
Pokemon Scarlet and Violet Jumpluff
Pokemon Scarlet and Violet Jumpluff is a new C Tier Type Cottonweed Pokémon, with a growth rate and a 3 Speed EV Yield. Jumpluff has a chance of having as an Ability, and based on 460 Total Base Stats; we recommend a Timid Nature for Jumpluff in Pokemon SV.
Jumpluff Stats
Jumpluff highest IV stat is Speed (110) and the lowest being Attack (55).
Rank | Value | Stat | |
---|---|---|---|
F | 75 | HP | |
E | 55 | Atk | |
E | 70 | Def | |
E | 55 | Sp.Atk | |
D | 95 | Sp.Def | |
C | 110 | Speed | |
C | 460 | Total |
Jumpluff Abilities
Abilities | Description |
---|---|
Chlorophyll Ability 1 | Chlorophyll doubles the ability-bearer's Speed during bright sunshine. |
Infiltrator Hidden Ability | Infiltrator ignores the effects of Reflect, Light Screen and Safeguard. In other words, if the opponent has used Safeguard, Toxic would still badly poison them. |
Jumpluff Guide
Jumpluff has a 3 Speed EV Yield, which means the best nature to have with Jumpluff is a Timid nature due to the highest IV stat being Speed.
How To Evolve Jumpluff in Pokemon Scarlet & Violet
Hoppip Regular Evolution requires Level 18 to evolve into Skiploom and Level 27 to evolve into Jumpluff.
- Hoppip#016
-
18Evolves at level 18
- Skiploom#017
-
27Evolves at level 27
- Jumpluff#018
Jumpluff Regular Evolution's most significant stat increase will be its SpDef stat.
Where To Find Jumpluff Locations in Pokemon SV
Jumpluff has 3 spawn locations in pokemon scarlet and violet. You can find the evolved form Skiploom appearing at level 33 - 60, within the The Great Crater of Paldea location.

Pokemon SV Jumpluff Weakness
Jumpluff is a Poison, Fire, Rock, Ice type moves, and Less Damage from , Water, Fighting, Ground, Grass type moves.
Type pokemon. This will cause Jumpluff to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
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Tier | Pokemon | Damage Taken Based on Move Type |
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S |
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Best Moves for Jumpluff in Scarlet and Violet
Jumpluff Best Moves to use when choosing a Moveset, includes leveling moves such as Acrobatics and TM Moves like Giga Impact, and Hyper Beam.
Unlock | Move | Description |
---|---|---|
Leaf Storm
|
Tier: S Tier Power: 130Acc: 90PP: 5![]() Effect: The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
Solar Beam
|
Tier: A Tier Power: 120Acc: 100PP: 10![]() Effect: The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Energy Ball
|
Tier: C Tier Power: 90Acc: 100PP: 10![]() Effect: The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
List of Jumpluff Moves in
Jumpluff can learn 18 Moves from Leveling Up and 35 TM Moves. Moves like Memento which, Jumpluff will learn by reaching level 55. You can also learn TM tutor moves such as Giga Impact, Hyper Beam and Energy Ball.
Jumpluff Level Up Moves
List of the 18 Moves Jumpluff can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Absorb
|
Tier: E Tier Power: 20Acc: 100PP: 25![]() Effect: A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
Lv.1 |
Splash
|
Tier: F Tier Power: 0Acc: 101PP: 40![]() Effect: The user just flops and splashes around to no effect at all... |
Lv.1 |
Synthesis
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user restores its own HP. The amount of HP regained varies with the weather. |
Lv.1 |
Tail Whip
|
Tier: F Tier Power: 0Acc: 100PP: 30![]() Effect: The user wags its tail cutely, making opposing Pokemon less wary. This lowers their Defense stats. |
Lv.8 |
Tackle
|
Tier: E Tier Power: 40Acc: 100PP: 35![]() Effect: A physical attack in which the user charges and slams into the target with its whole body. |
Lv.10 |
Fairy Wind
|
Tier: E Tier Power: 40Acc: 100PP: 30![]() Effect: The user attacks by stirring up a fairy wind to strike the target. |
Lv.12 |
Poison Powder
|
Tier: F Tier Power: 0Acc: 75PP: 35![]() Effect: The user scatters a cloud of poisonous dust that poisons the target. |
Lv.12 |
Sleep Powder
|
Tier: F Tier Power: 0Acc: 75PP: 15![]() Effect: The user scatters a cloud of soporific dust that puts the target to sleep. |
Lv.12 |
Stun Spore
|
Tier: F Tier Power: 0Acc: 75PP: 30![]() Effect: The user scatters a cloud of numbing powder that paralyzes the target. |
Lv.15 |
Bullet Seed
|
Tier: E Tier Power: 25Acc: 100PP: 30![]() Effect: The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
Lv.20 |
Leech Seed
|
Tier: F Tier Power: 0Acc: 90PP: 10![]() Effect: A seed is planted on the target. It steals some HP from the target every turn. |
Lv.24 |
Mega Drain
|
Tier: E Tier Power: 40Acc: 100PP: 15![]() Effect: A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
Lv.30 |
Acrobatics
|
Tier: D Tier Power: 55Acc: 100PP: 15![]() Effect: The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
Lv.35 |
Cotton Spore
|
Tier: F Tier Power: 0Acc: 100PP: 40![]() Effect: The user releases cotton-like spores that cling to opposing Pokemon. This harshly lowers their Speed stats. |
Lv.39 |
U-turn
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: After making its attack, the user rushes back to switch places with a party Pokemon in waiting. |
Lv.43 |
Giga Drain
|
Tier: C Tier Power: 75Acc: 100PP: 10![]() Effect: A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
Lv.49 |
Bounce
|
Tier: C Tier Power: 85Acc: 85PP: 5![]() Effect: The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
Lv.55 |
Memento
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
Jumpluff TM Moves
List of the 35 Moves Jumpluff can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Acrobatics
|
Tier: D Tier Power: 55Acc: 100PP: 15![]() Effect: The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. | |
Aerial Ace
|
Tier: D Tier Power: 60Acc: 101PP: 20![]() Effect: The user confounds the target with speed, then slashes. This attack never misses. | |
Baton Pass
|
Tier: F Tier Power: 0Acc: 101PP: 40![]() Effect: The user switches places with a party Pokemon in waiting and passes along any stat changes. | |
Bullet Seed
|
Tier: E Tier Power: 25Acc: 100PP: 30![]() Effect: The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | |
Charm
|
Tier: F Tier Power: 0Acc: 100PP: 20![]() Effect: The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |
Dazzling Gleam
|
Tier: D Tier Power: 80Acc: 100PP: 10![]() Effect: The user damages opposing Pokemon by emitting a powerful flash. | |
Encore
|
Tier: F Tier Power: 0Acc: 100PP: 5![]() Effect: The user compels the target to keep using the move it encored for three turns. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Energy Ball
|
Tier: C Tier Power: 90Acc: 100PP: 10![]() Effect: The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Fling
|
Tier: F Tier Power: 1Acc: 100PP: 10![]() Effect: The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Giga Drain
|
Tier: C Tier Power: 75Acc: 100PP: 10![]() Effect: A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Grass Knot
|
Tier: F Tier Power: 1Acc: 100PP: 20![]() Effect: The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
Grassy Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user assists an ally by boosting the power of that ally's attack. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Leaf Storm
|
Tier: S Tier Power: 130Acc: 90PP: 5![]() Effect: The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Magical Leaf
|
Tier: D Tier Power: 60Acc: 101PP: 20![]() Effect: The user scatters curious leaves that chase the target. This attack never misses. | |
Pollen Puff
|
Tier: D Tier Power: 90Acc: 100PP: 15![]() Effect: The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Reflect
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Seed Bomb
|
Tier: C Tier Power: 80Acc: 100PP: 15![]() Effect: The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Solar Beam
|
Tier: A Tier Power: 120Acc: 100PP: 10![]() Effect: The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Swords Dance
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | |
Tailwind
|
Tier: F Tier Power: 0Acc: 101PP: 15![]() Effect: The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20![]() Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Thief
|
Tier: E Tier Power: 60Acc: 100PP: 25![]() Effect: The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |
U-turn
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: After making its attack, the user rushes back to switch places with a party Pokemon in waiting. |
Jumpluff Egg Moves
List of the 8 Moves Jumpluff can learn from being hatched from an egg.
Move | Description |
---|---|
Seed Bomb
|
Tier: C Tier Power: 80Acc: 100PP: 15![]() Effect: The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
Cotton Guard
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat. |
Encore
|
Tier: F Tier Power: 0Acc: 100PP: 5![]() Effect: The user compels the target to keep using the move it encored for three turns. |
Grassy Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves. |
Rage Powder
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokemon aim only at the user. |
Strength Sap
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat. |
Switcheroo
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The user trades held items with the target faster than the eye can follow. |
Worry Seed
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
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