
Pokemon Scarlet and Violet Mewtwo
Pokemon Scarlet and Violet Mewtwo is a new S Tier Type Genetic Pokémon, with a growth rate and a 3 Special Attack EV Yield. Mewtwo has a chance of having as an Ability, and based on 680 Total Base Stats; we recommend a Mild Nature for Mewtwo in Pokemon SV.
Mewtwo Stats
Mewtwo highest IV stat is Special Attack (154) and the lowest being Def (90).
Rank | Value | Stat | |
---|---|---|---|
D | 106 | HP | |
A | 110 | Atk | |
D | 90 | Def | |
S | 154 | Sp.Atk | |
D | 90 | Sp.Def | |
A | 130 | Speed | |
S | 680 | Total |
Mewtwo Abilities
Abilities | Description |
---|---|
Pressure Ability 1 | Pressure makes any attack targeted at the ability-bearer - regardless of whether it hits - use 2 PP instead of 1. |
Unnerve Hidden Ability | Makes the foe nervous and unable to eat Berries. |
Mewtwo Guide
Mewtwo has a 3 Special Attack EV Yield, which means the best nature to have with Mewtwo is a Mild nature due to the highest IV stat being Special Attack.
Breeding Mewtwo
Mewtwo can breed with pokemon who share the Undiscovered Egg Group.
Mewtwo | Value |
---|---|
Egg Groups |
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Gender | Genderless |
How To Evolve Mewtwo in Pokemon Scarlet & Violet
The Pokemon Mewtwo does NOT have an evolution in the Pokemon Scarlet & Violet Series.
- Mewtwo
Where To Find Mewtwo Locations in Pokemon SV

Mewtwo Locations
Location | How To Catch | Pokemon Spawns |
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Pokemon SV Mewtwo Weakness
Mewtwo is a Bug, Ghost, Dark type moves, and Less Damage from Fighting, Psychic type moves.
Type pokemon. This will cause Mewtwo to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
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S |
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S |
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S |
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S |
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A |
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B |
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B |
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Best Moves for Mewtwo in Scarlet and Violet
Mewtwo Best Moves to use when choosing a Moveset, includes leveling moves such as Psychic and TM Moves like Blizzard, and Fire Blast.
Unlock | Move | Description |
---|---|---|
Lv. 88 |
Future Sight
|
Tier: A Tier Power: 120Acc: 100PP: 10![]() Effect: Two turns after this move is used, a hunk of psychic energy attacks the target. |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Lv. 72 |
Psystrike
|
Tier: B Tier Power: 100Acc: 100PP: 10![]() Effect: The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
Blizzard
|
Tier: C Tier Power: 110Acc: 70PP: 5![]() Effect: A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen. |
List of Mewtwo Moves in
Mewtwo can learn 15 Moves from Leveling Up and 75 TM Moves. Moves like Recover which, Mewtwo will learn by reaching level 80. You can also learn TM tutor moves such as Blizzard, Fire Blast and Focus Blast.
Mewtwo Level Up Moves
List of the 15 Moves Mewtwo can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Confusion
|
Tier: D Tier Power: 50Acc: 100PP: 25![]() Effect: The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
Lv.1 |
Disable
|
Tier: F Tier Power: 0Acc: 100PP: 20![]() Effect: For four turns, the target will be unable to use whichever move it last used. |
Lv.1 |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20![]() Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. |
Lv.8 |
Ancient Power
|
Tier: E Tier Power: 60Acc: 100PP: 5![]() Effect: The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
Lv.16 |
Psycho Cut
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
Lv.24 |
Safeguard
|
Tier: F Tier Power: 0Acc: 101PP: 25![]() Effect: The user creates a protective field that prevents status conditions for five turns. |
Lv.32 |
Amnesia
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
Lv.40 |
Aura Sphere
|
Tier: D Tier Power: 80Acc: 101PP: 20![]() Effect: The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
Lv.48 |
Psychic
|
Tier: C Tier Power: 90Acc: 100PP: 10![]() Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
Lv.56 |
Guard Swap
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
Lv.56 |
Power Swap
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
Lv.64 |
Mist
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
Lv.72 |
Psystrike
|
Tier: B Tier Power: 100Acc: 100PP: 10![]() Effect: The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
Lv.80 |
Recover
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user regenerates its cells, restoring its own HP by up to half its max HP. |
Lv.88 |
Future Sight
|
Tier: A Tier Power: 120Acc: 100PP: 10![]() Effect: Two turns after this move is used, a hunk of psychic energy attacks the target. |
Mewtwo TM Moves
List of the 75 Moves Mewtwo can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Agility
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
Amnesia
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | |
Aura Sphere
|
Tier: D Tier Power: 80Acc: 101PP: 20![]() Effect: The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. | |
Avalanche
|
Tier: E Tier Power: 60Acc: 100PP: 10![]() Effect: This move's power is doubled if the target has inflicted damage on the user in the same turn. | |
Blizzard
|
Tier: C Tier Power: 110Acc: 70PP: 5![]() Effect: A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen. | |
Body Slam
|
Tier: D Tier Power: 85Acc: 100PP: 15![]() Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |
Brick Break
|
Tier: D Tier Power: 75Acc: 100PP: 15![]() Effect: The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | |
Bulk Up
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
Bulldoze
|
Tier: E Tier Power: 60Acc: 100PP: 20![]() Effect: The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
Calm Mind
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
Confuse Ray
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The target is exposed to a sinister ray that causes confusion. | |
Dark Pulse
|
Tier: D Tier Power: 80Acc: 100PP: 15![]() Effect: The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | |
Drain Punch
|
Tier: D Tier Power: 75Acc: 100PP: 10![]() Effect: The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | |
Earth Power
|
Tier: D Tier Power: 90Acc: 100PP: 10![]() Effect: The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |
Earthquake
|
Tier: D Tier Power: 100Acc: 100PP: 10![]() Effect: The user sets off an earthquake that strikes every Pokemon around it. | |
Electro Ball
|
Tier: F Tier Power: 1Acc: 100PP: 10![]() Effect: The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Energy Ball
|
Tier: D Tier Power: 90Acc: 100PP: 10![]() Effect: The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Fire Blast
|
Tier: C Tier Power: 110Acc: 85PP: 5![]() Effect: The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. | |
Fire Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15![]() Effect: The target is attacked with a fiery punch. This may also leave the target with a burn. | |
Flamethrower
|
Tier: D Tier Power: 90Acc: 100PP: 15![]() Effect: The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
Fling
|
Tier: F Tier Power: 1Acc: 100PP: 10![]() Effect: The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Focus Blast
|
Tier: C Tier Power: 120Acc: 70PP: 5![]() Effect: The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |
Foul Play
|
Tier: D Tier Power: 95Acc: 100PP: 15![]() Effect: The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Grass Knot
|
Tier: F Tier Power: 1Acc: 100PP: 20![]() Effect: The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user assists an ally by boosting the power of that ally's attack. | |
Hex
|
Tier: E Tier Power: 65Acc: 100PP: 10![]() Effect: This relentless attack does massive damage to a target affected by status conditions. | |
Hurricane
|
Tier: C Tier Power: 110Acc: 70PP: 10![]() Effect: The user attacks by wrapping the target in a fierce wind. This may also confuse the target. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Ice Beam
|
Tier: D Tier Power: 90Acc: 100PP: 10![]() Effect: The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
Ice Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15![]() Effect: The target is attacked with an icy punch. This may also leave the target frozen. | |
Icy Wind
|
Tier: E Tier Power: 55Acc: 95PP: 15![]() Effect: The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats. | |
Imprison
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: If opposing Pokemon know any move also known by the user, they are prevented from using it. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Low Kick
|
Tier: F Tier Power: 1Acc: 100PP: 20![]() Effect: A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |
Low Sweep
|
Tier: E Tier Power: 65Acc: 100PP: 20![]() Effect: The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |
Metronome
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
Nasty Plot
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
Night Shade
|
Tier: F Tier Power: 1Acc: 100PP: 15![]() Effect: The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |
Poison Jab
|
Tier: D Tier Power: 80Acc: 100PP: 20![]() Effect: The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | |
Power Gem
|
Tier: D Tier Power: 80Acc: 100PP: 20![]() Effect: The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Psybeam
|
Tier: D Tier Power: 65Acc: 100PP: 20![]() Effect: The target is attacked with a peculiar ray. This may also confuse the target. | |
Psychic
|
Tier: C Tier Power: 90Acc: 100PP: 10![]() Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |
Psychic Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns. | |
Psyshock
|
Tier: C Tier Power: 80Acc: 100PP: 10![]() Effect: The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Reflect
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Reversal
|
Tier: F Tier Power: 1Acc: 100PP: 15![]() Effect: An all-out attack that becomes more powerful the less HP the user has. | |
Rock Slide
|
Tier: D Tier Power: 75Acc: 90PP: 10![]() Effect: Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch. | |
Rock Tomb
|
Tier: E Tier Power: 60Acc: 95PP: 15![]() Effect: The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
Sandstorm
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: A five-turn sandstorm is summoned to damage all Pokemon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | |
Scary Face
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The user frightens the target with a scary face to harshly lower its Speed stat. | |
Shadow Ball
|
Tier: D Tier Power: 80Acc: 100PP: 15![]() Effect: The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |
Skill Swap
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user employs its psychic power to exchange Abilities with the target. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Solar Beam
|
Tier: C Tier Power: 120Acc: 100PP: 10![]() Effect: The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
Stone Edge
|
Tier: D Tier Power: 100Acc: 80PP: 5![]() Effect: The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
Stored Power
|
Tier: E Tier Power: 20Acc: 100PP: 10![]() Effect: The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20![]() Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. | |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20![]() Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Taunt
|
Tier: F Tier Power: 0Acc: 100PP: 20![]() Effect: The target is taunted into a rage that allows it to use only attack moves for three turns. | |
Thunder
|
Tier: C Tier Power: 110Acc: 70PP: 10![]() Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Thunder Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15![]() Effect: The target is attacked with an electrified punch. This may also leave the target with paralysis. | |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20![]() Effect: The user launches a weak jolt of electricity that paralyzes the target. | |
Thunderbolt
|
Tier: D Tier Power: 90Acc: 100PP: 15![]() Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
Trick
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The user catches the target off guard and swaps the target's held item with its own. | |
Trick Room
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user creates a bizarre area in which slower Pokemon get to move first for five turns. | |
Will-O-Wisp
|
Tier: F Tier Power: 0Acc: 85PP: 15![]() Effect: The user shoots a sinister flame at the target to inflict a burn. | |
Zen Headbutt
|
Tier: C Tier Power: 80Acc: 90PP: 15![]() Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Mewtwo Egg Moves
List of the 6 Moves Mewtwo can learn from being hatched from an egg.
Move | Description |
---|---|
Extreme Speed
|
Tier: D Tier Power: 80Acc: 100PP: 5![]() Effect: The user charges the target at blinding speed. This move always goes first. |
Aqua Jet
|
Tier: E Tier Power: 40Acc: 100PP: 20![]() Effect: The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
Dragon Breath
|
Tier: E Tier Power: 60Acc: 100PP: 20![]() Effect: The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
Water Pulse
|
Tier: E Tier Power: 60Acc: 100PP: 20![]() Effect: The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Mist
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
Supersonic
|
Tier: F Tier Power: 0Acc: 55PP: 20![]() Effect: The user generates odd sound waves from its body that confuse the target. |
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