Electrode Stats

Electrode highest IV stat is Speed (150) and the lowest being Attack (50).

Rank Value Stat
F
60
HP
E
50
Atk
E
70
Def
C
80
Sp.Atk
D
80
Sp.Def
S
150
Speed
C
490
Total

Electrode Guide

Electrode has a 2 Speed EV Yield, which means the best nature to have with Electrode is a Timid nature due to the highest IV stat being Speed.

Electrode Detail
Wild Held ItemNone
Best Nature
Timid
+10% Speed
-10% Attack
Weak To
2x
Resistance To
1/2
1/2
1/2
Catch Rate60 (7.8% with PokéBall, full HP)
EV Yield2 Speed

How To Evolve Electrode in Pokemon Scarlet & Violet

Voltorb Regular Evolution requires Level 30 to evolve into Electrode.

    Electrode Regular Evolution
  1. #207
    Voltorb
  2. Evolves at level 30
  3. #208
    Electrode

The Electrode Regular Evolution biggest stat increase will be the Speed stat.

Evolutions Total HP Atk Def Sp.Atk Sp.Def Speed
Voltorb
330
40
30
50
55
55
100
Stat Increase
+160
+20
+20
+20
+25
+25
+50
Electrode
490
60
50
70
80
80
150
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Where To Find Electrode Locations in Pokemon SV

Electrode has 1 spawn locations in pokemon scarlet and violet. You can find Voltorb appearing at level 26 - 29, within the West Province (Area Three), East Province (Area Three) location.

Electrode Locations

Location How To Catch Pokemon Spawns
Very Common
60%
Mine (30%) Biome
Town (30%) Biome
Voltorb
Lv. 26 - 29
Rare
20%
Town (10%) Biome
Electrode
Lv. 32 - 49

Pokemon SV Electrode Weakness

Electrode is a Electric Type pokemon. This will cause Electrode to take More Damage from Ground type moves, and Less Damage from Flying, Steel, Electric type moves.

Electrode Type Weakness Chart
Damage Taken Types
+400%
Damage From
+200%
Damage From
Ground
2x
-50%
Less Damage From
Flying
1/2
Steel
1/2
Electric
1/2
-75%
Less Damage From
Immune
to Damage From

What pokemon is Electrode Weak Against?
Increased Damage
Tier Pokemon Damage Taken Based on Move Type
S
+200%
S
+200%
S
+200%
B
+200%
B
+200%
B
+200%
B
+200%
B
+200%

What pokemon is Electrode Resistant Against?
Reduced Damage
Tier Pokemon Damage Taken Based on Move Type
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
A
-50%
A
-50%
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Best Moves for Electrode in Scarlet and Violet

Electrode Best Moves to use when choosing a Moveset, includes leveling moves such as Discharge and TM Moves like Thunder, and Thunderbolt.

Unlock Move Description
Lv. 47
Explosion
Normal
Tier:
S Tier
Power:
250
Acc:
100
PP:
5
Physical
Effect:
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Lv. 26
Self-Destruct
Normal
Tier:
S Tier
Power:
200
Acc:
100
PP:
5
Physical
Effect:
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Giga Impact
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Physical
Effect:
The user charges at the target using every bit of its power. The user can't move on the next turn.
Hyper Beam
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Special
Effect:
The target is attacked with a powerful beam. The user can't move on the next turn.
Thunder
Electric
Tier:
B Tier
Power:
110
Acc:
70
PP:
10
Special
Effect:
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

List of Electrode Moves in

Electrode can learn 18 Moves from Leveling Up and 27 TM Moves. Moves like Mirror Coat which, Electrode will learn by reaching level 58. You can also learn TM tutor moves such as Thunder, Thunderbolt and Wild Charge.

Electrode Level Up Moves

List of the 18 Moves Electrode can learn from leveling up.

Lv Move Description
Lv.1
Charge
Electric
Tier:
? Tier
Power:
0
Acc:
101
PP:
20
Status
Effect:
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Lv.1
Eerie Impulse
Electric
Tier:
? Tier
Power:
0
Acc:
100
PP:
15
Status
Effect:
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Lv.1
Magnetic Flux
Electric
Tier:
? Tier
Power:
0
Acc:
101
PP:
20
Status
Effect:
The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokemon with the Plus Ability or the Minus Ability.
Lv.1
Tackle
Normal
Tier:
E Tier
Power:
40
Acc:
100
PP:
35
Physical
Effect:
A physical attack in which the user charges and slams into the target with its whole body.
Lv.1
Thunder Shock
Electric
Tier:
E Tier
Power:
40
Acc:
100
PP:
30
Special
Effect:
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Lv.9
Spark
Electric
Tier:
D Tier
Power:
65
Acc:
100
PP:
20
Physical
Effect:
The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Lv.11
Rollout
Rock
Tier:
E Tier
Power:
30
Acc:
90
PP:
20
Physical
Effect:
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Lv.13
Screech
Normal
Tier:
F Tier
Power:
0
Acc:
85
PP:
40
Status
Effect:
An earsplitting screech harshly lowers the target's Defense stat.
Lv.16
Charge Beam
Electric
Tier:
D Tier
Power:
50
Acc:
90
PP:
10
Special
Effect:
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Lv.20
Swift
Normal
Tier:
E Tier
Power:
60
Acc:
101
PP:
20
Special
Effect:
Star-shaped rays are shot at opposing Pokemon. This attack never misses.
Lv.22
Electro Ball
Electric
Tier:
F Tier
Power:
1
Acc:
100
PP:
10
Special
Effect:
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Lv.26
Self-Destruct
Normal
Tier:
S Tier
Power:
200
Acc:
100
PP:
5
Physical
Effect:
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Lv.29
Light Screen
Psychic
Tier:
F Tier
Power:
0
Acc:
101
PP:
30
Status
Effect:
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Lv.36
Magnet Rise
Electric
Tier:
? Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
The user levitates using electrically generated magnetism for five turns.
Lv.41
Discharge
Electric
Tier:
C Tier
Power:
80
Acc:
100
PP:
15
Special
Effect:
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Lv.47
Explosion
Normal
Tier:
S Tier
Power:
250
Acc:
100
PP:
5
Physical
Effect:
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Lv.54
Gyro Ball
Steel
Tier:
F Tier
Power:
1
Acc:
100
PP:
5
Physical
Effect:
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Lv.58
Mirror Coat
Psychic
Tier:
F Tier
Power:
1
Acc:
100
PP:
20
Special
Effect:
A retaliatory attack that counters any special move, inflicting double the damage taken.