Gothorita Stats

Gothorita highest IV stat is Special Defense (85) and the lowest being Attack (45).

Rank Value Stat
F
60
HP
F
45
Atk
E
70
Def
C
75
Sp.Atk
D
85
Sp.Def
F
55
Speed
E
390
Total

Gothorita Guide

Gothorita has a 2 Special Defense EV Yield, which means the best nature to have with Gothorita is a Calm nature due to the highest IV stat being Special Defense.

Gothorita Detail
Wild Held ItemNone
Best Nature
Calm
+10% Special Defense
-10% Attack
Weak To
2x
2x
2x
Resistance To
1/2
1/2
Catch Rate100 (13.1% with PokéBall, full HP)
EV Yield2 Special Defense

How To Evolve Gothorita in Pokemon Scarlet & Violet

Gothita Regular Evolution requires Level 32 to evolve into Gothorita and Level 41 to evolve into Gothitelle.

    Gothorita Regular Evolution
  1. #234
    Gothita
  2. Evolves at level 32
  3. #235
    Gothorita
  4. Evolves at level 41
  5. #236
    Gothitelle

Gothorita Regular Evolution's most significant stat increase will be its Def stat.

Evolutions Total HP Atk Def Sp.Atk Sp.Def Speed
Gothita
290
45
30
50
55
65
45
Stat Increase
+100
+15
+15
+20
+20
+20
+10
Gothorita
390
60
45
70
75
85
55
Stat Increase
+100
+10
+10
+25
+20
+25
+10
Gothitelle
490
70
55
95
95
110
65
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Where To Find Gothorita Locations in Pokemon SV

Gothorita has 2 spawn locations in pokemon scarlet and violet. You can find the evolved form Gothita appearing at level 32 - 41, within the South Province (Area Six) location.

Gothorita Locations

Location How To Catch Pokemon Spawns
Tera Raid Spawn
Gothorita
Lv. 35
Very Rare
1
1 Biome
1
Lv. 1
Very Rare
1
1 Biome
1
Lv. 1
Very Rare
1
1 Biome
1
Lv. 1

Gothorita Raid Rewards in Pokemon SV

Pokemon SV Gothorita has 1 Tera Raids. The Gothorita Tera Raid will be a Lv.35 3-Star Raid.

Raid Rewards Raid Moves
Lv. 35
13.86%
5.75%
12.2%
9.72%
12.31%
43.86%
37.5%
Psyshock
Hypnosis
Fake Tears
Shadow Ball
Other Moves
Reflect
Reflect

Pokemon SV Gothorita Weakness

Gothorita is a Psychic Type pokemon. This will cause Gothorita to take More Damage from Bug, Ghost, Dark type moves, and Less Damage from Fighting, Psychic type moves.

Gothorita Type Weakness Chart
Damage Taken Types
+400%
Damage From
+200%
Damage From
Bug
2x
Ghost
2x
Dark
2x
-50%
Less Damage From
Fighting
1/2
Psychic
1/2
-75%
Less Damage From
Immune
to Damage From

What pokemon is Gothorita Weak Against?
Increased Damage

Tier Pokemon Damage Taken Based on Move Type
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%

What pokemon is Gothorita Resistant Against?
Reduced Damage

Tier Pokemon Damage Taken Based on Move Type
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
A
-50%
B
-50%
B
-50%
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Best Moves for Gothorita in Scarlet and Violet

Gothorita Best Moves to use when choosing a Moveset, includes leveling moves such as Confusion and TM Moves like Zen Headbutt, and Dark Pulse.

Unlock Move Description
Lv. 52
Future Sight
Psychic
Tier:
A Tier
Power:
120
Acc:
100
PP:
10
Special
Effect:
Two turns after this move is used, a hunk of psychic energy attacks the target.
Psychic
Psychic
Tier:
C Tier
Power:
90
Acc:
100
PP:
10
Special
Effect:
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
Psyshock
Psychic
Tier:
C Tier
Power:
80
Acc:
100
PP:
10
Special
Effect:
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
Zen Headbutt
Psychic
Tier:
C Tier
Power:
80
Acc:
90
PP:
15
Physical
Effect:
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Dark Pulse
Dark
Tier:
D Tier
Power:
80
Acc:
100
PP:
15
Special
Effect:
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.

List of Gothorita Moves in

Gothorita can learn 13 Moves from Leveling Up and 38 TM Moves. Moves like Magic Room which, Gothorita will learn by reaching level 58. You can also learn TM tutor moves such as Zen Headbutt, Dark Pulse and Energy Ball.

Gothorita Level Up Moves

List of the 13 Moves Gothorita can learn from leveling up.

Lv Move Description
Lv.1
Confusion
Psychic
Tier:
D Tier
Power:
50
Acc:
100
PP:
25
Special
Effect:
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
Lv.1
Play Nice
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
20
Status
Effect:
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Lv.1
Pound
Normal
Tier:
E Tier
Power:
40
Acc:
100
PP:
35
Physical
Effect:
The target is physically pounded with a long tail, a foreleg, or the like.
Lv.1
Tickle
Normal
Tier:
F Tier
Power:
0
Acc:
100
PP:
20
Status
Effect:
The user tickles the target into laughing, lowering its Attack and Defense stats.
Lv.12
Psybeam
Psychic
Tier:
D Tier
Power:
65
Acc:
100
PP:
20
Special
Effect:
The target is attacked with a peculiar ray. This may also confuse the target.
Lv.16
Charm
Fairy
Tier:
F Tier
Power:
0
Acc:
100
PP:
20
Status
Effect:
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Lv.20
Psyshock
Psychic
Tier:
C Tier
Power:
80
Acc:
100
PP:
10
Special
Effect:
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
Lv.24
Hypnosis
Psychic
Tier:
F Tier
Power:
0
Acc:
60
PP:
20
Status
Effect:
The user employs hypnotic suggestion to make the target fall asleep.
Lv.28
Fake Tears
Dark
Tier:
F Tier
Power:
0
Acc:
100
PP:
20
Status
Effect:
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
Lv.35
Psych Up
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
The user hypnotizes itself into copying any stat change made by the target.
Lv.46
Flatter
Dark
Tier:
F Tier
Power:
0
Acc:
100
PP:
15
Status
Effect:
Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
Lv.52
Future Sight
Psychic
Tier:
A Tier
Power:
120
Acc:
100
PP:
10
Special
Effect:
Two turns after this move is used, a hunk of psychic energy attacks the target.
Lv.58
Magic Room
Psychic
Tier:
F Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
The user creates a bizarre area in which Pokemon's held items lose their effects for five turns.