Oranguru Stats

Oranguru highest IV stat is Special Defense (110) and the lowest being Attack (60).

Rank Value Stat
E
90
HP
E
60
Atk
D
80
Def
B
90
Sp.Atk
C
110
Sp.Def
E
60
Speed
C
490
Total

Oranguru Guide

Oranguru has a 2 Special Defense EV Yield, which means the best nature to have with Oranguru is a Calm nature due to the highest IV stat being Special Defense.

Oranguru Detail
Wild Held ItemNone
Wild Material Drops
Best Nature
Calm
+10% Special Defense
-10% Attack
Weak To
2x
2x
Resistance To
1/2
Catch Rate45 (5.9% with PokéBall, full HP)
EV Yield2 Special Defense

How To Evolve Oranguru in Pokemon Scarlet & Violet

The Pokemon Oranguru does NOT have an evolution in the Pokemon Scarlet & Violet Series.

    Oranguru currently has no Evolutions available
  1. Scarlet
    #313
    Oranguru
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Where To Find Oranguru Locations in Pokemon SV

How to get Oranguru in Pokemon Violet Version
  1. The Union Circle is a great way to get Pokémon that you don't have in your Scarlet game version. When two players join a Union Circle (Online-Multiplayer or Local), if they are playing different versions of Pokémon Scarlet & Violet, exclusive Pokémon can spawn and be caught by either of them.
  2. You also Trade for the Oranguru pokemon with someone who has a different version of the game.

Oranguru has 1 spawn locations in pokemon scarlet and violet. You can find Oranguru appearing at level 25 - 50, within the Tagtree Thicket, Casseroya Lake, North Province (Area Two) location.

Oranguru Locations

Location How To Catch Pokemon Spawns
Rare
10%
Forest (15%) Biome
Bamboo (15%) Biome
Oranguru
Lv. 25 - 50

Pokemon SV Oranguru Weakness

Oranguru is a Normal Psychic Type pokemon. This will cause Oranguru to take More Damage from Bug, Dark type moves, and Less Damage from Psychic type moves.

Oranguru Type Weakness Chart
Damage Taken Types
+400%
Damage From
+200%
Damage From
Bug
2x
Dark
2x
-50%
Less Damage From
Psychic
1/2
-75%
Less Damage From
Immune
to Damage From

What pokemon is Oranguru Weak Against?
Increased Damage
Tier Pokemon Damage Taken Based on Move Type
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%

What pokemon is Oranguru Resistant Against?
Reduced Damage
Tier Pokemon Damage Taken Based on Move Type
S
-50%
B
-50%
B
-50%
B
-50%
B
-50%
B
-50%
B
-50%
B
-50%
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Best Moves for Oranguru in Scarlet and Violet

Oranguru Best Moves to use when choosing a Moveset, includes leveling moves such as Zen Headbutt and TM Moves like Body Slam, and Focus Blast.

Unlock Move Description
Giga Impact
Normal
Tier:
S Tier
Power:
150
Acc:
90
PP:
5
Physical
Effect:
The user charges at the target using every bit of its power. The user can't move on the next turn.
Hyper Beam
Normal
Tier:
S Tier
Power:
150
Acc:
90
PP:
5
Special
Effect:
The target is attacked with a powerful beam. The user can't move on the next turn.
Egg
Last Resort
Normal
Tier:
S Tier
Power:
140
Acc:
100
PP:
5
Physical
Effect:
This move can be used only after the user has used all the other moves it knows in the battle.
Lv. 60
Future Sight
Psychic
Tier:
A Tier
Power:
120
Acc:
100
PP:
10
Special
Effect:
Two turns after this move is used, a hunk of psychic energy attacks the target.
Egg
Dream Eater
Psychic
Tier:
B Tier
Power:
100
Acc:
100
PP:
15
Special
Effect:
The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.

List of Oranguru Moves in

Oranguru can learn 14 Moves from Leveling Up and 43 TM Moves. Moves like Foul Play which, Oranguru will learn by reaching level 55. You can also learn TM tutor moves such as Body Slam, Focus Blast and Hyper Voice.

Oranguru Level Up Moves

List of the 14 Moves Oranguru can learn from leveling up.

Lv Move Description
Lv.1
Confusion
Psychic
Tier:
D Tier
Power:
50
Acc:
100
PP:
25
Special
Effect:
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
Lv.1
Taunt
Dark
Tier:
F Tier
Power:
0
Acc:
100
PP:
20
Status
Effect:
The target is taunted into a rage that allows it to use only attack moves for three turns.
Lv.5
After You
Normal
Tier:
? Tier
Power:
0
Acc:
101
PP:
15
Status
Effect:
The user helps the target and makes it use its move right after the user.
Lv.10
Calm Mind
Psychic
Tier:
? Tier
Power:
0
Acc:
101
PP:
20
Status
Effect:
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Lv.15
Stored Power
Psychic
Tier:
E Tier
Power:
20
Acc:
100
PP:
10
Special
Effect:
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
Lv.20
Psych Up
Normal
Tier:
? Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
The user hypnotizes itself into copying any stat change made by the target.
Lv.25
Quash
Dark
Tier:
F Tier
Power:
0
Acc:
100
PP:
15
Status
Effect:
The user suppresses the target and makes its move go last.
Lv.30
Nasty Plot
Dark
Tier:
F Tier
Power:
0
Acc:
101
PP:
20
Status
Effect:
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Lv.35
Zen Headbutt
Psychic
Tier:
C Tier
Power:
80
Acc:
90
PP:
15
Physical
Effect:
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Lv.40
Trick Room
Psychic
Tier:
? Tier
Power:
0
Acc:
101
PP:
5
Status
Effect:
The user creates a bizarre area in which slower Pokemon get to move first for five turns.
Lv.45
Psychic
Psychic
Tier:
C Tier
Power:
90
Acc:
100
PP:
10
Special
Effect:
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Lv.50
Instruct
Psychic
Tier:
? Tier
Power:
0
Acc:
101
PP:
15
Status
Effect:
The user instructs the target to reuse the move last used by the target.
Lv.55
Foul Play
Dark
Tier:
D Tier
Power:
95
Acc:
100
PP:
15
Physical
Effect:
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Lv.60
Future Sight
Psychic
Tier:
A Tier
Power:
120
Acc:
100
PP:
10
Special
Effect:
Two turns after this move is used, a hunk of psychic energy attacks the target.