
Flying Type Weakness
Flying type weakness: Electric, Ice and Rock moves deal 2× damage to the Flying type, and it takes no damage from Ground attacks. Corviknight and Skarmory (Flying/Steel) take normal damage from Ice and Rock, so only Electric and Fire hit them for 2×. Articuno (Ice/Flying) has a 4× Rock weakness.
What is Flying type weak to?
This is the chart every game has used since X & Y (Gen 6). What was different in older games is at the bottom of the page.
Pokémon strong against Flying
The best counters to Flying. These Pokémon win both ways: they take half damage or less from Flying attacks, and their own type hits Flying for 2× damage. Ranked by that move, the stat behind it, bulk and speed.
- USES
ThunderboltSPECIAL90 PWR100 ACC
DischargeSPECIAL80 PWR100 ACC
ThunderSPECIAL110 PWR70 ACC
Volt SwitchSPECIAL70 PWR100 ACC
Rising VoltageSPECIAL70 PWR100 ACC
- Total
- 535
- HP
- 70
- Atk
- 70
- Def
- 115
- SpA
- 130
- SpD
- 90
- Spe
- 60
- USES
Supercell SlamPHYSICAL100 PWR95 ACC
Wild ChargePHYSICAL90 PWR100 ACC
Stone EdgePHYSICAL100 PWR80 ACC
Thunder PunchPHYSICAL75 PWR100 ACC
Rock SlidePHYSICAL75 PWR90 ACC
- Total
- 495
- HP
- 80
- Atk
- 120
- Def
- 130
- SpA
- 55
- SpD
- 65
- Spe
- 45
- USES
Stone EdgePHYSICAL100 PWR80 ACC
Rock SlidePHYSICAL75 PWR90 ACC
Supercell SlamPHYSICAL100 PWR95 ACC
Ice PunchPHYSICAL75 PWR100 ACC
Thunder PunchPHYSICAL75 PWR100 ACC
- Total
- 535
- HP
- 115
- Atk
- 140
- Def
- 130
- SpA
- 55
- SpD
- 55
- Spe
- 40
- USES
Stone EdgePHYSICAL100 PWR80 ACC
Rock SlidePHYSICAL75 PWR90 ACC
Power GemSPECIAL80 PWR100 ACC
Ice PunchPHYSICAL75 PWR100 ACC
Thunder PunchPHYSICAL75 PWR100 ACC
- Total
- 600
- HP
- 100
- Atk
- 134
- Def
- 110
- SpA
- 95
- SpD
- 100
- Spe
- 61
- USES
Stone EdgePHYSICAL100 PWR80 ACC
Head SmashPHYSICAL150 PWR80 ACC
Rock SlidePHYSICAL75 PWR90 ACC
Supercell SlamPHYSICAL100 PWR95 ACC
Thunder PunchPHYSICAL75 PWR100 ACC
- Total
- 495
- HP
- 97
- Atk
- 165
- Def
- 60
- SpA
- 65
- SpD
- 50
- Spe
- 58
- USES
Mountain GalePHYSICAL100 PWR85 ACC
Stone EdgePHYSICAL100 PWR80 ACC
Ice SpinnerPHYSICAL80 PWR100 ACC
Rock SlidePHYSICAL75 PWR90 ACC
Ice BeamSPECIAL90 PWR100 ACC
- Total
- 514
- HP
- 95
- Atk
- 127
- Def
- 184
- SpA
- 34
- SpD
- 36
- Spe
- 38
- USES
Supercell SlamPHYSICAL100 PWR95 ACC
Wild ChargePHYSICAL90 PWR100 ACC
Thunder PunchPHYSICAL75 PWR100 ACC
ThunderboltSPECIAL90 PWR100 ACC
DischargeSPECIAL80 PWR100 ACC
- Total
- 540
- HP
- 75
- Atk
- 123
- Def
- 67
- SpA
- 95
- SpD
- 85
- Spe
- 95
- USES
Supercell SlamPHYSICAL100 PWR95 ACC
Wild ChargePHYSICAL90 PWR100 ACC
ThunderboltSPECIAL90 PWR100 ACC
DischargeSPECIAL80 PWR100 ACC
ThunderSPECIAL110 PWR70 ACC
- Total
- 523
- HP
- 80
- Atk
- 120
- Def
- 79
- SpA
- 95
- SpD
- 79
- Spe
- 70
Legendary, Mythical, Paradox and Ultra Beast picks
- USES
Fusion BoltPHYSICAL100 PWR100 ACC
Supercell SlamPHYSICAL100 PWR95 ACC
Wild ChargePHYSICAL90 PWR100 ACC
Bolt StrikePHYSICAL130 PWR85 ACC
Thunder PunchPHYSICAL75 PWR100 ACC
- Total
- 680
- HP
- 100
- Atk
- 150
- Def
- 120
- SpA
- 120
- SpD
- 100
- Spe
- 90
- USES
Electro DriftSPECIAL100 PWR100 ACC
ThunderboltSPECIAL90 PWR100 ACC
DischargeSPECIAL80 PWR100 ACC
ThunderSPECIAL110 PWR70 ACC
Volt SwitchSPECIAL70 PWR100 ACC
- Total
- 670
- HP
- 100
- Atk
- 85
- Def
- 100
- SpA
- 135
- SpD
- 115
- Spe
- 135
- USES
Supercell SlamPHYSICAL100 PWR95 ACC
Wild ChargePHYSICAL90 PWR100 ACC
Stone EdgePHYSICAL100 PWR80 ACC
Thunder PunchPHYSICAL75 PWR100 ACC
Rock SlidePHYSICAL75 PWR90 ACC
- Total
- 570
- HP
- 100
- Atk
- 134
- Def
- 110
- SpA
- 70
- SpD
- 84
- Spe
- 72
- USES
ThunderboltSPECIAL90 PWR100 ACC
DischargeSPECIAL80 PWR100 ACC
ThunderSPECIAL110 PWR70 ACC
Volt SwitchSPECIAL70 PWR100 ACC
Rising VoltageSPECIAL70 PWR100 ACC
- Total
- 570
- HP
- 83
- Atk
- 89
- Def
- 71
- SpA
- 173
- SpD
- 71
- Spe
- 83
Abilities and items that change Flying matchups
Some abilities and held items change how much damage Flying deals or takes, on top of the chart.
Abilities that cover Flying’s weaknesses
Carried by Flying Pokémon themselves.
- Volt AbsorbNO DAMAGEVSElectric moves deal no damage and restore 1/4 of the holder's max HP instead.
ELECTRIC - Motor DriveNO DAMAGEVSElectric moves deal no damage and raise the holder's Speed by one stage instead.
ELECTRIC
Resist berries
- Halves one super effective Flying hit on the holder, then is used up.
Coba BerryVS
FLYING - Halves one super effective Electric hit on a Flying Pokémon, then is used up.
Wacan BerryVS
ELECTRIC - Halves one super effective Ice hit on a Flying Pokémon, then is used up.
Yache BerryVS
ICE - Halves one super effective Rock hit on a Flying Pokémon, then is used up.
Charti BerryVS
ROCK
Super effective moves against Flying
Moves that deal 2× damage to Flying, from every type it is weak to.
Up to 10 moves of each type that hit Flying for 2×, picked from the moves the most Pokémon can learn at 75 power or more. Filter by type or sort by any number.
| MOVE | CATEGORY | ||||
|---|---|---|---|---|---|
| PHYSICAL | 75 | ACC 90% | PP 10 | LEARNED BY 376 | |
| SPECIAL | 90 | ACC 100% | PP 10 | LEARNED BY 290 | |
| SPECIAL | 110 | ACC 70% | PP 5 | LEARNED BY 264 | |
| SPECIAL | 90 | ACC 100% | PP 15 | LEARNED BY 261 | |
| PHYSICAL | 100 | ACC 80% | PP 5 | LEARNED BY 234 | |
| SPECIAL | 110 | ACC 70% | PP 10 | LEARNED BY 228 | |
| PHYSICAL | 75 | ACC 100% | PP 15 | LEARNED BY 206 | |
| PHYSICAL | 75 | ACC 100% | PP 15 | LEARNED BY 188 | |
| PHYSICAL | 90 | ACC 100% | PP 15 | LEARNED BY 140 | |
| SPECIAL | 120 | ACC 50% | PP 5 | LEARNED BY 100 | |
| SPECIAL | 120 | ACC 90% | PP 10 | LEARNED BY 89 | |
| SPECIAL | 80 | ACC 100% | PP 15 | LEARNED BY 79 | |
| SPECIAL | 80 | ACC 100% | PP 20 | LEARNED BY 78 | |
| PHYSICAL | 80 | ACC 100% | PP 15 | LEARNED BY 68 | |
| PHYSICAL | 100 | ACC 95% | PP 15 | LEARNED BY 43 | |
| PHYSICAL | 150 | ACC 80% | PP 5 | LEARNED BY 41 | |
| PHYSICAL | 85 | ACC 90% | PP 10 | LEARNED BY 32 |
Flying type rules beyond the chart
Battle effects tied to the Flying type, and what was different in older games.
Beyond the chart
- Off the groundDamaging Ground moves miss, and Spikes, Toxic Spikes, Sticky Web and terrain don’t affect Flying types. Thousand Arrows still hits them.
- RoostA successful Roost removes the user’s Flying type until the end of that turn.
- Can be groundedGravity, Smack Down, Thousand Arrows and Iron Ball ground Flying types.
- Stealth Rock: 25% on switch-inFlying is weak to Rock, so Stealth Rock takes twice the usual 12.5% of max HP. Heavy-Duty Boots (Gen 8+) block it.
How Flying changed across generations
- GEN4Diamond & PearlSince Gen 4, each Flying move is physical or special based on the move itself. Before that, every Flying move was physical.