Alomomola Stats

Alomomola highest IV stat is Def (80) and the lowest being Special Attack (40).

Rank Value Stat
A
165
HP
D
75
Atk
D
80
Def
F
40
Sp.Atk
F
45
Sp.Def
E
65
Speed
C
470
Total

Alomomola Guide

Alomomola has a 2 HP EV Yield, which means the best nature to have with Alomomola is a Impish nature due to the highest IV stat being Defense.

Alomomola Detail
Wild Held ItemNone
Wild Material Drops
Best Nature
Impish
+10% Defense
-10% Special Attack
Weak To
2x
2x
Resistance To
1/2
1/2
1/2
1/2
Catch Rate75 (9.8% with PokéBall, full HP)
EV Yield2 HP

How To Evolve Alomomola in Pokemon Scarlet & Violet

We are currently working on our Alomomola Evolutions Guide. Meanwhile, you can view all Pokemon evolutions by visiting our Evolution Chart guide.

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Where To Find Alomomola Locations in Pokemon SV

Alomomola Locations

Location How To Catch Pokemon Spawns
Tera Raid Spawn
Alomomola
Lv. 45

Alomomola Raid Rewards in Pokemon SV

Pokemon SV Alomomola has 1 Tera Raids. The Alomomola Tera Raid will be a Lv.45 4-Star Raid.

Raid Rewards Raid Moves
Lv. 45
15%
4.71%
12.35%
9.86%
10.94%
17.54%
31.91%
15.63%
Water Pulse
Aqua Jet
Brine
Mist
Other Moves
Rain Dance

Pokemon SV Alomomola Weakness

Alomomola is a Water Type pokemon. This will cause Alomomola to take More Damage from Grass, Electric type moves, and Less Damage from Steel, Fire, Water, Ice type moves.

Alomomola Type Weakness Chart
Damage Taken Types
+400%
Damage From
+200%
Damage From
Grass
2x
Electric
2x
-50%
Less Damage From
Steel
1/2
Fire
1/2
Water
1/2
Ice
1/2
-75%
Less Damage From
Immune
to Damage From

What pokemon is Alomomola Weak Against?
Increased Damage

Tier Pokemon Damage Taken Based on Move Type
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
A
+200%
A
+200%

What pokemon is Alomomola Resistant Against?
Reduced Damage

Tier Pokemon Damage Taken Based on Move Type
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
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Best Moves for Alomomola in Scarlet and Violet

Alomomola Best Moves to use when choosing a Moveset, includes leveling moves such as Water Pulse and TM Moves like Hyper Beam, and Blizzard.

Unlock Move Description
Giga Impact
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Physical
Effect:
The user charges at the target using every bit of its power. The user can't move on the next turn.
Hydro Pump
Water
Tier:
B Tier
Power:
110
Acc:
80
PP:
5
Special
Effect:
The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Special
Effect:
The target is attacked with a powerful beam. The user can't move on the next turn.
Blizzard
Ice
Tier:
C Tier
Power:
110
Acc:
70
PP:
5
Special
Effect:
A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
Surf
Water
Tier:
C Tier
Power:
90
Acc:
100
PP:
15
Special
Effect:
The user attacks everything around it by swamping its surroundings with a giant wave.

List of Alomomola Moves in

Alomomola can learn 15 Moves from Leveling Up and 29 TM Moves. Moves like Whirlpool which, Alomomola will learn by reaching level 49. You can also learn TM tutor moves such as Hyper Beam, Blizzard and Surf.

Alomomola Level Up Moves

List of the 15 Moves Alomomola can learn from leveling up.

Lv Move Description
Lv.1
Play Nice
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
20
Status
Effect:
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Lv.1
Pound
Normal
Tier:
E Tier
Power:
40
Acc:
100
PP:
35
Physical
Effect:
The target is physically pounded with a long tail, a foreleg, or the like.
Lv.5
Aqua Ring
Water
Tier:
F Tier
Power:
0
Acc:
101
PP:
20
Status
Effect:
The user envelops itself in a veil made of water. It regains some HP every turn.
Lv.9
Aqua Jet
Water
Tier:
E Tier
Power:
40
Acc:
100
PP:
20
Physical
Effect:
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Lv.13
Helping Hand
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
20
Status
Effect:
The user assists an ally by boosting the power of that ally's attack.
Lv.13
Wide Guard
Rock
Tier:
F Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
The user and its allies are protected from wide-ranging attacks for one turn.
Lv.21
Protect
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Lv.25
Water Pulse
Water
Tier:
D Tier
Power:
60
Acc:
100
PP:
20
Special
Effect:
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Lv.29
Healing Wish
Psychic
Tier:
F Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
The user faints. In return, the Pokemon taking its place will have its HP restored and status conditions cured.
Lv.33
Soak
Water
Tier:
F Tier
Power:
0
Acc:
100
PP:
20
Status
Effect:
The user shoots a torrent of water that changes the target's type to Water.
Lv.37
Wish
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
Lv.41
Brine
Water
Tier:
D Tier
Power:
65
Acc:
100
PP:
10
Special
Effect:
This move's power is doubled if the target's HP is at half or less.
Lv.45
Safeguard
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
25
Status
Effect:
The user creates a protective field that prevents status conditions for five turns.
Lv.49
Whirlpool
Water
Tier:
E Tier
Power:
35
Acc:
85
PP:
15
Special
Effect:
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Lv.55
Hydro Pump
Water
Tier:
B Tier
Power:
110
Acc:
80
PP:
5
Special
Effect:
The target is blasted by a huge volume of water launched under great pressure.