Pokemon Scarlet and Violet Rillaboom
Pokemon Scarlet and Violet Rillaboom is a new A Tier Type Drummer Pokémon, with a 3 Attack EV Yield. Rillaboom has a chance of having Overgrow and Grassy Surge as an Ability, and based on 530 Total Base Stats; we recommend a Adamant Nature for Rillaboom in Pokemon SV.
Rillaboom Stats
Rillaboom highest IV stat is Attack (125) and the lowest being Special Attack (60).
| Rank | Value | Stat | |
|---|---|---|---|
| E | 100 | HP | |
| S | 125 | Atk | |
| D | 90 | Def | |
| D | 60 | Sp.Atk | |
| E | 70 | Sp.Def | |
| D | 85 | Speed | |
| A | 530 | Total |
Rillaboom Abilities
| Abilities | Description |
|---|---|
Overgrow Ability 1 | Overgrow increases the power of Grass-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Grassy Surge Hidden Ability | Grassy Surge creates a low-lying grassy field, like the move Grassy Terrain, when the Pokémon enters battle. It restores the HP of grounded Pokémon each turn and increases the power of Grass type attacks. |
Rillaboom Guide
Rillaboom has a 3 Attack EV Yield, which means the best nature to have with Rillaboom is a Adamant nature due to the highest IV stat being Attack.
How To Evolve Rillaboom in Pokemon Scarlet & Violet
Grookey Regular Evolution requires Level 16 to evolve into Thwackey and Level 35 to evolve into Rillaboom.
Rillaboom Regular Evolution's most significant stat increase will be its Atk stat.
Where To Find Rillaboom Locations in Pokemon SV
You can only obtain Rillaboom through transfer of "Pokemon Home". Pokemon Home is a cloud service for Nintendo Switch and compatible mobile devices designed as a place where players can gather all of their pokemon across games series.
Pokemon SV Rillaboom Weakness
Rillaboom is a Type pokemon. This will cause Rillaboom to take More Damage from , Poison, Bug, Fire, Ice type moves, and Less Damage from Ground, Water, Grass, Electric type moves.
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| Tier | Pokemon | Damage Taken Based on Move Type |
|---|---|---|
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Best Moves for Rillaboom in Scarlet and Violet
Rillaboom Best Moves to use when choosing a Moveset, includes leveling moves such as Drum Beating and TM Moves like Solar Beam, and Giga Impact.
| Unlock | Move | Description |
|---|---|---|
| TM 155 |
Frenzy Plant
|
Tier: S Tier Power: 150Acc: 90PP: 5Effect: The user slams the target with the roots of an enormous tree. The user can't move on the next turn. |
| TM 159 |
Leaf Storm
|
Tier: S Tier Power: 130Acc: 90PP: 5Effect: The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| TM 168 |
Solar Beam
|
Tier: A Tier Power: 120Acc: 100PP: 10Effect: The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Lv. 46 |
Wood Hammer
|
Tier: A Tier Power: 120Acc: 100PP: 15Effect: The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
| TM 152 |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. |
List of Rillaboom Moves in
Rillaboom can learn 16 Moves from Leveling Up and 47 TM Moves. Moves like Drum Beating which, Rillaboom will learn by reaching level Evolution. You can also learn TM tutor moves such as Solar Beam, Giga Impact and Hyper Beam.
Rillaboom Level Up Moves
List of the 16 Moves Rillaboom can learn from leveling up.
| Lv | Move | Description |
|---|---|---|
| Lv.1 |
Branch Poke
|
Tier: E Tier Power: 40Acc: 100PP: 40Effect: The user attacks the target by poking it with a sharply pointed branch. |
| Lv.1 |
Double Hit
|
Tier: E Tier Power: 35Acc: 90PP: 10Effect: The user slams the target with a tail or the like. The target is hit twice in a row. |
| Lv.1 |
Grassy Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves. |
| Lv.1 |
Growl
|
Tier: F Tier Power: 0Acc: 100PP: 40Effect: The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats. |
| Lv.1 |
Noble Roar
|
Tier: F Tier Power: 0Acc: 100PP: 30Effect: Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats. |
| Lv.1 |
Scratch
|
Tier: E Tier Power: 40Acc: 100PP: 35Effect: Hard, pointed, sharp claws rake the target to inflict damage. |
| Lv.1 |
Taunt
|
Tier: F Tier Power: 0Acc: 100PP: 20Effect: The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Lv.12 |
Razor Leaf
|
Tier: D Tier Power: 55Acc: 95PP: 25Effect: Sharp-edged leaves are launched to slash at opposing Pokemon. This move has a heightened chance of landing a critical hit. |
| Lv.19 |
Screech
|
Tier: F Tier Power: 0Acc: 85PP: 40Effect: An earsplitting screech harshly lowers the target's Defense stat. |
| Lv.24 |
Knock Off
|
Tier: E Tier Power: 65Acc: 100PP: 20Effect: The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Lv.30 |
Slam
|
Tier: D Tier Power: 80Acc: 75PP: 20Effect: The target is slammed with a long tail, vines, or the like to inflict damage. |
| Lv.38 |
Uproar
|
Tier: D Tier Power: 90Acc: 100PP: 10Effect: The user attacks in an uproar for three turns. During that time, no Pokemon can fall asleep. |
| Lv.46 |
Wood Hammer
|
Tier: A Tier Power: 120Acc: 100PP: 15Effect: The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
| Lv.54 |
Endeavor
|
Tier: F Tier Power: 1Acc: 100PP: 5Effect: The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Lv.62 |
Boomburst
|
Tier: C Tier Power: 140Acc: 100PP: 10Effect: The user attacks everything around it with the destructive power of a terrible explosive sound. |
| Lv.Evolution |
Drum Beating
|
Tier: C Tier Power: 80Acc: 100PP: 10Effect: The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat. |
Rillaboom TM Moves
List of the 47 Moves Rillaboom can learn from Technical Machines (TMs).
| TM | Move | Description |
|---|---|---|
| TM 001 |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| TM 006 |
Scary Face
|
Tier: F Tier Power: 0Acc: 100PP: 10Effect: The user frightens the target with a scary face to harshly lower its Speed stat. |
| TM 007 |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM 012 |
Low Kick
|
Tier: F Tier Power: 1Acc: 100PP: 20Effect: A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| TM 014 |
Acrobatics
|
Tier: E Tier Power: 55Acc: 100PP: 15Effect: The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| TM 018 |
Thief
|
Tier: E Tier Power: 60Acc: 100PP: 25Effect: The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM 020 |
Trailblaze
|
Tier: D Tier Power: 50Acc: 100PP: 20Effect: The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| TM 025 |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM 028 |
Bulldoze
|
Tier: E Tier Power: 60Acc: 100PP: 20Effect: The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| TM 030 |
Snarl
|
Tier: E Tier Power: 55Acc: 95PP: 15Effect: The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon. |
| TM 032 |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. |
| TM 033 |
Magical Leaf
|
Tier: D Tier Power: 60Acc: 101PP: 20Effect: The user scatters curious leaves that chase the target. This attack never misses. |
| TM 035 |
Mud Shot
|
Tier: E Tier Power: 55Acc: 95PP: 15Effect: The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| TM 039 |
Low Sweep
|
Tier: E Tier Power: 65Acc: 100PP: 20Effect: The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| TM 043 |
Fling
|
Tier: F Tier Power: 1Acc: 100PP: 10Effect: The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM 047 |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM 049 |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| TM 056 |
Bullet Seed
|
Tier: E Tier Power: 25Acc: 100PP: 30Effect: The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| TM 057 |
False Swipe
|
Tier: E Tier Power: 40Acc: 100PP: 40Effect: A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| TM 058 |
Brick Break
|
Tier: D Tier Power: 75Acc: 100PP: 15Effect: The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| TM 060 |
U-turn
|
Tier: D Tier Power: 70Acc: 100PP: 20Effect: After making its attack, the user rushes back to switch places with a party Pokemon in waiting. |
| TM 064 |
Bulk Up
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| TM 066 |
Body Slam
|
Tier: D Tier Power: 85Acc: 100PP: 15Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| TM 070 |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM 071 |
Seed Bomb
|
Tier: C Tier Power: 80Acc: 100PP: 15Effect: The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| TM 073 |
Drain Punch
|
Tier: D Tier Power: 75Acc: 100PP: 10Effect: The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| TM 081 |
Grass Knot
|
Tier: F Tier Power: 1Acc: 100PP: 20Effect: The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TM 084 |
Stomping Tantrum
|
Tier: D Tier Power: 75Acc: 100PP: 10Effect: Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| TM 085 |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM 087 |
Taunt
|
Tier: F Tier Power: 0Acc: 100PP: 20Effect: The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM 088 |
Swords Dance
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| TM 089 |
Body Press
|
Tier: D Tier Power: 80Acc: 100PP: 10Effect: The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| TM 103 |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM 111 |
Giga Drain
|
Tier: C Tier Power: 75Acc: 100PP: 10Effect: A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| TM 117 |
Hyper Voice
|
Tier: D Tier Power: 90Acc: 100PP: 10Effect: The user attacks by letting loose a horribly loud, resounding cry. |
| TM 119 |
Energy Ball
|
Tier: C Tier Power: 90Acc: 100PP: 10Effect: The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| TM 133 |
Earth Power
|
Tier: D Tier Power: 90Acc: 100PP: 10Effect: The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| TM 137 |
Grassy Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves. |
| TM 146 |
Grass Pledge
|
Tier: C Tier Power: 80Acc: 100PP: 10Effect: A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. |
| TM 149 |
Earthquake
|
Tier: D Tier Power: 100Acc: 100PP: 10Effect: The user sets off an earthquake that strikes every Pokemon around it. |
| TM 152 |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM 155 |
Frenzy Plant
|
Tier: S Tier Power: 150Acc: 90PP: 5Effect: The user slams the target with the roots of an enormous tree. The user can't move on the next turn. |
| TM 158 |
Focus Blast
|
Tier: C Tier Power: 120Acc: 70PP: 5Effect: The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| TM 159 |
Leaf Storm
|
Tier: S Tier Power: 130Acc: 90PP: 5Effect: The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| TM 163 |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5Effect: The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM 168 |
Solar Beam
|
Tier: A Tier Power: 120Acc: 100PP: 10Effect: The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| TM 171 |
Tera Blast
|
Tier: D Tier Power: 80Acc: 100PP: 10Effect: If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat, whichever is higher for the user. |
Rillaboom Egg Moves
List of the 6 Moves Rillaboom can learn from being hatched from an egg.
| Move | Description |
|---|---|
|
Hammer Arm
|
Tier: D Tier Power: 100Acc: 90PP: 10Effect: The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. |
|
Strength
|
Tier: D Tier Power: 80Acc: 100PP: 15Effect: The target is slugged with a punch thrown at maximum power. |
|
Fake Out
|
Tier: E Tier Power: 40Acc: 100PP: 10Effect: This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
|
Growth
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user's body grows all at once, boosting the Attack and Sp. Atk stats. |
|
Leech Seed
|
Tier: F Tier Power: 0Acc: 90PP: 10Effect: A seed is planted on the target. It steals some HP from the target every turn. |
|
Worry Seed
|
Tier: F Tier Power: 0Acc: 100PP: 10Effect: A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
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