is a Ghost type or not. |
Lv.45 |
Shadow Ball
|
Tier: C Tier Power: 80Acc: 100PP: 15 Special
Effect: The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
Lv.50 |
Dark Pulse
|
Tier: C Tier Power: 80Acc: 100PP: 15 Special
Effect: The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
Lv.55 |
Hypnosis
|
Tier: F Tier Power: 0Acc: 60PP: 20 Status
Effect: The user employs hypnotic suggestion to make the target fall asleep. |
Lv.60 |
Dream Eater
|
Tier: D Tier Power: 100Acc: 100PP: 15 Special
Effect: The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
Spiritomb TM Moves
List of the 36 Moves Spiritomb can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Body Slam
|
Tier: D Tier Power: 85Acc: 100PP: 15 Physical
Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |
Calm Mind
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
Confuse Ray
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The target is exposed to a sinister ray that causes confusion. | |
Dark Pulse
|
Tier: C Tier Power: 80Acc: 100PP: 15 Special
Effect: The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20 Physical
Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Foul Play
|
Tier: C Tier Power: 95Acc: 100PP: 15 Physical
Effect: The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5 Physical
Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user assists an ally by boosting the power of that ally's attack. | |
Hex
|
Tier: D Tier Power: 65Acc: 100PP: 10 Special
Effect: This relentless attack does massive damage to a target affected by status conditions. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5 Special
Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Icy Wind
|
Tier: E Tier Power: 55Acc: 95PP: 15 Special
Effect: The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats. | |
Imprison
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: If opposing Pokemon know any move also known by the user, they are prevented from using it. | |
Nasty Plot
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
Night Shade
|
Tier: F Tier Power: 1Acc: 100PP: 15 Special
Effect: The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |
Phantom Force
|
Tier: C Tier Power: 90Acc: 100PP: 10 Physical
Effect: The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Psybeam
|
Tier: E Tier Power: 65Acc: 100PP: 20 Special
Effect: The target is attacked with a peculiar ray. This may also confuse the target. | |
Psychic
|
Tier: D Tier Power: 90Acc: 100PP: 10 Special
Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |
Psyshock
|
Tier: D Tier Power: 80Acc: 100PP: 10 Special
Effect: The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Rock Tomb
|
Tier: E Tier Power: 60Acc: 95PP: 15 Physical
Effect: The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
Scary Face
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The user frightens the target with a scary face to harshly lower its Speed stat. | |
Shadow Ball
|
Tier: C Tier Power: 80Acc: 100PP: 15 Special
Effect: The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |
Skill Swap
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user employs its psychic power to exchange Abilities with the target. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Snarl
|
Tier: D Tier Power: 55Acc: 95PP: 15 Special
Effect: The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon. | |
Stored Power
|
Tier: F Tier Power: 20Acc: 100PP: 10 Special
Effect: The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Taunt
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The target is taunted into a rage that allows it to use only attack moves for three turns. | |
Thief
|
Tier: D Tier Power: 60Acc: 100PP: 25 Physical
Effect: The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |
Trick
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The user catches the target off guard and swaps the target's held item with its own. | |
Trick Room
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user creates a bizarre area in which slower Pokemon get to move first for five turns. | |
Will-O-Wisp
|
Tier: F Tier Power: 0Acc: 85PP: 15 Status
Effect: The user shoots a sinister flame at the target to inflict a burn. |
Spiritomb Egg Moves
List of the 5 Moves Spiritomb can learn from being hatched from an egg.
Move | Description |
---|---|
Ally Switch
|
Tier: F Tier Power: 0Acc: 101PP: 15 Status
Effect: The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
Destiny Bond
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: If the user is knocked out after using this move, the Pokemon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. |
Disable
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: For four turns, the target will be unable to use whichever move it last used. |
Pain Split
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
Smokescreen
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. |
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