
Pokemon Scarlet and Violet Shinx
Pokemon Scarlet and Violet Shinx is a new F Tier Type Flash Pokémon, with a growth rate and a 1 Attack EV Yield. Shinx has a chance of having as an Ability, and based on 263 Total Base Stats; we recommend a Lonely Nature for Shinx in Pokemon SV.
Shinx Stats
Shinx highest IV stat is Attack (65) and the lowest being Def (34).
Rank | Value | Stat | |
---|---|---|---|
F | 45 | HP | |
E | 65 | Atk | |
F | 34 | Def | |
F | 40 | Sp.Atk | |
F | 34 | Sp.Def | |
F | 45 | Speed | |
F | 263 | Total |
Shinx Abilities
Abilities | Description |
---|---|
Rivalry Ability 1 | Deals more damage to a Pokémon of same gender. |
Guts Hidden Ability | Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokémon does not suffer the usual drop in Attack. |
Shinx Guide
Shinx has a 1 Attack EV Yield, which means the best nature to have with Shinx is a Lonely nature due to the highest IV stat being Attack.
Shinx | Detail |
---|---|
Wild Held Item | None |
Wild Material Drops |
![]() |
Best Nature |
Lonely
↑ +10% Attack↓ -10% Defense |
Weak To | |
Resistance To | |
Catch Rate | 235 (30.7% with PokéBall, full HP) |
EV Yield | 1 Attack |
Breeding Shinx
Shinx can breed with pokemon who share the Field Egg Group.
Shinx | Value |
---|---|
Egg Groups |
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Gender | ![]() ![]() |
How To Evolve Shinx in Pokemon Scarlet & Violet
Shinx Regular Evolution requires Level 15 to evolve into Luxio and Level 30 to evolve into Luxray.
- Shinx#094
-
15Evolves at level 15
- Luxio#095
-
30Evolves at level 30
- Luxray#096
Shinx Regular Evolution's most significant stat increase will be its Atk stat.
Where To Find Shinx Locations in Pokemon SV
Shinx has 3 spawn locations in pokemon scarlet and violet. You can find the evolved form Luxray appearing at level 49 - 56, within the North Province (Area Two) location.

Shinx Locations
Location | How To Catch | Pokemon Spawns |
---|---|---|
Tera Raid Spawn |
2 ![]() |
![]() ![]() Shinx
Lv. 20
|
![]() ![]() ![]() Very Rare
1 Biome
|
![]() ![]() 1
Lv. 1
| |
![]() ![]() ![]() Very Rare
1 Biome
|
![]() ![]() 1
Lv. 1
| |
![]() ![]() ![]() Very Rare
1 Biome
|
![]() ![]() 1
Lv. 1
|

Wild Shinx Tera Type Location
Tera Pokemon | Moves |
---|---|
Shinx Raid Rewards in Pokemon SV
Pokemon SV Shinx has 1 Tera Raids. The Shinx Tera Raid will be a Lv.20 2-Star Raid.
Raid | Rewards | Raid Moves |
---|---|---|
2 ![]() Lv. 20
|
![]() 3x
![]() 2x
![]() 1x
![]() 1x
12.37%
![]() 1x
11.76%
![]() 1x
5.33%
![]() 2x
5.63%
![]() 1x
5.97%
![]() 1x
47.62%
|
![]() ![]() ![]() ![]() |

Pokemon SV Shinx Weakness
Shinx is a Ground type moves, and Less Damage from Steel, Electric type moves. ,
Type pokemon. This will cause Shinx to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
![]() | |
S |
![]() | |
S |
![]() | |
B |
![]() | |
B |
![]() | |
B |
![]() | |
B |
![]() | |
B |
![]() |
Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
![]() | |
S |
![]() | |
S |
![]() | |
S |
![]() | |
S |
![]() | |
S |
![]() | |
A |
![]() | |
A |
![]() |
Best Moves for Shinx in Scarlet and Violet
Shinx Best Moves to use when choosing a Moveset, includes leveling moves such as Crunch and TM Moves like Wild Charge, and Charge Beam.
Unlock | Move | Description |
---|---|---|
Thunder
|
Tier: B Tier Power: 110Acc: 70PP: 10![]() Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Thunderbolt
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
Wild Charge
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The user shrouds itself in electricity and smashes into the target. This also damages the user a little. | |
Lv. 40 |
Discharge
|
Tier: C Tier Power: 80Acc: 100PP: 15![]() Effect: The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
Charge Beam
|
Tier: D Tier Power: 50Acc: 90PP: 10![]() Effect: The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
List of Shinx Moves in
Shinx can learn 14 Moves from Leveling Up and 31 TM Moves. Moves like Swagger which, Shinx will learn by reaching level 44. You can also learn TM tutor moves such as Wild Charge, Charge Beam and Crunch.
Shinx Level Up Moves
List of the 14 Moves Shinx can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Leer
|
Tier: F Tier Power: 0Acc: 100PP: 30![]() Effect: The user gives opposing Pokemon an intimidating leer that lowers their Defense stats. |
Lv.1 |
Tackle
|
Tier: E Tier Power: 40Acc: 100PP: 35![]() Effect: A physical attack in which the user charges and slams into the target with its whole body. |
Lv.4 |
Thunder Shock
|
Tier: E Tier Power: 40Acc: 100PP: 30![]() Effect: The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
Lv.8 |
Charge
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
Lv.12 |
Bite
|
Tier: E Tier Power: 60Acc: 100PP: 25![]() Effect: The target is bitten with viciously sharp fangs. This may also make the target flinch. |
Lv.16 |
Spark
|
Tier: D Tier Power: 65Acc: 100PP: 20![]() Effect: The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
Lv.20 |
Roar
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The target is scared off, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon. |
Lv.24 |
Volt Switch
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: After making its attack, the user rushes back to switch places with a party Pokemon in waiting. |
Lv.28 |
Scary Face
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The user frightens the target with a scary face to harshly lower its Speed stat. |
Lv.32 |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20![]() Effect: The user launches a weak jolt of electricity that paralyzes the target. |
Lv.36 |
Crunch
|
Tier: D Tier Power: 80Acc: 100PP: 15![]() Effect: The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
Lv.40 |
Discharge
|
Tier: C Tier Power: 80Acc: 100PP: 15![]() Effect: The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
Lv.44 |
Swagger
|
Tier: F Tier Power: 0Acc: 85PP: 15![]() Effect: The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
Lv.48 |
Wild Charge
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
Shinx TM Moves
List of the 31 Moves Shinx can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Charge Beam
|
Tier: D Tier Power: 50Acc: 90PP: 10![]() Effect: The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
Confuse Ray
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The target is exposed to a sinister ray that causes confusion. | |
Crunch
|
Tier: D Tier Power: 80Acc: 100PP: 15![]() Effect: The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |
Eerie Impulse
|
Tier: F Tier Power: 0Acc: 100PP: 15![]() Effect: The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |
Electric Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokemon on the ground can no longer fall asleep. | |
Electro Ball
|
Tier: F Tier Power: 1Acc: 100PP: 10![]() Effect: The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Fake Tears
|
Tier: F Tier Power: 0Acc: 100PP: 20![]() Effect: The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | |
Fire Fang
|
Tier: E Tier Power: 65Acc: 95PP: 15![]() Effect: The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user assists an ally by boosting the power of that ally's attack. | |
Ice Fang
|
Tier: E Tier Power: 65Acc: 95PP: 15![]() Effect: The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Play Rough
|
Tier: D Tier Power: 90Acc: 90PP: 10![]() Effect: The user attacks by playing rough with the target. This may also lower the target's Attack stat. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Scary Face
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The user frightens the target with a scary face to harshly lower its Speed stat. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Snarl
|
Tier: E Tier Power: 55Acc: 95PP: 15![]() Effect: The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20![]() Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. | |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20![]() Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Thief
|
Tier: E Tier Power: 60Acc: 100PP: 25![]() Effect: The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |
Thunder
|
Tier: B Tier Power: 110Acc: 70PP: 10![]() Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Thunder Fang
|
Tier: D Tier Power: 65Acc: 95PP: 15![]() Effect: The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20![]() Effect: The user launches a weak jolt of electricity that paralyzes the target. | |
Thunderbolt
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
Volt Switch
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: After making its attack, the user rushes back to switch places with a party Pokemon in waiting. | |
Wild Charge
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
Shinx Egg Moves
List of the 7 Moves Shinx can learn from being hatched from an egg.
Move | Description |
---|---|
Night Slash
|
Tier: D Tier Power: 70Acc: 100PP: 15![]() Effect: The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
Shock Wave
|
Tier: D Tier Power: 60Acc: 101PP: 20![]() Effect: The user strikes the target with a quick jolt of electricity. This attack never misses. |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20![]() Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
Double Kick
|
Tier: E Tier Power: 30Acc: 100PP: 30![]() Effect: The user attacks by kicking the target twice in a row using two feet. |
Quick Attack
|
Tier: E Tier Power: 40Acc: 100PP: 30![]() Effect: The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
Baby-Doll Eyes
|
Tier: F Tier Power: 0Acc: 100PP: 30![]() Effect: The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
Howl
|
Tier: F Tier Power: 0Acc: 101PP: 40![]() Effect: The user howls loudly to rouse itself and its allies. This boosts their Attack stats. |
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