Sandile Stats

Sandile highest IV stat is Attack (72) and the lowest being Def (35).

Rank Value Stat
F
50
HP
D
72
Atk
F
35
Def
F
35
Sp.Atk
F
35
Sp.Def
E
65
Speed
F
292
Total

Sandile Guide

Sandile has a 1 Attack EV Yield, which means the best nature to have with Sandile is a Lonely nature due to the highest IV stat being Attack.

Sandile Detail
Wild Held ItemNone
Wild Material Drops
Best Nature
Lonely
+10% Attack
-10% Defense
Weak To
2x
2x
2x
2x
2x
2x
Resistance To
1/2
1/2
1/2
1/2
0
0
Catch Rate180 (23.5% with PokéBall, full HP)
EV Yield1 Attack

How To Evolve Sandile in Pokemon Scarlet & Violet

Sandile Regular Evolution requires Level 29 to evolve into Krokorok and Level 40 to evolve into Krookodile.

    Sandile Regular Evolution
  1. #267
    Sandile
  2. Evolves at level 29
  3. #268
    Krokorok
  4. Evolves at level 40
  5. #269
    Krookodile

Sandile Regular Evolution's most significant stat increase will be its HP stat.

Evolutions Total HP Atk Def Sp.Atk Sp.Def Speed
Sandile
292
50
72
35
35
35
65
Stat Increase
+59
+10
+10
+10
+10
+10
+9
Krokorok
351
60
82
45
45
45
74
Stat Increase
+168
+35
+35
+35
+20
+25
+18
Krookodile
519
95
117
80
65
70
92
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Where To Find Sandile Locations in Pokemon SV

Sandile has 1 spawn locations in pokemon scarlet and violet. You can find Sandile appearing at level 15 - 33, within the ? location.

Sandile Locations

Location How To Catch Pokemon Spawns
?
Very Common
50%
Desert (100%) Biome
Sandile
Lv. 15 - 33
?
Common
30%
Desert (30%) Biome
Krokorok
Lv. 29 - 40

Pokemon SV Sandile Weakness

Sandile is a Ground Dark Type pokemon. This will cause Sandile to take More Damage from Water, Grass, Ice, Fighting, Bug, Fairy type moves, and Less Damage from Poison, Rock, Ghost, Dark, Electric, Psychic type moves.

Sandile Type Weakness Chart
Damage Taken Types
+400%
Damage From
+200%
Damage From
Water
2x
Grass
2x
Ice
2x
Fighting
2x
Bug
2x
Fairy
2x
-50%
Less Damage From
Poison
1/2
Rock
1/2
Ghost
1/2
Dark
1/2
-75%
Less Damage From
Immune
to Damage From
Electric
0
Psychic
0

What pokemon is Sandile Weak Against?
Increased Damage
Tier Pokemon Damage Taken Based on Move Type
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
A
+200%

What pokemon is Sandile Resistant Against?
Reduced Damage
Tier Pokemon Damage Taken Based on Move Type
S
Immune
S
Immune
S
Immune
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
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Best Moves for Sandile in Scarlet and Violet

Sandile Best Moves to use when choosing a Moveset, includes leveling moves such as Dig and TM Moves like Dark Pulse, and Dig.

Unlock Move Description
Earthquake
Ground
Tier:
B Tier
Power:
100
Acc:
100
PP:
10
Physical
Effect:
The user sets off an earthquake that strikes every Pokemon around it.
Crunch
Dark
Tier:
C Tier
Power:
80
Acc:
100
PP:
15
Physical
Effect:
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Dark Pulse
Dark
Tier:
C Tier
Power:
80
Acc:
100
PP:
15
Special
Effect:
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Dig
Ground
Tier:
C Tier
Power:
80
Acc:
100
PP:
10
Physical
Effect:
The user burrows into the ground on the first turn, then attacks on the next turn.
Earth Power
Ground
Tier:
C Tier
Power:
90
Acc:
100
PP:
10
Special
Effect:
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.

List of Sandile Moves in

Sandile can learn 15 Moves from Leveling Up and 34 TM Moves. Moves like Thrash which, Sandile will learn by reaching level 39. You can also learn TM tutor moves such as Dark Pulse, Dig and Earth Power.

Sandile Level Up Moves

List of the 15 Moves Sandile can learn from leveling up.

Lv Move Description
Lv.1
Leer
Normal
Tier:
F Tier
Power:
0
Acc:
100
PP:
30
Status
Effect:
The user gives opposing Pokemon an intimidating leer that lowers their Defense stats.
Lv.1
Power Trip
Dark
Tier:
E Tier
Power:
20
Acc:
100
PP:
10
Physical
Effect:
The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.
Lv.3
Sand Attack
Ground
Tier:
? Tier
Power:
0
Acc:
100
PP:
15
Status
Effect:
Sand is hurled in the target's face, lowering the target's accuracy.
Lv.6
Hone Claws
Dark
Tier:
? Tier
Power:
0
Acc:
101
PP:
15
Status
Effect:
The user sharpens its claws to boost its Attack stat and accuracy.
Lv.9
Sand Tomb
Ground
Tier:
E Tier
Power:
35
Acc:
85
PP:
15
Physical
Effect:
The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
Lv.12
Scary Face
Normal
Tier:
F Tier
Power:
0
Acc:
100
PP:
10
Status
Effect:
The user frightens the target with a scary face to harshly lower its Speed stat.
Lv.15
Bite
Dark
Tier:
D Tier
Power:
60
Acc:
100
PP:
25
Physical
Effect:
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Lv.18
Torment
Dark
Tier:
? Tier
Power:
0
Acc:
100
PP:
15
Status
Effect:
The user torments and enrages the target, making it incapable of using the same move twice in a row.
Lv.21
Dig
Ground
Tier:
C Tier
Power:
80
Acc:
100
PP:
10
Physical
Effect:
The user burrows into the ground on the first turn, then attacks on the next turn.
Lv.24
Swagger
Normal
Tier:
F Tier
Power:
0
Acc:
85
PP:
15
Status
Effect:
The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
Lv.27
Crunch
Dark
Tier:
C Tier
Power:
80
Acc:
100
PP:
15
Physical
Effect:
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Lv.30
Sandstorm
Rock
Tier:
F Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
A five-turn sandstorm is summoned to damage all Pokemon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Lv.33
Foul Play
Dark
Tier:
C Tier
Power:
95
Acc:
100
PP:
15
Physical
Effect:
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Lv.36
Earthquake
Ground
Tier:
B Tier
Power:
100
Acc:
100
PP:
10
Physical
Effect:
The user sets off an earthquake that strikes every Pokemon around it.
Lv.39
Thrash
Normal
Tier:
C Tier
Power:
120
Acc:
100
PP:
10
Physical
Effect:
The user rampages and attacks for two to three turns. The user then becomes confused.