Pokemon Scarlet and Violet Oranguru
Pokemon Scarlet and Violet Oranguru is a new C Tier Type Sage Pokémon, with a growth rate and a 2 Special Defense EV Yield. Oranguru has a chance of having as an Ability, and based on 490 Total Base Stats; we recommend a Calm Nature for Oranguru in Pokemon SV.
Oranguru Stats
Oranguru highest IV stat is Special Defense (110) and the lowest being Attack (60).
Rank | Value | Stat | |
---|---|---|---|
E | 90 | HP | |
E | 60 | Atk | |
D | 80 | Def | |
B | 90 | Sp.Atk | |
C | 110 | Sp.Def | |
E | 60 | Speed | |
C | 490 | Total |
Oranguru Abilities
Abilities | Description |
---|---|
Inner Focus Ability 1 | Inner Focus prevents the Pokémon from flinching, for example when attacked by a move like Headbutt. |
Symbiosis Hidden Ability | The Pokémon can pass an item to an ally. |
Oranguru Guide
Oranguru has a 2 Special Defense EV Yield, which means the best nature to have with Oranguru is a Calm nature due to the highest IV stat being Special Defense.
Oranguru | Detail |
---|---|
Wild Held Item | None |
Wild Material Drops |
Oranguru Fur
|
Best Nature |
Calm
↑ +10% Special Defense↓ -10% Attack |
Weak To | |
Resistance To | |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
EV Yield | 2 Special Defense |
Breeding Oranguru
Oranguru can breed with pokemon who share the Field Egg Group.
Oranguru | Value |
---|---|
Egg Groups |
Field
|
Gender | 50% male / 50% female |
How To Evolve Oranguru in Pokemon Scarlet & Violet
The Pokemon Oranguru does NOT have an evolution in the Pokemon Scarlet & Violet Series.
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ScarletOranguru#313
Where To Find Oranguru Locations in Pokemon SV
- The Union Circle is a great way to get Pokémon that you don't have in your Scarlet game version. When two players join a Union Circle (Online-Multiplayer or Local), if they are playing different versions of Pokémon Scarlet & Violet, exclusive Pokémon can spawn and be caught by either of them.
- You also Trade for the Oranguru pokemon with someone who has a different version of the game.
Oranguru has 1 spawn locations in pokemon scarlet and violet. You can find Oranguru appearing at level 25 - 50, within the Tagtree Thicket, Casseroya Lake, North Province (Area Two) location.
Oranguru Locations
Location | How To Catch | Pokemon Spawns |
---|---|---|
Tera Raid Spawn |
3 Oranguru Raid |
Oranguru
Lv. 35
|
Tera Raid Spawn |
5 Oranguru Raid |
Oranguru
Lv. 75
|
Very Rare
1 Biome
|
1
Lv. 1
|
Oranguru Raid Rewards in Pokemon SV
Pokemon SV Oranguru has 2 Tera Raids. There are multiple Oranguru Tera Raids, first being a Lv.35 3-Star Raid and the second is a Lv.75 5-Star Raid.
Raid | Rewards | Raid Moves |
---|---|---|
3 Oranguru RaidLv. 35
|
Exp. Candy S
1x
Exp. Candy M
2x
Oranguru Fur
3x
Genius Feather
2x
Current Type Tera Shard
1x
Current Type Tera Shard
1x
Exp. Candy M
1x
13.86%
Exp. Candy M
2x
5.75%
Genius Feather
1x
12.2%
Aguav Berry
1x
9.72%
Lum Berry
1x
12.31%
Star Piece
1x
21.05%
Stardust
1x
55.56%
|
Extrasensory
Facade
Taunt
Foul Play
Other Moves
Psychic Terrain
|
5 Oranguru RaidLv. 75
|
Exp. Candy L
1x
Exp. Candy XL
1x
Oranguru Fur
5x
Genius Feather
3x
Current Type Tera Shard
2x
Current Type Tera Shard
2x
Exp. Candy L
2x
10.58%
Rare Candy
1x
4.3%
Genius Feather
2x
11.24%
Hondew Berry
3x
10.13%
Star Piece
1x
16.9%
Comet Shard
1x
3.39%
Nugget
1x
8.77%
Bitter Herba Mystica
1x
4.81%
Modest Mint
1x
5.05%
Mild Mint
1x
5.32%
Rash Mint
1x
5.62%
Quiet Mint
1x
5.95%
PP Up
1x
7.59%
Bottle Cap
1x
5.48%
Ability Capsule
1x
5.8%
|
Facade
Psychic
Stored Power
Yawn
Other Moves
Calm Mind
Light Screen
|
Pokemon SV Oranguru Weakness
Oranguru is a Bug, Dark type moves, and Less Damage from Psychic type moves.
Type pokemon. This will cause Oranguru to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% |
Best Moves for Oranguru in Scarlet and Violet
Oranguru Best Moves to use when choosing a Moveset, includes leveling moves such as Zen Headbutt and TM Moves like Body Slam, and Focus Blast.
Unlock | Move | Description |
---|---|---|
Giga Impact
|
Tier: S Tier Power: 150Acc: 90PP: 5 Physical
Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Hyper Beam
|
Tier: S Tier Power: 150Acc: 90PP: 5 Special
Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Egg |
Last Resort
|
Tier: S Tier Power: 140Acc: 100PP: 5 Physical
Effect: This move can be used only after the user has used all the other moves it knows in the battle. |
Lv. 60 |
Future Sight
|
Tier: A Tier Power: 120Acc: 100PP: 10 Special
Effect: Two turns after this move is used, a hunk of psychic energy attacks the target. |
Egg |
Dream Eater
|
Tier: B Tier Power: 100Acc: 100PP: 15 Special
Effect: The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
List of Oranguru Moves in
Oranguru can learn 14 Moves from Leveling Up and 43 TM Moves. Moves like Foul Play which, Oranguru will learn by reaching level 55. You can also learn TM tutor moves such as Body Slam, Focus Blast and Hyper Voice.
Oranguru Level Up Moves
List of the 14 Moves Oranguru can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Confusion
|
Tier: D Tier Power: 50Acc: 100PP: 25 Special
Effect: The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
Lv.1 |
Taunt
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The target is taunted into a rage that allows it to use only attack moves for three turns. |
Lv.5 |
After You
|
Tier: F Tier Power: 0Acc: 101PP: 15 Status
Effect: The user helps the target and makes it use its move right after the user. |
Lv.10 |
Calm Mind
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
Lv.15 |
Stored Power
|
Tier: E Tier Power: 20Acc: 100PP: 10 Special
Effect: The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
Lv.20 |
Psych Up
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user hypnotizes itself into copying any stat change made by the target. |
Lv.25 |
Quash
|
Tier: F Tier Power: 0Acc: 100PP: 15 Status
Effect: The user suppresses the target and makes its move go last. |
Lv.30 |
Nasty Plot
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
Lv.35 |
Zen Headbutt
|
Tier: C Tier Power: 80Acc: 90PP: 15 Physical
Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Lv.40 |
Trick Room
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user creates a bizarre area in which slower Pokemon get to move first for five turns. |
Lv.45 |
Psychic
|
Tier: C Tier Power: 90Acc: 100PP: 10 Special
Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
Lv.50 |
Instruct
|
Tier: F Tier Power: 0Acc: 101PP: 15 Status
Effect: The user instructs the target to reuse the move last used by the target. |
Lv.55 |
Foul Play
|
Tier: D Tier Power: 95Acc: 100PP: 15 Physical
Effect: The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
Lv.60 |
Future Sight
|
Tier: A Tier Power: 120Acc: 100PP: 10 Special
Effect: Two turns after this move is used, a hunk of psychic energy attacks the target. |
Oranguru TM Moves
List of the 43 Moves Oranguru can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Body Slam
|
Tier: C Tier Power: 85Acc: 100PP: 15 Physical
Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |
Brick Break
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | |
Bulldoze
|
Tier: E Tier Power: 60Acc: 100PP: 20 Physical
Effect: The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
Calm Mind
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
Charge Beam
|
Tier: E Tier Power: 50Acc: 90PP: 10 Special
Effect: The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
Earthquake
|
Tier: D Tier Power: 100Acc: 100PP: 10 Physical
Effect: The user sets off an earthquake that strikes every Pokemon around it. | |
Encore
|
Tier: F Tier Power: 0Acc: 100PP: 5 Status
Effect: The user compels the target to keep using the move it encored for three turns. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Energy Ball
|
Tier: D Tier Power: 90Acc: 100PP: 10 Special
Effect: The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20 Physical
Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Fling
|
Tier: F Tier Power: 1Acc: 100PP: 10 Physical
Effect: The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Focus Blast
|
Tier: C Tier Power: 120Acc: 70PP: 5 Special
Effect: The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |
Foul Play
|
Tier: D Tier Power: 95Acc: 100PP: 15 Physical
Effect: The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | |
Giga Impact
|
Tier: S Tier Power: 150Acc: 90PP: 5 Physical
Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Hyper Beam
|
Tier: S Tier Power: 150Acc: 90PP: 5 Special
Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Hyper Voice
|
Tier: C Tier Power: 90Acc: 100PP: 10 Special
Effect: The user attacks by letting loose a horribly loud, resounding cry. | |
Imprison
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: If opposing Pokemon know any move also known by the user, they are prevented from using it. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Nasty Plot
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Psybeam
|
Tier: D Tier Power: 65Acc: 100PP: 20 Special
Effect: The target is attacked with a peculiar ray. This may also confuse the target. | |
Psychic
|
Tier: C Tier Power: 90Acc: 100PP: 10 Special
Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |
Psychic Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns. | |
Psyshock
|
Tier: C Tier Power: 80Acc: 100PP: 10 Special
Effect: The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Reflect
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Rock Slide
|
Tier: D Tier Power: 75Acc: 90PP: 10 Physical
Effect: Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch. | |
Scary Face
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The user frightens the target with a scary face to harshly lower its Speed stat. | |
Shadow Ball
|
Tier: D Tier Power: 80Acc: 100PP: 15 Special
Effect: The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |
Skill Swap
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user employs its psychic power to exchange Abilities with the target. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Stored Power
|
Tier: E Tier Power: 20Acc: 100PP: 10 Special
Effect: The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Swift
|
Tier: D Tier Power: 60Acc: 101PP: 20 Special
Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. | |
Take Down
|
Tier: C Tier Power: 90Acc: 85PP: 20 Physical
Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Taunt
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The target is taunted into a rage that allows it to use only attack moves for three turns. | |
Thunder
|
Tier: C Tier Power: 110Acc: 70PP: 10 Special
Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Thunderbolt
|
Tier: D Tier Power: 90Acc: 100PP: 15 Special
Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
Trick
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The user catches the target off guard and swaps the target's held item with its own. | |
Trick Room
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user creates a bizarre area in which slower Pokemon get to move first for five turns. | |
Zen Headbutt
|
Tier: C Tier Power: 80Acc: 90PP: 15 Physical
Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Oranguru Egg Moves
List of the 4 Moves Oranguru can learn from being hatched from an egg.
Move | Description |
---|---|
Last Resort
|
Tier: S Tier Power: 140Acc: 100PP: 5 Physical
Effect: This move can be used only after the user has used all the other moves it knows in the battle. |
Dream Eater
|
Tier: B Tier Power: 100Acc: 100PP: 15 Special
Effect: The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
Extrasensory
|
Tier: C Tier Power: 80Acc: 100PP: 20 Special
Effect: The user attacks with an odd, unseeable power. This may also make the target flinch. |
Yawn
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
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