
Pokemon Scarlet and Violet Fennekin
Pokemon Scarlet and Violet Fennekin is a new F Tier Type Fox Pokémon, with a growth rate and a 1 Special Attack EV Yield. Fennekin has a chance of having as an Ability, and based on 307 Total Base Stats; we recommend a Mild Nature for Fennekin in Pokemon SV.
Fennekin Stats
Fennekin highest IV stat is Special Attack (62) and the lowest being Def (40).
Rank | Value | Stat | |
---|---|---|---|
F | 40 | HP | |
F | 45 | Atk | |
F | 40 | Def | |
D | 62 | Sp.Atk | |
E | 60 | Sp.Def | |
E | 60 | Speed | |
F | 307 | Total |
Fennekin Abilities
Abilities | Description |
---|---|
Blaze Ability 1 | Blaze increases the power of Fire-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Magician Hidden Ability | The Pokémon steals the held item of a Pokémon it hits with a move. |
Fennekin Guide
Fennekin has a 1 Special Attack EV Yield, which means the best nature to have with Fennekin is a Mild nature due to the highest IV stat being Special Attack.
Breeding Fennekin
Fennekin can breed with pokemon who share the Field Egg Group.
Fennekin | Value |
---|---|
Egg Groups |
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Gender | ![]() ![]() |
How To Evolve Fennekin in Pokemon Scarlet & Violet
Fennekin Regular Evolution requires Level 16 to evolve into Braixen and Level 36 to evolve into Delphox.
Fennekin Regular Evolution's most significant stat increase will be its Speed stat.
Where To Find Fennekin Locations in Pokemon SV

Fennekin Locations
Location | How To Catch | Pokemon Spawns |
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Pokemon SV Fennekin Weakness
Fennekin is a Ground, Rock, Water type moves, and Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy type moves.
Type pokemon. This will cause Fennekin to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
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S |
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S |
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S |
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S |
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S |
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S |
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A |
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Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
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S |
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S |
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S |
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S |
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S |
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S |
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S |
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Best Moves for Fennekin in Scarlet and Violet
Fennekin Best Moves to use when choosing a Moveset, includes leveling moves such as Flame Charge and TM Moves like Fire Blast, and Fire Pledge.
Unlock | Move | Description |
---|---|---|
Overheat
|
Tier: S Tier Power: 130Acc: 90PP: 5![]() Effect: The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
Flare Blitz
|
Tier: A Tier Power: 120Acc: 100PP: 15![]() Effect: The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. | |
Fire Blast
|
Tier: B Tier Power: 110Acc: 85PP: 5![]() Effect: The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. | |
Fire Pledge
|
Tier: C Tier Power: 80Acc: 100PP: 10![]() Effect: A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. | |
Flamethrower
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
List of Fennekin Moves in
Fennekin can learn 14 Moves from Leveling Up and 40 TM Moves. Moves like Sunny Day which, Fennekin will learn by reaching level 43. You can also learn TM tutor moves such as Fire Blast, Fire Pledge and Flamethrower.
Fennekin Level Up Moves
List of the 14 Moves Fennekin can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Scratch
|
Tier: E Tier Power: 40Acc: 100PP: 35![]() Effect: Hard, pointed, sharp claws rake the target to inflict damage. |
Lv.1 |
Tail Whip
|
Tier: F Tier Power: 0Acc: 100PP: 30![]() Effect: The user wags its tail cutely, making opposing Pokemon less wary. This lowers their Defense stats. |
Lv.5 |
Ember
|
Tier: E Tier Power: 40Acc: 100PP: 25![]() Effect: The target is attacked with small flames. This may also leave the target with a burn. |
Lv.11 |
Howl
|
Tier: F Tier Power: 0Acc: 101PP: 40![]() Effect: The user howls loudly to rouse itself and its allies. This boosts their Attack stats. |
Lv.14 |
Flame Charge
|
Tier: D Tier Power: 50Acc: 100PP: 20![]() Effect: Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
Lv.17 |
Psybeam
|
Tier: E Tier Power: 65Acc: 100PP: 20![]() Effect: The target is attacked with a peculiar ray. This may also confuse the target. |
Lv.20 |
Fire Spin
|
Tier: E Tier Power: 35Acc: 85PP: 15![]() Effect: The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
Lv.25 |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. |
Lv.31 |
Psyshock
|
Tier: D Tier Power: 80Acc: 100PP: 10![]() Effect: The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
Lv.35 |
Flamethrower
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
Lv.38 |
Will-O-Wisp
|
Tier: F Tier Power: 0Acc: 85PP: 15![]() Effect: The user shoots a sinister flame at the target to inflict a burn. |
Lv.41 |
Psychic
|
Tier: D Tier Power: 90Acc: 100PP: 10![]() Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
Lv.43 |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
Lv.48 |
Fire Blast
|
Tier: B Tier Power: 110Acc: 85PP: 5![]() Effect: The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. |
Fennekin TM Moves
List of the 40 Moves Fennekin can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Agility
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
Calm Mind
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
Charm
|
Tier: F Tier Power: 0Acc: 100PP: 20![]() Effect: The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |
Encore
|
Tier: F Tier Power: 0Acc: 100PP: 5![]() Effect: The user compels the target to keep using the move it encored for three turns. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Fire Blast
|
Tier: B Tier Power: 110Acc: 85PP: 5![]() Effect: The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. | |
Fire Pledge
|
Tier: C Tier Power: 80Acc: 100PP: 10![]() Effect: A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. | |
Fire Spin
|
Tier: E Tier Power: 35Acc: 85PP: 15![]() Effect: The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | |
Flame Charge
|
Tier: D Tier Power: 50Acc: 100PP: 20![]() Effect: Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. | |
Flamethrower
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
Flare Blitz
|
Tier: A Tier Power: 120Acc: 100PP: 15![]() Effect: The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. | |
Foul Play
|
Tier: D Tier Power: 95Acc: 100PP: 15![]() Effect: The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | |
Grass Knot
|
Tier: F Tier Power: 1Acc: 100PP: 20![]() Effect: The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
Heat Wave
|
Tier: C Tier Power: 95Acc: 90PP: 10![]() Effect: The user attacks by exhaling hot breath on opposing Pokemon. This may also leave them with a burn. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user assists an ally by boosting the power of that ally's attack. | |
Imprison
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: If opposing Pokemon know any move also known by the user, they are prevented from using it. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Mud Shot
|
Tier: E Tier Power: 55Acc: 95PP: 15![]() Effect: The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
Mud-Slap
|
Tier: F Tier Power: 20Acc: 100PP: 10![]() Effect: The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
Overheat
|
Tier: S Tier Power: 130Acc: 90PP: 5![]() Effect: The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Psybeam
|
Tier: E Tier Power: 65Acc: 100PP: 20![]() Effect: The target is attacked with a peculiar ray. This may also confuse the target. | |
Psychic
|
Tier: D Tier Power: 90Acc: 100PP: 10![]() Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |
Psychic Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns. | |
Psyshock
|
Tier: D Tier Power: 80Acc: 100PP: 10![]() Effect: The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Skill Swap
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user employs its psychic power to exchange Abilities with the target. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Solar Beam
|
Tier: C Tier Power: 120Acc: 100PP: 10![]() Effect: The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
Stored Power
|
Tier: F Tier Power: 20Acc: 100PP: 10![]() Effect: The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20![]() Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. | |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20![]() Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Thief
|
Tier: E Tier Power: 60Acc: 100PP: 25![]() Effect: The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |
Trick
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The user catches the target off guard and swaps the target's held item with its own. | |
Trick Room
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user creates a bizarre area in which slower Pokemon get to move first for five turns. | |
Will-O-Wisp
|
Tier: F Tier Power: 0Acc: 85PP: 15![]() Effect: The user shoots a sinister flame at the target to inflict a burn. |
Fennekin Egg Moves
List of the 5 Moves Fennekin can learn from being hatched from an egg.
Move | Description |
---|---|
Heat Wave
|
Tier: C Tier Power: 95Acc: 90PP: 10![]() Effect: The user attacks by exhaling hot breath on opposing Pokemon. This may also leave them with a burn. |
Copycat
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user mimics the move used immediately before it. This move fails if no other move has been used yet. |
Hypnosis
|
Tier: F Tier Power: 0Acc: 60PP: 20![]() Effect: The user employs hypnotic suggestion to make the target fall asleep. |
Magic Room
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user creates a bizarre area in which Pokemon's held items lose their effects for five turns. |
Wish
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
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