
Pokemon Scarlet and Violet Alomomola
Pokemon Scarlet and Violet Alomomola is a new C Tier Type Caring Pokémon, with a growth rate and a 2 HP EV Yield. Alomomola has a chance of having as an Ability, and based on 470 Total Base Stats; we recommend a Impish Nature for Alomomola in Pokemon SV.
Alomomola Stats
Alomomola highest IV stat is Def (80) and the lowest being Special Attack (40).
Rank | Value | Stat | |
---|---|---|---|
A | 165 | HP | |
D | 75 | Atk | |
D | 80 | Def | |
F | 40 | Sp.Atk | |
F | 45 | Sp.Def | |
E | 65 | Speed | |
C | 470 | Total |
Alomomola Abilities
Abilities | Description |
---|---|
Healer Ability 1 | May heal an ally's status conditions. |
Regenerator Hidden Ability | A Pokémon with Regenerator restores 1/3 of its maximum HP when switching out. |
Alomomola Guide
Alomomola has a 2 HP EV Yield, which means the best nature to have with Alomomola is a Impish nature due to the highest IV stat being Defense.
Alomomola | Detail |
---|---|
Wild Held Item | None |
Wild Material Drops |
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Best Nature |
Impish
↑ +10% Defense↓ -10% Special Attack |
Weak To | |
Resistance To | |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
EV Yield | 2 HP |
How To Evolve Alomomola in Pokemon Scarlet & Violet
We are currently working on our Alomomola Evolutions Guide. Meanwhile, you can view all Pokemon evolutions by visiting our Evolution Chart guide.
Where To Find Alomomola Locations in Pokemon SV

Alomomola Locations
Location | How To Catch | Pokemon Spawns |
---|---|---|
Tera Raid Spawn |
4 ![]() |
![]() ![]() Alomomola
Lv. 45
|
Alomomola Raid Rewards in Pokemon SV
Pokemon SV Alomomola has 1 Tera Raids. The Alomomola Tera Raid will be a Lv.45 4-Star Raid.
Raid | Rewards | Raid Moves |
---|---|---|
4 ![]() Lv. 45
|
![]() 2x
![]() 1x
![]() 4x
![]() 2x
![]() 1x
![]() 2x
![]() 1x
15%
![]() 2x
4.71%
![]() 1x
12.35%
![]() 1x
9.86%
![]() 1x
10.94%
![]() 3x
17.54%
![]() 1x
31.91%
![]() 1x
15.63%
|
![]() ![]() ![]() ![]() Other Moves
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Pokemon SV Alomomola Weakness
Alomomola is a Grass, Electric type moves, and Less Damage from Steel, Fire, Water, Ice type moves.
Type pokemon. This will cause Alomomola to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
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S |
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S |
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S |
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S |
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S |
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A |
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A |
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Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
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S |
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S |
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S |
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S |
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S |
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S |
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S |
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Best Moves for Alomomola in Scarlet and Violet
Alomomola Best Moves to use when choosing a Moveset, includes leveling moves such as Water Pulse and TM Moves like Hyper Beam, and Blizzard.
Unlock | Move | Description |
---|---|---|
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Hydro Pump
|
Tier: B Tier Power: 110Acc: 80PP: 5![]() Effect: The target is blasted by a huge volume of water launched under great pressure. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Blizzard
|
Tier: C Tier Power: 110Acc: 70PP: 5![]() Effect: A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen. | |
Surf
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The user attacks everything around it by swamping its surroundings with a giant wave. |
List of Alomomola Moves in
Alomomola can learn 15 Moves from Leveling Up and 29 TM Moves. Moves like Whirlpool which, Alomomola will learn by reaching level 49. You can also learn TM tutor moves such as Hyper Beam, Blizzard and Surf.
Alomomola Level Up Moves
List of the 15 Moves Alomomola can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Play Nice
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
Lv.1 |
Pound
|
Tier: E Tier Power: 40Acc: 100PP: 35![]() Effect: The target is physically pounded with a long tail, a foreleg, or the like. |
Lv.5 |
Aqua Ring
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user envelops itself in a veil made of water. It regains some HP every turn. |
Lv.9 |
Aqua Jet
|
Tier: E Tier Power: 40Acc: 100PP: 20![]() Effect: The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
Lv.13 |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user assists an ally by boosting the power of that ally's attack. |
Lv.13 |
Wide Guard
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user and its allies are protected from wide-ranging attacks for one turn. |
Lv.21 |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Lv.25 |
Water Pulse
|
Tier: D Tier Power: 60Acc: 100PP: 20![]() Effect: The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Lv.29 |
Healing Wish
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user faints. In return, the Pokemon taking its place will have its HP restored and status conditions cured. |
Lv.33 |
Soak
|
Tier: F Tier Power: 0Acc: 100PP: 20![]() Effect: The user shoots a torrent of water that changes the target's type to Water. |
Lv.37 |
Wish
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
Lv.41 |
Brine
|
Tier: D Tier Power: 65Acc: 100PP: 10![]() Effect: This move's power is doubled if the target's HP is at half or less. |
Lv.45 |
Safeguard
|
Tier: F Tier Power: 0Acc: 101PP: 25![]() Effect: The user creates a protective field that prevents status conditions for five turns. |
Lv.49 |
Whirlpool
|
Tier: E Tier Power: 35Acc: 85PP: 15![]() Effect: The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
Lv.55 |
Hydro Pump
|
Tier: B Tier Power: 110Acc: 80PP: 5![]() Effect: The target is blasted by a huge volume of water launched under great pressure. |
Alomomola TM Moves
List of the 29 Moves Alomomola can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Acrobatics
|
Tier: E Tier Power: 55Acc: 100PP: 15![]() Effect: The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. | |
Baton Pass
|
Tier: F Tier Power: 0Acc: 101PP: 40![]() Effect: The user switches places with a party Pokemon in waiting and passes along any stat changes. | |
Blizzard
|
Tier: C Tier Power: 110Acc: 70PP: 5![]() Effect: A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen. | |
Body Slam
|
Tier: D Tier Power: 85Acc: 100PP: 15![]() Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |
Calm Mind
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user assists an ally by boosting the power of that ally's attack. | |
Hydro Pump
|
Tier: B Tier Power: 110Acc: 80PP: 5![]() Effect: The target is blasted by a huge volume of water launched under great pressure. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Ice Beam
|
Tier: D Tier Power: 90Acc: 100PP: 10![]() Effect: The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
Icy Wind
|
Tier: E Tier Power: 55Acc: 95PP: 15![]() Effect: The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Misty Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |
Play Rough
|
Tier: D Tier Power: 90Acc: 90PP: 10![]() Effect: The user attacks by playing rough with the target. This may also lower the target's Attack stat. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Psychic
|
Tier: D Tier Power: 90Acc: 100PP: 10![]() Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Shadow Ball
|
Tier: D Tier Power: 80Acc: 100PP: 15![]() Effect: The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |
Skill Swap
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user employs its psychic power to exchange Abilities with the target. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Surf
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The user attacks everything around it by swamping its surroundings with a giant wave. | |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20![]() Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Water Pulse
|
Tier: D Tier Power: 60Acc: 100PP: 20![]() Effect: The user attacks the target with a pulsing blast of water. This may also confuse the target. | |
Waterfall
|
Tier: C Tier Power: 80Acc: 100PP: 15![]() Effect: The user charges at the target and may make it flinch. | |
Zen Headbutt
|
Tier: D Tier Power: 80Acc: 90PP: 15![]() Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Alomomola Egg Moves
List of the 6 Moves Alomomola can learn from being hatched from an egg.
Move | Description |
---|---|
Bounce
|
Tier: D Tier Power: 85Acc: 85PP: 5![]() Effect: The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
Mirror Coat
|
Tier: F Tier Power: 1Acc: 100PP: 20![]() Effect: A retaliatory attack that counters any special move, inflicting double the damage taken. |
Mist
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
Pain Split
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
Tickle
|
Tier: F Tier Power: 0Acc: 100PP: 20![]() Effect: The user tickles the target into laughing, lowering its Attack and Defense stats. |
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