Pokemon Legends Arceus Arceus is a Normal Type Alpha Pokémon with a Slow growth rate and a 3 HP EV Yield. Arceus can be found with Multitype as an Ability; we recommend the Nature, based on 720 total combined Base Stats in PLA.
Arceus Stats and Abilities
Based on Arceus Base IVs we consider this pokemon S-Tier choice. Arceus Highest IV Stat is () and the Lowest being ().
Rank | Stat | Value |
---|---|---|
D | HP | 120 |
S | Attack | 120 |
B | Defense | 120 |
S | Special Attack | 120 |
B | Special Defense | 120 |
B | Speed | 120 |
S | Total | 720 |
Arceus | Detail |
---|---|
Liked Foods | |
Catch Rate | 3 (0.4% with PokéBall, full HP) |
Egg Groups |
Undiscovered
|
Abilities | Description |
---|---|
Ability 1 | Multitype Multitype changes the ability-bearer's type if it is holding one of the Type Plate items. Moves of the corresponding type receive STAB. |
How To Evolve Arceus in Pokemon Legends Arceus
The Pokemon Arceus does not have an evolution in the Pokemon Legends Arceus Series.
Where To Find Arceus Locations in Pokemon Legends Arceus
List of Locations where you can find and catch Arceus in PLA.
Arceus is a Mythical Pokemon found and captured in the Hisui region. Arceus is the final Pokemon to catch in the game and is part of the last mission at the end of the game. You must have caught every other Pokemon in the region before encountering Arceus. Arceus is found in the Temple of Sinnoh, located in the Coronet Highlands. It is highly recommended you save the game before battling Arceus. Arceus is a special Pokemon that when using items known as "plates" on it, its type will change. For example, using the Flame Plate on Arceus will make it a fire type. Below, we will list all the plates found in PLA.
Item | Where To Find |
---|---|
Blank Plate
A stone tablet imbued with the essence of normalcy. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Normal type.
| Snowpoint Temple - After catching Regigigas |
Legend Plate
A stone tablet imbued with the essence of all creation. When used on a certain Pokémon, it allows that Pokémon to gain the power of every type there is.
| Temple of Sinnoh - Arceus after defeating it |
Draco Plate
A stone tablet imbued with the essence of dragons. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Dragon type.
| Lake Valor - Catch Azelf Mesprit and Uxie |
Flame Plate
A stone tablet imbued with the essence of fire. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Fire type.
| Molten Arena - Obtained from Noble Hisuian Arcanine |
Fist Plate
A stone tablet imbued with the essence of the fighting spirit. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Fighting type.
| Jubilife Village - After defeating Kamado |
Earth Plate
A stone tablet imbued with the essence of the earth. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Ground type.
| Sludge Mound - given by Ursaluna |
Dread Plate
A stone tablet imbued with the essence of darkness. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Dark type.
| Moonview Arena - Catch Cresselia |
Draco Plate
A stone tablet imbued with the essence of dragons. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Dragon type.
| Lake Verity Lake Valor Lake Acuity - after capturing Azelf Mesprit and Uxie |
Icicle Plate
A stone tablet imbued with the essence of ice. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Ice type.
| Obtained from Avalugg |
Insect Plate
A stone tablet imbued with the essence of bugs. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Bug type.
| Obtained from Noble Kleavor after calming it |
Iron Plate
A stone tablet imbued with the essence of steel. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Steel type.
| Lava Dome Sanctum - Catch Heatran |
Meadow Plate
A stone tablet imbued with the essence of plants. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Grass type.
| Brava Arena - Given by Adaman to weaken Noble Lilligant |
Mind Plate
A stone tablet imbued with the essence of psychic energy. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Psychic type.
| Given by Wyrdeer after playing the Celestic Flute for the first time |
Pixie Plate
A stone tablet imbued with the essence of fairies. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Fairy type.
| Given by Cogita after giving her 3 pieces of wood |
Sky Plate
A stone tablet imbued with the essence of flight. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Flying type.
| Snowpoint Temple - Given by Hisuian Braviary |
Splash Plate
A stone tablet imbued with the essence of water. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Water type.
| Ginkgo Landing - Given by Basculegion |
Spooky Plate
A stone tablet imbued with the essence of ghosts. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Ghost type.
| Temple of Sinnoh - Given by Volo after defeating him and Giratina |
Stone Plate
A stone tablet imbued with the essence of rock. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Rock type.
| Grueling Grove - After defeating Alpha Vespiquen |
Toxic Plate
A stone tablet imbued with the essence of poison. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Poison type.
| Clamberclaw Cliffs - Given by Hisuian Sneasler |
Zap Plate
A stone tablet imbued with the essence of electricity. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Electric type.
| Moonview Arena - from Noble Electrode |
Pokemon LA Arceus Weakness
Arceus is a Normal Type pokemon. This will cause Arceus to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Fighting
|
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage |
Ghost
|
What pokemon is Arceus Weak Against?
Tier | Pokemon |
---|---|
A | |
A | |
B | |
B | |
B |
What pokemon is Arceus Strong Against?
Tier | Pokemon |
---|---|
S | |
S | |
A | |
A | |
B |
How To Complete Arceus Research Tasks in PLA
Research Task | Task 1 | Task 2 | Task 3 | Task 4 | Task 5 | Task 6 | Task 7 |
---|---|---|---|---|---|---|---|
Received a part of Arceus | 1 |
Best Arceus Moves in Pokemon Legends Arceus
Best Moveset for Arceus Lv Up Moves based on Power.
Level | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
57 |
Hyper Beam
| Special | 225 | 90 | 5 | User must recharge next turn. | |
46 |
Judgment
| Special | 150 | 100 | 10 | Type depends on the Arceus Plate being held. | |
36 |
Extrasensory
| Special | 80 | 100 | 20 | May cause flinching. | |
12 |
Ancient Power
| Special | 60 | 100 | 5 | May raise all user's stats at once. |
Arceus Level Up Moves in PLA
List of Moves Arceus can learn by reaching higher levels in Pokemon Legends Arceus. Level Requirements within (#) are the Level you (Master) the move at; this allows you to use the move in Agile and Strong Stance.
Level | Move | Description |
---|---|---|
1
(12)
|
Power:
60 Acc: 100
PP: 30
Physical
User attacks first.
| |
6
(17)
|
Power: 50
Acc: 100
PP: 25
Special
May confuse opponent.
| |
12
(23)
|
Power: 60
Acc: 100
PP: 5
Special
May raise all user's stats at once.
| |
19
(31)
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Attack and Special Defense.
| |
27
(39)
|
Power: —
Acc: —
PP: 10
Status
User recovers half its max HP.
| |
36
(49)
|
Power: 80
Acc: 100
PP: 20
Special
May cause flinching.
| |
46
(59)
|
Power:
150 Acc: 100
PP: 10
Special
Type depends on the Arceus Plate being held.
| |
57
(71)
|
Power:
225 Acc: 90
PP: 5
Special
User must recharge next turn.
|
Arceus Move Shop Attacks in PLA
List of Moves Arceus can learn from the Move Shop.
Move Shop | Description |
---|---|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
| |
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
| |
Power: 60
Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
| |
Power: —
Acc: —
PP: 20
Status
Damages opponent switching into battle.
| |
Power:
90 Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
| |
Power: 60
Acc: 100
PP: 5
Special
May raise all user's stats at once.
| |
Power: —
Acc: —
PP: 20
Status
Raises user's Special Attack and Special Defense.
| |
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
| |
Power: 80
Acc: 100
PP: 20
Physical
May poison the opponent.
| |
Power: 80
Acc: 90
PP: 15
Physical
May cause flinching.
| |
Power: 80
Acc: 100
PP: 15
Physical
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
| |
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
| |
Power: 70
Acc: 100
PP: 15
Physical
High critical hit ratio.
| |
Power: 80
Acc: 100
PP: 15
Physical
May cause flinching.
| |
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
| |
Power: 75
Acc: 100
PP: 10
Special
Lowers opponent's Special Attack.
| |
Power: 60
Acc: 100
PP: 20
Special
May confuse opponent.
| |
Power: 50
Acc: 90
PP: 10
Special
May raise user's Special Attack.
| |
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
| |
Power: 55
Acc: 95
PP: 15
Special
Lowers opponent's Speed.
| |
Power: 90
Acc: 100
PP: 10
Special
May poison opponent.
| |
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
| |
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
| |
Power: 55
Acc: 95
PP: 15
Special
Lowers opponent's Special Attack.
| |
Power: 80
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
| |
Power: 80
Acc: 100
PP: 10
Special
Hits all adjacent opponents.
| |
Power:
225 Acc: 90
PP: 5
Physical
User must recharge next turn.
| |
Power: 90
Acc: 90
PP: 10
Physical
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
| |
Power: 100
Acc: 80
PP: 5
Physical
High critical hit ratio.
| |
Power: 120
Acc: 100
PP: 10
Physical
User attacks for 2-3 turns but then becomes confused.
| |
Power:
225 Acc: 90
PP: 5
Special
User must recharge next turn.
| |
Power: 90
Acc: 100
PP: 15
Special
May burn opponent.
| |
Power: 90
Acc: 100
PP: 15
Special
May paralyze opponent.
| |
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
| |
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
| |
Power: 80
Acc: 100
PP: 15
Special
May cause flinching.
| |
Power: 130
Acc: 90
PP: 5
Special
Sharply lowers user's Special Attack.
| |
Power: 140
Acc: 95
PP: 5
Special
User loses 50% of its HP.
|
TIER | Pokemon | Type | Total | HP | Attack | Special Attack | Defense | Special Defense | Speed |
---|---|---|---|---|---|---|---|---|---|
S |
Arceus
| 720 | 120 | 120 | 120 | 120 | 120 | 120 | |
S |
Regigigas
| 670 | 110 | 160 | 80 | 110 | 110 | 100 | |
A |
Ursaluna
| 550 | 130 | 140 | 45 | 105 | 80 | 50 | |
A |
Snorlax
| 540 | 160 | 110 | 65 | 65 | 110 | 30 | |
A |
Blissey
| 540 | 255 | 10 | 75 | 10 | 135 | 55 |