
Pokemon Scarlet and Violet Haunter
Pokemon Scarlet and Violet Haunter is a new D Tier Type Gas Pokémon, with a growth rate and a 2 Special Attack EV Yield. Haunter has a chance of having as an Ability, and based on 405 Total Base Stats; we recommend a Mild Nature for Haunter in Pokemon SV.
Haunter Stats
Haunter highest IV stat is Special Attack (115) and the lowest being Def (45).
Rank | Value | Stat | |
---|---|---|---|
F | 45 | HP | |
E | 50 | Atk | |
F | 45 | Def | |
S | 115 | Sp.Atk | |
F | 55 | Sp.Def | |
D | 95 | Speed | |
D | 405 | Total |
Haunter Abilities
Abilities | Description |
---|---|
Levitate Ability 1 | Levitate causes the Pokémon to be raised (like Flying-type Pokémon). |
Levitate Hidden Ability | Levitate causes the Pokémon to be raised (like Flying-type Pokémon). |
Haunter Guide
Haunter has a 2 Special Attack EV Yield, which means the best nature to have with Haunter is a Mild nature due to the highest IV stat being Special Attack.
Breeding Haunter
Haunter can breed with pokemon who share the Amorphous Egg Group.
Haunter | Value |
---|---|
Egg Groups |
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Gender | ![]() ![]() |
How To Evolve Haunter in Pokemon Scarlet & Violet
Gastly Regular Evolution requires Level 25 to evolve into Haunter and Trade to evolve into Gengar.
- Gastly#068
-
25Evolves at level 25
- Haunter#069
-
Trade
- Gengar#070
Haunter Regular Evolution's most significant stat increase will be its SpDef stat.
Where To Find Haunter Locations in Pokemon SV
There is a trainer in Levincia who will ask for a Pincurchin in exchange for a Haunter. During the process of the NPC Trade it will trigger Haunter to evolve into Gengar.
Haunter has 1 spawn locations in pokemon scarlet and violet. You can find Haunter appearing at level 25 - 54, within the Glaseado Mountain 1, North Province (Area One) location.

Haunter Locations
Location | How To Catch | Pokemon Spawns |
---|---|---|
Tera Raid Spawn |
3 ![]() |
![]() ![]() ![]() Haunter
Lv. 35
|
![]() ![]() ![]() Very Rare
1 Biome
|
![]() ![]() ![]() 1
Lv. 1
|
Haunter Raid Rewards in Pokemon SV
Pokemon SV Haunter has 1 Tera Raids. The Haunter Tera Raid will be a Lv.35 3-Star Raid.
Raid | Rewards | Raid Moves |
---|---|---|
3 ![]() Lv. 35
|
![]() 1x
![]() 2x
![]() 3x
![]() 2x
![]() 1x
![]() 1x
![]() 1x
13.86%
![]() 2x
5.75%
![]() 1x
12.2%
![]() 1x
9.72%
![]() 1x
12.31%
![]() 1x
21.05%
![]() 1x
55.56%
|
![]() ![]() ![]() ![]() Other Moves
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Pokemon SV Haunter Weakness
Haunter is a Ghost, Dark, Ground, Psychic type moves, and Less Damage from Grass, Fairy, Normal, Fighting, Poison, Bug type moves.
Type pokemon. This will cause Haunter to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
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S |
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S |
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S |
![]() | |
S |
![]() | |
S |
![]() | |
A |
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A |
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Best Moves for Haunter in Scarlet and Violet
Haunter Best Moves to use when choosing a Moveset, includes leveling moves such as Dream Eater and TM Moves like Phantom Force, and Poison Jab.
Unlock | Move | Description |
---|---|---|
Gunk Shot
|
Tier: A Tier Power: 120Acc: 80PP: 5![]() Effect: The user shoots filthy garbage at the target to attack. This may also poison the target. | |
Focus Blast
|
Tier: C Tier Power: 120Acc: 70PP: 5![]() Effect: The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |
Phantom Force
|
Tier: C Tier Power: 90Acc: 100PP: 10![]() Effect: The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | |
Poison Jab
|
Tier: C Tier Power: 80Acc: 100PP: 20![]() Effect: The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | |
Shadow Ball
|
Tier: C Tier Power: 80Acc: 100PP: 15![]() Effect: The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
List of Haunter Moves in
Haunter can learn 15 Moves from Leveling Up and 45 TM Moves. Moves like Shadow Punch which, Haunter will learn by reaching level Evolution. You can also learn TM tutor moves such as Phantom Force, Poison Jab and Shadow Ball.
Haunter Level Up Moves
List of the 15 Moves Haunter can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Confuse Ray
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The target is exposed to a sinister ray that causes confusion. |
Lv.1 |
Hypnosis
|
Tier: F Tier Power: 0Acc: 60PP: 20![]() Effect: The user employs hypnotic suggestion to make the target fall asleep. |
Lv.1 |
Lick
|
Tier: E Tier Power: 30Acc: 100PP: 30![]() Effect: The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis. |
Lv.1 |
Mean Look
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user pins the target with a dark, arresting look. The target becomes unable to flee. |
Lv.12 |
Payback
|
Tier: E Tier Power: 50Acc: 100PP: 10![]() Effect: The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
Lv.16 |
Spite
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Lv.20 |
Curse
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: A move that has different effects depending on whether the user is a Ghost type or not. |
Lv.24 |
Hex
|
Tier: D Tier Power: 65Acc: 100PP: 10![]() Effect: This relentless attack does massive damage to a target affected by status conditions. |
Lv.30 |
Night Shade
|
Tier: F Tier Power: 1Acc: 100PP: 15![]() Effect: The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
Lv.36 |
Sucker Punch
|
Tier: D Tier Power: 70Acc: 100PP: 5![]() Effect: This move enables the user to attack first. This move fails if the target is not readying an attack. |
Lv.42 |
Dark Pulse
|
Tier: D Tier Power: 80Acc: 100PP: 15![]() Effect: The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
Lv.48 |
Shadow Ball
|
Tier: C Tier Power: 80Acc: 100PP: 15![]() Effect: The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
Lv.54 |
Destiny Bond
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: If the user is knocked out after using this move, the Pokemon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. |
Lv.60 |
Dream Eater
|
Tier: D Tier Power: 100Acc: 100PP: 15![]() Effect: The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
Lv.Evolution |
Shadow Punch
|
Tier: D Tier Power: 60Acc: 101PP: 20![]() Effect: The user throws a punch from the shadows. This attack never misses. |
Haunter TM Moves
List of the 45 Moves Haunter can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Acid Spray
|
Tier: E Tier Power: 40Acc: 100PP: 20![]() Effect: The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. | |
Confuse Ray
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The target is exposed to a sinister ray that causes confusion. | |
Dark Pulse
|
Tier: D Tier Power: 80Acc: 100PP: 15![]() Effect: The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | |
Dazzling Gleam
|
Tier: D Tier Power: 80Acc: 100PP: 10![]() Effect: The user damages opposing Pokemon by emitting a powerful flash. | |
Encore
|
Tier: F Tier Power: 0Acc: 100PP: 5![]() Effect: The user compels the target to keep using the move it encored for three turns. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Energy Ball
|
Tier: D Tier Power: 90Acc: 100PP: 10![]() Effect: The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Fire Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15![]() Effect: The target is attacked with a fiery punch. This may also leave the target with a burn. | |
Fling
|
Tier: F Tier Power: 1Acc: 100PP: 10![]() Effect: The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Focus Blast
|
Tier: C Tier Power: 120Acc: 70PP: 5![]() Effect: The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |
Foul Play
|
Tier: D Tier Power: 95Acc: 100PP: 15![]() Effect: The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | |
Giga Drain
|
Tier: D Tier Power: 75Acc: 100PP: 10![]() Effect: A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |
Gunk Shot
|
Tier: A Tier Power: 120Acc: 80PP: 5![]() Effect: The user shoots filthy garbage at the target to attack. This may also poison the target. | |
Hex
|
Tier: D Tier Power: 65Acc: 100PP: 10![]() Effect: This relentless attack does massive damage to a target affected by status conditions. | |
Ice Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15![]() Effect: The target is attacked with an icy punch. This may also leave the target frozen. | |
Icy Wind
|
Tier: E Tier Power: 55Acc: 95PP: 15![]() Effect: The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats. | |
Imprison
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: If opposing Pokemon know any move also known by the user, they are prevented from using it. | |
Metronome
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
Nasty Plot
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
Night Shade
|
Tier: F Tier Power: 1Acc: 100PP: 15![]() Effect: The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |
Phantom Force
|
Tier: C Tier Power: 90Acc: 100PP: 10![]() Effect: The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | |
Poison Jab
|
Tier: C Tier Power: 80Acc: 100PP: 20![]() Effect: The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Psychic
|
Tier: D Tier Power: 90Acc: 100PP: 10![]() Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Scary Face
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The user frightens the target with a scary face to harshly lower its Speed stat. | |
Shadow Ball
|
Tier: C Tier Power: 80Acc: 100PP: 15![]() Effect: The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |
Shadow Claw
|
Tier: D Tier Power: 70Acc: 100PP: 15![]() Effect: The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | |
Skill Swap
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user employs its psychic power to exchange Abilities with the target. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Sludge Bomb
|
Tier: C Tier Power: 90Acc: 100PP: 10![]() Effect: The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Taunt
|
Tier: F Tier Power: 0Acc: 100PP: 20![]() Effect: The target is taunted into a rage that allows it to use only attack moves for three turns. | |
Thief
|
Tier: E Tier Power: 60Acc: 100PP: 25![]() Effect: The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |
Thunder
|
Tier: C Tier Power: 110Acc: 70PP: 10![]() Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Thunder Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15![]() Effect: The target is attacked with an electrified punch. This may also leave the target with paralysis. | |
Thunderbolt
|
Tier: D Tier Power: 90Acc: 100PP: 15![]() Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
Toxic Spikes
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokemon that switch into battle. | |
Trick
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The user catches the target off guard and swaps the target's held item with its own. | |
Trick Room
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user creates a bizarre area in which slower Pokemon get to move first for five turns. | |
Venoshock
|
Tier: D Tier Power: 65Acc: 100PP: 10![]() Effect: The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | |
Will-O-Wisp
|
Tier: F Tier Power: 0Acc: 85PP: 15![]() Effect: The user shoots a sinister flame at the target to inflict a burn. |
Haunter Egg Moves
List of the 7 Moves Haunter can learn from being hatched from an egg.
Move | Description |
---|---|
Clear Smog
|
Tier: D Tier Power: 50Acc: 101PP: 15![]() Effect: The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. |
Astonish
|
Tier: E Tier Power: 30Acc: 100PP: 15![]() Effect: The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
Smog
|
Tier: E Tier Power: 30Acc: 70PP: 20![]() Effect: The target is attacked with a discharge of filthy gases. This may also poison the target. |
Disable
|
Tier: F Tier Power: 0Acc: 100PP: 20![]() Effect: For four turns, the target will be unable to use whichever move it last used. |
Haze
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: The user creates a haze that eliminates every stat change among all the Pokemon engaged in battle. |
Perish Song
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: Any Pokemon that hears this song faints in three turns, unless it switches out of battle. |
Toxic
|
Tier: F Tier Power: 0Acc: 90PP: 10![]() Effect: A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
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